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DIVINE can be realistic |NEW! + 3rd card|


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Flame me for creating this, whatever. I think DIVINE is officially legal, and I think the Egyptian Gods fail, so I'll try to make some less fail Divines.

 

"Divine monsters, as a rule (excluding the Egyptian God Cards), cannot be removed from the field, and require the owner to pay 3000 Life Points whenever they would be removed from the field. They also cannot be Normal Summoned or Set, and their control cannot be changed. One DIVINE monster, Peace - The Greater Angel, is infamous for it's lockdown of the opponent's field when combined with other DIVINE monsters. The Card Trooper FTK is deadly accurate when combined with Peace, as well."

Eclipse Wiki

 

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Lore:

The effect of this card cannot be negated. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 monsters of different Attributes in your Graveyard and Tributing 1 monster you control. The control of this card cannot be changed. If this card would be removed from the field, it is not, and you must pay 3000 Life Points. As long as this card remains face-up on the field, other DIVINE monsters you control are not included in effects that are based on the number of monsters you control. Once per turn, if you control fewer monsters than your opponent, you can destroy monsters your opponent controls until you control the same number of monsters.

 

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Lore:

The effect of this card cannot be negated. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 monsters of different Attributes in you Graveyard and Tributing 3 Level 5 or higher DARK monsters you control. The control of this card cannot be changed. If this card would be removed from the field, it is not, and you must pay 3000 Life Points. Once per turn, you can select 1 DARK monster you control and return it to your hand. The ATK and DEF of this card is equal to the number of DARK monsters in your hand x1000. If your opponent sends a DARK monster from your hand to the Graveyard, inflict 800 Points of Damage to your opponent.

 

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The effect of this card cannot be negated. This card is unaffected by and cannot be targeted by Spells, Traps, and Effect Monster effects. This card card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 monsters of different Attributes in your Graveyard and Tributing 5 monsters you control. Once per turn, you must pay 1000 Life Points. If you do not, this card is destroyed. This card's ownership cannot be changed. If this card would be destroyed, it is not, and you must pay 3000 Life Points. The ATK and DEF of this card is the total ATK and DEF of all monsters in your graveyard, respectively. Damage inflicted to your opponent by battle with this card cannot exceed 5000. If you control "Peace - Greater Angel" and "Telos - Essence of Corruption", you win the Duel. If this card is destroyed, you lose the Duel.

 

*Note: The statement below is a lie.

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Considering it cannot be removed from the field, you might as well remove that "pay 1000 lp".

To tell you the truth, this card actually surpasses the opness of regular divines. It cannot be removed from field, so you have an infinite defense with 4k ATK.... Plus its super easy to summon.

I didn't get this part "As long as this card remains face-up on the field, other DIVINE monsters you control are not included in effects that are based on the number of monsters you control."

Wtf does that mean?

6/10 sorry, this card isn't that good =\

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Guest Zeonark

DIVINE cards are already Realistic.

Me and some buddies were making some DIVINE cards some time ago. /:

 

Anyway:

"As long as this card remains face-up on the field, other DIVINE monsters you control are not included in effects that are based on the number of monsters you control."

 

Could you explain this?

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Guest JoshIcy

DIVINE cards are already Realistic.

Me and some buddies were making some DIVINE cards some time ago. /:

 

Are Dark Synchro's Black? Are Dark Tuners high leveled? No. Divine-Beast at this point is a vague anime-type/attribute used for Anime Reasons. They were brought to the TCG solely for the point of fan-children to buy them and make more money.

 

Until I see non-gods and S/T Support in the TCG/OCG they will not be realistic for that point.

EDIT: Made a TCG Thread to argue my point. (Yes since I'm nice like that).

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Wow

Hitler/10 :P

j/k haha thats my new rating for overpowered but i was kidding

you actually did good because unlike some people they just smack Divine beast on a card and call it a day but you dont, you give them a an effect that actually makes sense for a Divine card.

I really hope people begin to use this idea if they make a Divine card...sigh...instead of losing 1000 it should be losing 1500 or 2000 because then people would have to be worried and think if they should play them or not

 

Overall-9/10

+great pic

-small text XD jk again

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The effect for Peace means that Divine monsters are not counted as monsters you control when it comes to an effect. Like if you have Arsenal Bug, it's ATK would be 2000 because it is the only monster you control (The Divines don't count due to Peace's effect).

 

Support and the third shall be added after I go fishing.

I catch/release, giving fish a cool story to tell and free food... And giving myself a sense of meaning.

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Seriously paying 1000 LP to protect a 4k ATK/4k DEF monster, who by the way is rather easy to summon and has decent ability to sweep out swarmer decks defense, is absulotely minor.

You do get that My body as shield itselfs needs 1,5K to activate and can only protect from destruction, not remove from play/return to hand/deck, can only be used once aswell.

Also as long as there aren't any official TCG Divine monsters released, DIVINE attribute is not realistic. Though Obelisk was released as an official card so I guess now it is fine.

Also that part in the effect simply means that other DIVINE monsters's effect which are based on your monster's number like, this card can attack as many times as many monster you have/the very cards effect/ destroy monster equal to the monster you control are negated, though with bad OCG.

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If it can't be removed from the field, then it's effect of paying lp is pointless, since it CANT actually be removed. You might want to look into that. Change it to: If this card would be removed from the field, it is not, and you must pay 1000 Life Points.

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"This card cannot be removed from the field, and its control cannot be changed. If this card would be removed from the field, you must pay 1000 Life Points."

 

<---for the 2nd card. You just said it can't be removed from the field, so there's no point to paying the 1000 LP.

 

What I would change it to is that it can't be removed from the field by card effects THAT SPECIFICALLY DESIGNATE THIS CARD AS A TARGET

 

then it would be fine

 

8/10

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