Umbra Posted March 22, 2010 Report Share Posted March 22, 2010 Yes, an experimental game mechanic that doesn't involve a new type of monster in the Extra Deck. It slows the game down by making it rely more on Battle Damage, Normal Summons, and low-level monsters. Battle Gauge theory:Your Battle Gauge is measured in percentage, starting at 0%. When you inflict Battle Damage, your Battle Gauge increases by the amount of damage inflicted / 100 in percentage units. When you inflict Effect Damage, your Battle Gauge increases by the amount of damage inflicted / 200 in percentage units. Then, all monsters you control gain a bonus to ATK and DEF equal to your Battle Gauge. There is no upper limit to the Battle Gauge. However, when a monster you control is destroyed or removed from play, your Battle Gauge decreases by the destroyed monster's Level x 5%. A Level 8 monster would thus decrease your Battle Gauge by 40%. The Gauge has a lower limit of -100%. In addition, when a monster is Special Summoned, the controller of that monster decreases their Battle Gauge by the monster's Level x 4%. RULING:The bonus from the Battle Gauge is always applied LAST in any calculation. Example. Your Battle Gauge is currently 30%. You control a face-up "Blue-Eyes White Dragon" with 3000 ATK and 2500 DEF. Thanks to the Battle Gauge, your monster has 3900 ATK and 3250 DEF. You then decide to equip your monster with "Black Pendant", increasing it's ATK to 3500 before applying the Gauge bonus. With the Gauge, it's ATK becomes 4550. Fierce SoldierEARTHWarrior3 / 1300 / 1200You can Tribute this card to increase your Battle Gauge by 20% until the End Phase. Ricochet ShieldEquip SpellIf the equipped monster is destroyed by battle, decrease your opponent's Battle Gauge by 25%. Blood-Heart SynchronEARTHWarrior5 / 2000 / 2200If your Battle Gauge is 50% or higher, you can Normal Summon this card without Tributing. You can decrease the Level of 1 Tuner monster you control by up to 3. Heat of WarContinuous SpellIncrease all Battle Gauge increments by an additional 2% for each monster the player controls. Ferocious ChargeSpell CardActivate only when your Battle Gauge is at 100% or higher. Select 1 monster you control. It can attack directly this turn. During the End Phase, your Battle Gauge becomes 0%. Sacrifice of BloodContinuous SpellYou can pay Life Points in multiples of 1000 to increase your Battle Gauge by the same multiple x 5%. Pierrot of JusticeDARKSpellcaster2 / 900 / 600FLIP: Decrease your opponent's Battle Gauge by 20% and increase your Battle Gauge by 10%. You can only activate the effect of 1 "Pierrot of Justice" per turn. Cooldown HugTrap CardActivate only when your opponent declares an attack. Negate the attack and decrease your opponent's Battle Gauge by the monster's Level x 3%. Symbol of InsanityEquip SpellThe equipped monster must attack during each of your turns. During each of your Standby Phases, increase the Battle Gauge of the monster's controller by 10%. Ferocity DragonEARTHDragon7 / 2300 / 1900This card cannot be Summoned except by having a Battle Gauge of 120% or higher. When this card destroys a monster by battle, increase your Battle Gauge by 8%. Scrap-Iron FighterTrap CardIncrease your Battle Gauge by 5%. After activation, this card is not sent to the Graveyard, but Set on the field instead. Gravity RestraintContinuous TrapA player's Battle Gauge cannot be increased by more than 20% in the same turn. During each of your End Phases, decrease your Battle Gauge by 10%. Thoughts / comments / fixes? Link to comment
CrabHelmet Posted March 22, 2010 Report Share Posted March 22, 2010 In addition' date=' when a monster is Special Summoned, the controller of that monster decreases their Battle Gauge by the monster's Level x 4%.[/quote'] Ew, we're rewarding Special Summoning over everything else even more than the game already does? Link to comment
Umbra Posted March 22, 2010 Author Report Share Posted March 22, 2010 In addition' date=' when a monster is Special Summoned, the controller of that monster decreases their Battle Gauge by the monster's Level x 4%.[/quote'] Ew, we're rewarding Special Summoning over everything else even more than the game already does? Decreases. I don't see a possible -48% decrease to ATK and DEF as a reward. Link to comment
CrabHelmet Posted March 22, 2010 Report Share Posted March 22, 2010 ...that will teach me to learn to read, won't it? Link to comment
Umbra Posted March 23, 2010 Author Report Share Posted March 23, 2010 ...that will teach me to learn to read' date=' won't it?[/quote'] Hopefully. Added a few new cards, but I'm not sure if they're balanced or not. Link to comment
turbler Posted March 27, 2010 Report Share Posted March 27, 2010 I like the mechanic, except the lower limit of -100%. Take the following example. (FL=Fortune Lady)My Field.FL Darky (Level 9)FL Earthy (Level 9)FL Watery (Level 7)FL Lighty (Level 4)FL Firey (Level 6)Facedown: Interdimensional Matter TransporterI just finished my turn, He's beaten me to near-death with his Dragons, I just returned the favour. Except for one thing: That Fortune Lady Firey dealt him 2400 points of Effect damage. I gain no Gauge. now lets PRETEND that by some magic I'm at +50% (even though my cards remove each other from play, a LOT, so I'd prolly be in the Negative from that alone -_-"). My pal uses Lightning Vortex. But Wait! I can use IDM on FL Darky, and once Lighty is destroyed my card effect, I can Special Summon another FL from my Deck! Day Saved, Game won. With the battle gauge system, however, I lose. . .9+9+7+6+4=3535*5=175175 gauge points! Now lets say I get out another Darky. They're both at level 5 now. 2000/2000. But Wait! I'm at -100%. Both my monsters are at 0/0. I'm probably dead in the next 4 rounds. You can't let there be -100% IMO. Link to comment
Umbra Posted March 27, 2010 Author Report Share Posted March 27, 2010 The Battle Gauge was implemented to stop the swarm aspect of the game. As such, it will only punish those who swarm recklessly, not reward them. You are right about burn damage, though; I didn't consider that. Will be added shortly. Link to comment
turbler Posted March 27, 2010 Report Share Posted March 27, 2010 mmkay, I get that it's anti-swarm... but anything that can reduce every monster on a players' side of the field to 0, and the ONLY way to drive it back up is BATTLE DAMAGE; is OP'd. Make it -50, -75, even -90 as a lower limit... but NOT -100%. Link to comment
Umbra Posted March 27, 2010 Author Report Share Posted March 27, 2010 mmkay' date=' I get that it's anti-swarm... but anything that can reduce every monster on a players' side of the field to 0, and the ONLY way to drive it back up is BATTLE DAMAGE; is OP'd. Make it -50, -75, even -90 as a lower limit... but NOT -100%.[/quote'] Again, anti-swarm: The more monsters you have, the bigger you get hit if they all go down. Also, I have added a clause for Effect Damage: It increases the Gauge, but not as much as the same amount of Battle Damage would have. Not to mention that I have created various cards for the sole purpose of increasing your Battle Gauge: Heat of War, Pierrot of Justice, Sacrifice of Blood... Link to comment
{Galvantula} Posted March 27, 2010 Report Share Posted March 27, 2010 OK, here are some card suggestions: *based on earning back your gauge[spoiler=cards]Lucky SorcererLIGHTSpellcaster4 / 1200 / 1200This card Can only be Summoned while your Battle Gauge is under 0%. Discard 1 Spell card to change your Battle Gauge from a negative number to a positive one of the same number. Underestimated Elemental Light SpiritLIGHTFairy2 / 0 / 200Whenever your Battle Gauge would Decrease, by Discarding 1 LIGHT Monster, halve the amount your Battle Gauge would Decrease by. Negative LegendDARKFiend1 / 0 / 0This card Can only be Summoned while your Battle Gauge is under 0%. Positive LegendLIGHTFairy12 / 0 / 0This card Can only be Special Summoned while you Control "Negative Legend", and while your Battle Gauge is over 20%. When this card is Summoned, your Battle Gauge does not Decrease. Ultimate ConnectionEARTH7 / 0 / 0This card Can only be Summoned by tributing 1 "Positive Legend" and 1 "Negative Legend". Your Battle Gauge Can not Decrease while this card is face up on the field. This card ATK and DEF are equal to your battle Gauge x20. Pot of lossSpellNormalDecrease your Battle Gauge by 10%. Pot of GoldTrapNormalIncrease your Battle Gauge by 10% until the End Phase. Link to comment
Umbra Posted March 27, 2010 Author Report Share Posted March 27, 2010 Replies are bolded. [spoiler=cards]Lucky SorcererLIGHTSpellcaster4 / 1200 / 1200This card Can only be Summoned while your Battle Gauge is under 0%. Discard 1 Spell card to change your Battle Gauge from a negative number to a positive one of the same number. Overpowered. With this' date=' you can basically spam as much as you want, Normal Summon this, dump a spell and bam! Double ATK/DEF for all monsters you control. [/b'] Underestimated Elemental Light SpiritLIGHTFairy2 / 0 / 200Whenever your Battle Gauge would Decrease, by Discarding 1 LIGHT Monster, halve the amount your Battle Gauge would Decrease by. This is interesting. I'll consider it. Negative LegendDARKFiend1 / 0 / 0This card Can only be Summoned while your Battle Gauge is under 0%. Positive LegendLIGHTFairy12 / 0 / 0This card Can only be Special Summoned while you Control "Negative Legend", and while your Battle Gauge is over 20%. When this card is Summoned, your Battle Gauge does not Decrease. Ultimate ConnectionEARTH7 / 0 / 0This card Can only be Summoned by tributing 1 "Positive Legend" and 1 "Negative Legend". Your Battle Gauge Can not Decrease while this card is face up on the field. This card ATK and DEF are equal to your battle Gauge x20. Overall, the three above cards combine into something ridiculously game-breaking, with Ultimate Connection validating spamming of monsters again. This goes completely against the point of the Battle Gauge. Pot of lossSpellNormalDecrease your Battle Gauge by 10%. I don't see the point. Pot of GoldTrapNormalIncrease your Battle Gauge by 10% until the End Phase. Sure, could come in handy, but again I don't see the point. I could incorporate this into something larger, but on its own it doesn't make the cut. Thanks for your suggestions. Elemental Spirit's counterpart will be added shortly. Link to comment
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