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Metalink Thunder


M.Hats

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I decided to tackle something that is probably the most complicated part of the yugioh card game. Chains, the Metalink monster cards can summon themselves when a chain contains a certain number of cards, as each of them are considered part of the chain (A unique ability) another Metalink that uses the next higher chain link can be special summoned. To prevent loads of the most powerful ones being summoned at once you can only summon one of any Metalink monster per turn. The monsters names are variations of numbers with the exception of Rel Ease which is a breakdown of release. The cards are thunder type partly to represent their lightning like summoning conditions.

 

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This card allows you to more easily break out the most powerful monsters.

 

The following 2 have the most complicated but some of the most interesting rules. As Metalinks are treated as chain links for their summoning conditions these effects occur in response to them being added to the chain. They also resolve at the fastest speed possible just as the Metalinks are as fast as necessary to be summoned.

 

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Kind of like a Metalink level up. When it is activated in your hand (its summoning conditions have been met) you can send it to the graveyard (before it summons) and then add another Metalink to your hand. This Metalink could be the next level up, or another metalink monster that you have a need for.

 

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You can use this cards effect then after the card you added as part is added to the chain you can use this card again and so on. Thus it can give you all the Metalink Monsters, but it costs so many life points you will likely be left for dead in 1 attack.

 

As you can probably tell these cards would be excellent in the hands of an experienced player but insanely confusing in one not so skilled. Tell me what you guys think.

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