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I love the alphabet monsters, very cool idea and am glad to see some more of them.

 

I like the Vanilla and i'm sure you'll incorporate him well with the other cards, the picture is great. The Union monster's effects are usefull enough to play, though C is far better than B, higher ATK/DEF gain and a much better effect which makes me think who'd play B other than to get ABC. E is fine how he is, the ATK effect makes him great early on until you'd be able to nab A, the negate effect is pretty costly but it fits for a level 4 and could insure some safety again until you get A. ABC is a monster and his picture is pretty much perfect. ABC is decent.

 

Overall the set is coming along nicely. 9.5/10

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... Yeah! After that whole DIVINE fiasco of mine' date=' I'm going to attempt some other alphabet unions... Starting with what is comparable to V-Tiger jet, though it has an effect.

 

[img']http://img707.imageshack.us/img707/6893/456818s.jpg[/img]

 

+ B-Metal Lancer

456818p.jpg

Lore:

Once per turn, during your Main Phase, you can equip this card to your "A-Equine Bladehorn" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) If your opponent has less than 3 cards in their hand, this card can attack Directly. If it does, Damage inflicted to your opponent is halved.

 

+ C-Shining Knight

456818p.jpg

Lore:

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "A-Equine Bladehorn" or "B-Metal Lancer" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.). If your opponent activates a Spell or Trap card that would inflict damage to you or destroy more than 3 monsters you control, it does not, and inflict 500 Points of Damage to your opponent.

 

+-= ABC-Equine Shining Lancer

456818a.jpg

Lore:

"A-Equine Bladehorn" + "B-Metal Lancer" + "C-Shining Knight"

This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization"). This card can attack twice during the same Battle Phase, and if it does, all Battle Damage inflicted upon your opponent is reduced to 0. Once per turn, you pay 800 Life Points and discard up to two cards from your hand to destroy up to 1 Spell or Trap Card and up to 1 monster your opponent controls. If you cannot pay 800 Life Points, this card is destroyed, and you gain 1000 Life Points. If your opponent activates a Spell or Trap card that would destroy a monster you control, it does not, and inflict 800 Points of Damage to your opponent.

 

456818o.jpg

Lore:

A powerful dragon that was constantly tested until all of it's organic parts were replaced. Instead of being stronger, as it intended, it is now entirely machine. It can change shape to merge with many other machines.A powerful dragon that was constantly tested until all of its organic parts were replaced. Instead of being a strong, as it intended, it is now entirely machine. It can change shape to merge with many other machines.

 

 

456818a.jpg

Lore:

Once per turn, during your Main Phase, you can equip this card to your "A-Equine Bladehorn" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Increase the ATK of this card by 200 for every LIGHT monster you control. Once per turn if this card is to be destroyed by battle, you can discard 1 Level 6 or higher LIGHT monster to negate the attack.

 

... Oh, yeah, fusion.

456818y.jpg

Lore:

"A-Equine Bladehorn" + "E-Flying Assailant"

This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization"). This card gains 200 ATK for every LIGHT monster you control. If this card inflicts Damage to your opponent, destroy 1 Spell or Trap card on the field.

 

456818d.jpg

Lore:

Activate only when you have at least 4 Machine-Type monsters in your Graveyard. By paying 800 Life Points per monster, you can remove from play Level 4 or lower Machine-Type monsters to Special Summon 1 Fusion Monster with the removed from play monsters listed as the Fusion Material Monsters, ignoring Summoning conditions.

 

...Yeah...

 

Man sry but u are using Duel Masters pictures !!! :x

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I had an Idea

what if you made like up to Q

(Q is beastly)

you could make like a super odlike machine which required the fusion of five of the fusion monsters here

that would be beyond the sense of epic

"Alphabetic Overlord A-Q"

that Alphabetic Overlord?

I think you should just go to U

thats where V-Z machines start

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