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Here is a . . . "Library" of all of my written cards to date.


T3RA PROWL3R

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[spoiler=]Dawn Dragon / LIGHT / 7 / Synchro / Effect / 2600 / 2400

Sunlight Tuner + 1 or more non-Tuner monsters

Once per turn when this card destroys a monster by battle, place 1 Day Counter and 1 Night Counter on this card. Once per turn, you can remove Day Counters to Special Summon from either player's Graveyard a monster whos Level is equal to or less than the number of Day Counters removed x2. Once per turn, you can remove 3 Night Counters from this card to return this card to your Extra Deck and Special Summon 1 "Dusk Dragon" from your Extra Deck. This card cannot be on the field while "Dusk Dragon" is on the field.

 

Sunlight Tuner / LIGHT / 3 / Tuner / Effect / 1200 / 1200

When this card is Normal Summoned, Place 1 Day Counter on it. Once per turn, you can remove Day Counters from this card to decrease the ATK of 1 face-up monster on the field by 500 for each Day Counter removed from this card.

 

Dusk Dragon / DARK / 7 / Synchro / Effect / 2600 / 2400

Moonlight Tuner + 1 or more non-Tuner monsters

Once per turn when this card destroys a monster by battle, place 1 Day Counter and 1 Night Counter on this card. Once per turn, you can remove Night Counters to destroy a monster whos Level is equal to or less than the number of Day Counters removed x2. Once per turn, you can remove 3 Day Counters from this card to return this card to your Extra Deck and Special Summon 1 "Dawn Dragon" from your Extra Deck. This card cannot be on the field while "Dawn Dragon" is on the field.

 

Moonlight Tuner / DARK / 3 / Tuner / Effect / 1200 / 1200

When this card is Normal Summoned, Place 1 Night Counter on it. Once per turn, you can remove Night Counters from this card to increase the ATK of 1 face-up monster on the field by 500 for each Night Counter removed from this card.

 

 

[spoiler=]Geometry Golem / EARTH / 8 / Rock / Effect / 2500 / 3000

- This card cannot be Special Summoned. Once per turn during your Standby Phase, place 1 Shape Counter on this card. Once

per turn, you can remove a number of Shape Counters from this card (max 4) to Special Summon 1 "Geometry" monster from

your hand whos Level is equal to or less than the number of Shape Counters removed x2.

 

Geometry Horus / WIND / 8 / Winged-Beast / Effect / 2700 / 2800

- This card cannot be Special Summoned. Once per turn during your Standby Phase, place 1 Shape Counter on this card. Once

per turn, you can remove a number of Shape Counters from this card (max 4) to activate the appropriate effect:

-5: Destroy all Spell and Trap Cards on your opponent's Side of the field.

-4: Destroy all Spell and Trap Cards on the field.

-3: Destroy 1 Spell or Trap Card on the field.

-2: Return all Spell and Trap Cards on the field to their owner's hand.

-1: Return 1 Spell or Trap Card on the field to its owner's hand.

 

Geometry Flamedancer / FIRE / 8 / Pyro / Effect / 2800 / 2700

- This card cannot be Special Summoned. Once per turn during your Standby Phase, place 1 Shape Counter on this card. Once

per turn, you can remove a number of Shape Counters from this card (max 5) to inflict 200 points of damage to your

opponent for each Shape Counter removed.

 

Geometry Leviathin / WATER / 8 / Sea Serpent / Effect / 2900 / 2600

- This card cannot be Special Summoned. Once per turn during your Standby Phase, place 1 Shape Counter on this card. Once

per turn, you can remove a number of Shape Counters from this card (max 3) to add 1 Spell or Trap Card from your

Graveyard to your hand per Shape Counter removed.

 

Geometry Archangel / LIGHT / 8 / Fairy / Effect / 2600 / 2900

- This card cannot be Special Summoned. Once per turn during your Standby Phase, place 1 Shape Counter on this card. Once

per turn, you can remove a number of Shape Counters from this card (max 5) to increase your Life Points by 200 for each

Shape Counter removed.

 

Geometry Demon / DARK / 8 / Fiend / Effect / 3000 / 2500

- This card cannot be Special Summoned. Once per turn during your Standby Phase, place 1 Shape Counter on this card. Once

per turn, you can remove a number of Shape Counters from this card (max 4) to destroy 1 face-up monster on the field whos

Level is equal to or Less than the number of removed Shape Counters x2. This card cannot Attack the turn you use its

effect.

 

Geometry Lancer / EARTH / 4 / Warrior / Effect / 1800 / 1700

- When this card Attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the damage to

your opponent's Life Points. When this card inflicts damage to your opponent, you can place 1 Shape Counter on this card.

 

Geometry Junkman / EARTH / 4 / Warrior / Effect / 1500 / 1000

- Once per turn, you can Special Summon 1 "Geometry" monster with 1500 or Less ATK from your Graveyard until the End Phase.

That monster's effect is negated and it cannot Attack.

 

Geometry Falcon / WIND / 6 / Winged-Beast / Effect / 2400 / 1400

- Place 1 Shape Counter on this card when a Spell Card is activated. Once per turn, you can remove 4 Shape Counters from

this card to destroy all Set Spell and Trap Cards on the field.

 

Geometry Gravekeeper / DARK / 4 / Fiend / Effect / 0 / 2000

- When a "Geometry" monster you control is destroyed and sent to the Graveyard, return it to your Deck instead. The Deck is

then shuffled.

 

 

[spoiler=]Lizzard Chieftain / FIRE / 9 / Reptile / Effect / 2000 / 1600

- This card cannot be Special Summoned. Increase the ATK of this card by 200 x the number of Spell and Trap cards on the field. Once per turn, you can return 1 card on the field to its owner’s hand. If it was your own card, inflict 500 points of damage to your opponent.

 

Lizzard Honor Guard / FIRE / 5 / Reptile / Effect / 2100 / 1600

- You can pay 1000 Life Points to Special Summon this card from your Hand while you control another “Lizzard” monster face-up on the field. As long as this card remains face-up on the field, “Lizzard monsters (except this card) cannot be returned to either player’s hand.

 

Lizzard Hunter / FIRE / 4 / Reptile / Effect / 1700 / 1600

- Once per turn, you can discard 1 card from your hand to increase the ATK of this card by 200 until your opponent’s next End Phase. When this card is destroyed and sent to the Graveyard by a card effect, return 1 card on the field to its owner’s hand.

 

Lizzard Warmonger / FIRE / 3 / Reptile / Effect / 1200 / 1600

- When this card destroys a monster by battle, you can draw 1 card. If it is a Level 4 or lower monster, Special Summon that monster. If it is a Spell or Trap card, return 1 card on the field to its owner’s hand.

 

Lizzard Spelljumper / FIRE / 2 / Reptile / Effect / 800 / 400

- Each time a Trap card is activated, return 1 card on the field to its owner’s hand (except the activated Trap card).

 

Lizzard Avatar / FIRE / 4 / Reptile / Effect / 1200 / 1600

- When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower “Lizzard” monster from your Deck.

 

Lizzard Prophet / FIRE / 3 / Reptile / Effect / 1000 / 1600

- FLIP: Increase the ATK and DEF of all “Lizzard” monsters you control by 500. When this card is destroyed, return 1 card on the field to its owner‘s hand.

 

Lizzard Rook LV3 / FIRE / 3 / Reptile / Effect / 1000 / 1600

- During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 “Lizzard Rook LV5” from your hand or Deck.

 

Lizzard Rook LV5 / FIRE / 5 / Reptile / Effect / 2000 / 1600

- As long as this card is face-up on the field, all “Lizzard” monsters gain 200 ATK and DEF. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 “Lizzard Rook LV7” from your hand or Deck.

 

Lizzard Rook LV7 / FIRE / 7 / Reptile / Effect / 2600 / 1600

- This card cannot be Normal Summoned of Set. This card cannot be Special Summoned except by the effect of “Lizzard Rook LV5”. As long as this card is face-up on the field, all “Lizzard” monsters gain 400 ATK and DEF. If this card is returned to your hand from the field, Special Summon it ignoring the summoning conditions. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 “Lizzard Rook LV9” from your hand or Deck.

 

Lizzard Rook LV9 / FIRE / 9 / Reptile / Effect / 3000 / 1600

- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of “Lizzard Rook LV7”. As long as this card is face-up on the field, all “Lizzard” monsters gain 600 ATK and DEF. When this card is returned to either player’s hand from the field, return all cards on the field to their owner’s hand and Special Summon this card ignoring the summoning conditions.

 

Lizzard Scout / FIRE / 3 / Reptile / Effect / 1300 / 1600

- When your opponent declares an Attack, Special Summon 1 Level 4 or lower “Lizzard monster from your Deck in face-up Defense position with a DEF of 100 higher than the highest ATK on your opponent’s side of the field and switch the target to that card. The Special Summoned monster is destroyed during the End Phase of the turn this card was activated.

 

Lizzard Shaman / FIRE / 4 / Reptile / Effect / 1500 / 1600

- Tribute this card and another face-up Lizzard monster you control to destroy 1 card on your opponent’s side of the field. Return 1 Spell or Trap card in your Graveyard to your hand.

 

Lizzard Rider / FIRE / 4 / Reptile / Union / 1000 / 1600

- Once per turn, if you control this monster on the field, you can equip it to a face-up “Lizzard” monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card’s effect, that monster can Attack twice during the same Battle Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

Gravity Lizzard / FIRE / 8 / Reptile / Effect / 3200 / 1600

- Your opponent cannot Flip Summon monsters or activate Set Spell or Trap cards while this card is face-up on the field. Decrease the ATK of this card for each monster in your opponent’s Graveyard x100.

 

Lizzard Serpent / FIRE / 4 / Reptile / 1900 / 1600

~ One of the strongest members of the Lizzard Clan. He has a dark and mysterious past.

 

Ravyn, Lizzard Shadowlord / DARK / 6 / Reptile / Ritual ? 2300 / 1600

- This card can only be Ritual Summoned by the Ritual Spell Card “Dark Garden of the Lizzard Clan”. Once per turn, you can return 1 monster on the field to its owner’s hand.

 

Lizzard Sneak / FIRE / 2 / Reptile / Effect / 500 / 200

- FLIP: Look at 1 face-down card on your opponent’s side of the field. Return it to its original position after words.

 

Plungayo, Lizzard Spirit / LIGHT / 6 / Reptile / Effect / 2300 / 1600

- You can Normal Summon this card without any tributes. If you do, this card is returned to your hand during the End Phase. Once per turn you can remove from play 1 Spell or Trap card from you Graveyard to return 1 card on the field to its owner’s hand.

=============

Dark Garden of the Lizzard Clan / RITUAL SPELL CARD

- This card is used to Ritual Summon “Ravyn, Lizzard Shadowlord.” You must also offer monsters while total Level Stars equal 6 or more as a Tribute from the field or your hand.

 

Chant / NORMAL SPELL CARD

- Pay 500 Life Points to Special Summon 1 Level 6 or lower “Lizzard” monster from your hand, Deck, or Graveyard in face-up Attack Position.

 

Sacred Flame / CONTINUOUS SPELL CARD

- During each of your Standby Phases you must pay 500 Life Points. If you do not, this card is destroyed. Each time a card is returned from the field to either player’s hand, your opponent discards cards from the top of his/her deck equal to each card returned to a player’s hand.

 

Rainbow Scale / EQUIP SPELL CARD

- This card can only be equipped to a Fish or Reptile-Type monster. The equipped monster gains 500 ATK and cannot be destroyed by battle. This card is automatically destroyed if your opponent controls 3 or more monsters on their side of the field.

 

Sculpture / NORMAL SPELL CARD

- Special Summon 1 monster from either player’s Graveyard. That monster cannot Attack or change its battle position.

 

Metamorphosis Sword / EQUIP SPELL CARD

- This card can only be equipped to a monster with “LV in its card name. Increase the ATK of the equipped monster by 600. Tribute this card and the equipped monster to Special Summon a monster with the same name but the next Level higher from your hand or Deck in face-up Attack position. That monster cannot Attack the turn it is summoned.

=============

Shroud of Darkness / COUNTER TRAP CARD

- Activate only when your opponent declares an Attack on one of your monsters. Remove from play the targeted monster until the End Phase of the turn this card is activated and negate the Attack. Your opponent’s Battle Phase automatically ends after this card is activated.

 

Lizzard Mage Armor / NORMAL TRAP CARD

- After this card’s activation, equip it as an Equip Spell card to a “Lizzard” monster. That monster is not effected by your opponent’s Spell Cards and gains 500 ATK. When the equipped monster is returned to your hand, this card is returned to your hand as well.

 

Lizzard Pit / CONTINUOUS TRAP CARD

- When your opponent’s monsters would be returned to their hand, they are destroyed instead.

 

Lizzard Clarity / CONTINUOUS TRAP CARD

- When your opponent would discard cards during his/her End Phase, you can look at their hands and choose the cards to discard.

 

Feast! / NORMAL TRAP CARD

- Select and destroy 1 face-up monster on the field. Increase the ATK of all “Lizzard” monsters by an amount equal to half the ATK of the destroyed monster.

 

 

[spoiler=]Delta the Magnet Warrior / EARTH / 4 / Rock / 1800 / 1800

~ Although it cannot meld with any other magnet warrior, it is still strong in many ways.

 

Epsilon the Magnet Warrior / EARTH / 2 / Rock / Tuner / 700 / 1000

- When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower monster with “Magnet Warrior” in its card name from your hand in face-up Attack Position.

 

Zeta the Magnet Warrior / EARTH / 4 / Rock / Effect / 1200 / 1400

- When this card is destroyed by battle and sent to the Graveyard, you can special summon 1 Level 4 or lower monster with “Magnet Warrior” in its card name in face-up Attack position. That card cannot Attack the turn after this card is destroyed.

 

Eta the Magnet Warrior / EARTH / 3 / Rock / Union / 1000 / 1500

- Once per turn, if you control this monster on the field, you can equip it to a face-up Level 4 or less monster with “Magnet Warrior” in its card name as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. A monster equipped with this card can Attack your opponent’s Life Points directly (all damage is halved). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

Theta the Magnet Warrior / EARTH / 4 / Rock / Effect / 1700 / 1450

- Once per turn, you can discard 1 card from your hand to increase the ATK of all face-up monsters with “Magnet Warrior” in their card name by 200.

 

Iota the Magnet Warrior / EARTH / 4 / Rock / Effect / 1000 / 2500

- As long as this card remains face-up in defense position, your opponent draws 2 cards during their Draw Phase.

 

Kappa the Magnet Warrior / EARTH / 6 / Rock / Effect / 2350 / 2000

- Once per turn, you can tribute 1 monster on your side of the field to switch 1 monster on your opponent’s side of the field into face-up Defense Position and its DEF becomes 2300. When this card destroys a Defense Position monster, inflict 500 points of damage to both player’s Life Points.

 

Lambada the Magnet Warrior / EARTH / 7 / Rock / Effect / 2600 / 1800

- You can Normal Summon this card by tributing 1 monster with “Magnet Warrior” in its card name. When this card destroys a monster on your oponent’s side of the field, your opponent draws 1 card. When this card is destroyed, Special Summon the monster(s) that you tributed while summoning this card.

 

Mu the Magnet Warrior / EARTH / 3 / Rock / Union / 1500 / 1000

- Once per turn, if you control this monster on the field, you can equip it to your “Nu the Magnet Warrior” as an equip Card, OR unequip it and Special summon it in face-up Attack Position. A monster equipped with this card increases its ATK and DEF by 500. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

Nu the Magnet Warrior / EARTH / 3 / Rock / Union / 1000 / 1500

- Once per turn, if you control this monster on the field, you can equip it to your “Mu the Magnet Warrior” as an equip Card, OR unequip it and Special summon it in face-up Attack Position. A monster equipped with this card increases its ATK and DEF by 500. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

Xi the Magnet Warrior / EARTH / 1 / Rock / Effect / 0 / 0

- Select 1 monster on the field. You can Tribute this card to have that monster’s ATK and DEF 0. That monster cannot change its battle position and it cannot be removed from the Field unless it would be destroyed by battle.

 

 

Omicron the Valiant / EARTH / 6 / Rock / Effect / 2000 / 2500

- This card is also treated as a monster with “Magnet Warrior” in its card name. Increase the ATK of this card by 300 for each card in your opponent’s hand. If this card Attacks directly, the controller of this card loses 1000 Life Points.

 

Pi the Magnet Warrior / EARTH / 3 / Rock / Effect / 1400 / 1500

- Once per turn, you can tribute this face-up card to return 1 Level 5 or higher monster on your opponent’s side of the field to their hand. That monster cannot be summoned until your opponent’s 3rd End Phase after this effect’s activation.

 

Rho the Unearthly / EARTH / 4 / Rock / Effect / 2500 / 3000

- This card is also treated as a monster with “Magnet Warrior” in its card name. Once per turn, the controller of this card must pay 1000 Life Points during each of his/her Standby Phases. If they cannot, this card is removed from play for the remainder of the Duel. As long as this card is face-up on the field, your opponent’s monsters cannot be destroyed by battle except by this card.

 

Sigma the Magna Warrior / EARTH / 7 / Rock / Effect / 2500 / 2850

- This card can only be Special Summoned by offering “Phi the Magnet Warrior” and “Chi the Magnet Warrior” from your hand or field as a tribute. When this card destroys a monster as a result of battle, inflict damage to your opponent’s Life Points equal to the destroyed monster’s DEF. If “Phi the Magnet Warrior” and “Chi the Magnet Warrior” exist in the Graveyard, you can offer this card as a Tribute to Special Summon these 2 cards to the field.

 

Tau the Beast / EARTH / 2 / Rock / Effect / 200 / 100

- This card is also treated as a monster with “Magnet Warrior” in its card name. Once per turn, you can tribute up to 2 monsters on your side of the field (besides this card) to increase the ATK of this card by the combined ATK of the tributed monsters until the third of your End Phases after this effect’s activation. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon as many monsters equal to the amount that you used as tributes for this monster’s effect as possible from your Graveyard in face-up Attack Position.

 

Upsilon the Compound Magnet Warrior / EARTH / 12 / Rock / Fusion / 5000 / 5000

- You can use any 5 monsters that have “Magnet Warrior” In their card names for the fusion summon of this monster. When this card destroys a monster by battle, you can destroy 1 Spell or Trap card on the field and add 1 Spell or Trap card from your Deck to your hand. Once per turn, you can remove this card from play until the second End Phase after this effect’s activation to have 1 monster you control be able to Attack your opponent’s Life Points Directly. You can tribute this card to Special Summon as many monsters that you used for the Fusion Summon of this card from your Graveyard to your side of the field.

 

Phi The Magnet Warrior / EARTH / 4 / Rock / 1600 / 1700

~ Phi and Chi meld as one to form a powerful monster.

 

Chi the Magnet Warrior / EARTH / 4 / Rock / 1700 / 1600

~ Phi and Chi meld as one to form a powerful monster.

 

Psi the Crusher / EARTH / 1 / Rock / Effect / 100 / 200

- This card is also treated as a monster with “Magnet Warrior” in its card name. Once per turn, you can tribute up to 2 monsters on your side of the field (besides this card) to increase the DEF of this card by the combined DEF of the tributed monsters until the third of your End Phases after this effect’s activation. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon as many monsters equal to the amount that you used as tributes for this monster’s effect as possible from your Graveyard in face-up Defense Position.

 

 

 

Omega the Master Magnet / EARTH / 10 / Rock / Effect / 4150 / 4500

- This card cannot be Special Summoned. This card can only be Tribute Summoned by tributing 3 monsters with “Magnet Warrior” in their card name. This card is also treated as a monster with “Magnet Warrior” in its card name. When this card is Tribute Summoned, all Spell and Trap cards on your opponent’s side of the field are returned to their hand. When you declare an Attack with this card, select and activate one of the following effects:

- Increase your Life Points by an amount equal to the destroyed monster’s ATK.

- Inflict damage to your opponent’s Life Points by an amount equal to the destroyed monster’s DEF.

- Draw 2 cards from the top of your Deck.

- Randomly discard 2 cards from your opponent’s hand to their Graveyard.

When this card is destroyed and sent to the graveyard, destroy all cards on the field and activate the following effects:

- Increase your Life Points by an amount equal to the cards destroyed by this effect x200.

- Reduce your opponent’s Life Points by an amount equal to the cards destroyed by this effect x100.

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Magnet of Strength / Equip Spell Card

- This card can only be equipped to a monster with “Magnet Warrior” in its card name. Increase the ATK of the equipped monster by 1000 points. When this card is destroyed, you can remove from play the equipped monster and all other monsters of the same name from your hand, Deck, or Graveyard to return this card to the top of your Deck.

 

Magnet of Resistance / Equip Spell Card

- This card can only be equipped to a monster with “Magnet Warrior” in its card name. Increase the DEF of the equipped monster by 1000 points. When this card is destroyed, you can remove from play the equipped monster and all other monsters of the same name from your hand, Deck, or Graveyard to return this card to the top of your Deck.

 

Magnet of Illusion / Equip Spell Card

- This card can only be equipped to a monster with “Magnet Warrior” in its card name. The equipped monster looses 500 ATK and DEF and can Attack twice during the same Battle Phase.

 

Opposite Attraction / Continuous Spell Card

- You can Special Summon 1 monster with “Magnet Warrior” in its card name in addition if you already Normal Summoned a monster from your hand with “Magnet Warrior” in its card name this turn. The ATK and DEF of the Special Summoned monster are halved.

 

 

[spoiler=]Possessed Dark Draco / DARK / 8 / Dragon / Effect / 3200 / 2800

-This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 face-up "Possessed Dark Soul" and 2 other monsters on your side of the field. When this card is destroyed and sent to the Graveyard, destroy all cards on your opponent's side of the Field.

 

Possessed Dark Magician / DARK / 6 / Spellcaster / Effect / 2200 / 1800

-This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 face-up "Possessed Dark Soul" and 1 other monster on your side of the field. When this card is destroyed and sent to the Graveyard, destroy all Monster cards on your opponent's side of the Field.

 

Possessed Dark Swordsman / DARK / 7 / Warrior / Effect / 1200 / 800

-When there is a face-up "Possessed Dark Soul" on your side of the field, increase the ATK of this card by 800. Discard 1 card to destroy 1 Spell or Trap card on the field.

 

Possessed Dark Synchron / DARK / 2 / Fiend / Effect / 600 / 400

-If you control a face-up "Possessed Dark Soul", you can Special Summon this card from your hand. When this card is Special Summoned, draw 1 card.

 

Possessed Dark Portal / Continuous Spell

-Pay 1000 Life Points to activate this card. All monsters on the Field are switched to face-up Attack position and become Level 3. Increase the ATK of all monsters on your side of the field by 800 points.

 

Safety / Counter Trap Card

-When a face-up "Possessed Dark Soul" is sent to the Graveyard by a monster card effect Special Summon it in face-up Attack position.

 

Possessed Dark Demon / DARK / 5 / Fiend / Effect / 0 / 0

1 "Possessed Dark Synchron" + 1 non-Tuner Fiend-Type monster

-When this card is destroyed and sent to the Graveyard, destroy all Spell and Trap cards on the field. Once per turn, take control of 1 monster your opponent controls until the End Phase. Increase the ATK of this card by 500 for each card on the field.

 

 

[spoiler=]Shiny Dragon / LIGHT / 7 / Dragon / Effect / 2500 / 3000

- Any battle damage you take from a battle involving this card is inflicted to your opponent. When this card is selected as

an Attack target, increase the ATK of this card by 100 for each Luster Counter on the field.

 

Super Shiny Dragon / LIGHT / 9 / Dragon / Synchro / Effect / 3000 / 3000

- 1 Tuner + 1 "Shiny Dragon"

Any battle damage you take from a battle involving this card is inflicted to your opponent. Once per turn, you can place

1 Luster Counter on a monster on the field.

 

Super Shiny Dragon/Assault Mode / LIGHT / 11 / Dragon / Effect / 3500 / 3000

- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned dxcept with "Assault Mode Activate".

Any battle damage you take from a battle involving this card is inflicted to your opponent. When this card is selected

as an Attack target, increase the ATK of this card by 100 for each Luster Counter on the field. Once per turn, you can

place 2 Luster Counters on a monster on the field. When this card on the field is destroyed, you can Special Summon 1

"Super Shiny Dragon" from your Graveyard.

 

Sparkle Chick / LIGHT / 2 / Dragon / Tuner / Effect / 700 / 600

- When this card is Normal Summoned, you can place 1 Luster Counter on a monster on your side of the field. You can tribute

this face-up card to Special Summon 1 "Shiny Dragon" from your hand.

 

Mirror Dragon / LIGHT / 4 / Dragon / Effect / ? / ?

- The ATK and DEF of this card become the number of Luster Counters on the field x200. When his card is selected as an

Attack target, you can remove 2 Luster Counters from the field to negate the Attack and end your opponent's Battle Phase.

 

Reflection Dragon / LIGHT / 4 / Dragon / Effect / 1500 / 2000

- Any battle damage you take from a battle involving this card is inflicted to your opponent.

 

Shine Lord / LIGHT / 4 / Spellcaster / Effect / 1500 / 1500

- Any monster with a Luster Counter on it is not effected by your opponent's card effects. Increase the ATK of each monster

with a Luster Counter on it by 100 for each Luster Counter on the field.

 

Luminous Dragon / LIGHT / 4 / Dragon / Effect / 2000 / 2000

- Decrease the ATK of this card by 200 each time it destroys a monster by battle. Once per turn, you can remove a number of

Luster Counters from the field (max 4) to increase the ATK of this card by 100 for each Luster Counter removed until the

End Phase.

 

Junk Dragon / LIGHT / 4 / Dragon / Effect / 1400 / 1200

- When this card is destroyed as a result of battle, you can Special Summon 1 Level 4 or lower Dragon-Type monster from your

hand or Deck. Place 1 Luster Counter on that monster.

 

 

Well, there you go. Have fun reading.

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