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bringing lockdown back in style


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This is my Arcana Force World Lock deck. It's slow and inconsistent, so I need good help with it. A side deck would be helpful as well.

 

Monsters: 20

Arcana Force XXI - The World x3

Strike Ninja x2

D.D. Scout Plane x3

Cyber Valley x3

Ryko, Lightsworn Hunter x2

Card Trooper

Arcana Force 0 - The Fool

Chaos Sorcerer

Hecatrice

Battle Fader

Morphing Jar

Sangan

 

Spells: 15

Light Barrier x2

Valhalla, Hall of the Fallen x2

Reinforcement of the Army

Allure of Darkness

Book of Moon x2

Upstart Goblin x2

One for One

Lightning Vortex

MST

Heavy Storm

Monster Reincarnation

 

Traps: 5

Royal Decree x2

Mirror Force

Call of the Haunted

Solemn Judgment

 

Total: 40

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we do get posts. its just that no one knows/cares how to make a decent world lock deck.

lock decks just arent fashionable atm.

 

but i'll try to help as bestest as i can.

 

unfortunately i'm super unfamiliar with the strategy of world lock. in fact the limit of my knowledge is that it involved the world and rapid-getting monsters to your side of the field for tribute fodder. so.. stuff like samsara lotus or treeborn are common choices, as i understand it. i see neither. so explain your method to me, as i dont feel like looking things up.

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Well' date=' much spam, my good sir? You don't need to bump it every single day as we don't get posts in this section much as I can see.

[/quote']

 

I bumped after 2 days, then one day, then 2 days again. It would be spam if I bumped it within 24 hours, which I did not. If you refer to me changing the title, I hardly ever get attention on my non meta decks, and figured a compelling title was needed.

 

so.. stuff like samsara lotus or treeborn are common choices' date=' as i understand it. i see neither. so explain your method to me, as i dont feel like looking things up.

[/quote']

 

The World lock with samsara is possible, but not the one I'm going for. This one is with Strike Ninja. You need The World and Strike Ninja on the field with at least 2 D.D. Scout Planes in the grave. Use Strike Ninja's effect by removing itself and the 2 Scout Planes from play. Then during the end phase, all three monsters come back to the field. Use The World to send the 2 Scout Planes to the grave for a turn skip. this combo is possible each turn, creating a lock. I use a lot of mill to be kind of fast and get the Scout Planes in the grave, and use some stall as well.

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