Limited Edition KING Posted March 23, 2010 Report Share Posted March 23, 2010 [align=center]Another spell card sorry if the name seems off but I could'nt think of any thing better that suits the picture =\ Anyways comment on it and offer suggestions on how to improve it please and explain why its overpowered or underpowered. This card can be activated during either players turn. Select 1 monster you control and reduce its ATK to 0. When the selected monster attacks or is attacked increase its ATK by double its original ATK. The selected monster is removed from play at the end of the Battle Phase. Image Credit: Jazin Kay's Image Archive[/align] Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted March 23, 2010 Report Share Posted March 23, 2010 I dont see why you have to reduce it to 0 , the rst of the effect is ok and so is the pic 8/10:) ( Just ) Link to comment Share on other sites More sharing options...
LourDeath Posted March 23, 2010 Report Share Posted March 23, 2010 this one's cool.... ^.^ Link to comment Share on other sites More sharing options...
Limited Edition KING Posted March 23, 2010 Author Report Share Posted March 23, 2010 Thought I'd try something different with reducing it to 0 but then its becomes a limiter removal should be used when you are about to attack or when your opponent attacks you. Can be powerful depending on what monster you use it and how much ATK the opponents monster has. Link to comment Share on other sites More sharing options...
Jazin Kay Posted March 23, 2010 Report Share Posted March 23, 2010 As a quickplay, the first sentence seems pointless. Link to comment Share on other sites More sharing options...
Dream Posted March 23, 2010 Report Share Posted March 23, 2010 [align=center]Another spell card sorry if the name seems off but I could'nt think of any thing better that suits the picture =\ Anyways comment on it and offer suggestions on how to improve it please and explain why its overpowered or underpowered. This card can be activated during either players turn. Select 1 monster you control and reduce its ATK to 0. When the selected monster attacks or is attacked increase its ATK by double its original ATK. The selected monster is removed from play at the end of the Battle Phase. Image Credit: Jazin Kay's Image Archive[/align] Is that really necessary? It is a Quick-play. Link to comment Share on other sites More sharing options...
Chaos Flame Posted March 23, 2010 Report Share Posted March 23, 2010 Just say double the selected monsters atttack and remove it during the end phase. Limiter removal is better because it affects all your machines and this only affects one monster, but this would be more splashable. Link to comment Share on other sites More sharing options...
Limited Edition KING Posted March 23, 2010 Author Report Share Posted March 23, 2010 Necessery? Is it necessary for me to drink my own urine? Well I don't do it anyway so yeah But Dream was it necessary for you to post the exact same thing as what Jazin Kay said before your post? And sephiran1 Limiter Removal only works in Machine Decks otherwise it becomes a dead draw in every other deck it is used. This card works in the same way as Limiter but it gives more options in all decks even in Machine Decks. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 23, 2010 Report Share Posted March 23, 2010 "This card can be activated during either players turn" <---you didn't have to write that you already made this a quick play spell card, and that alone automatically means it can be activated on either player's turn "Select 1 monster you control and reduce its ATK to 0" <----this one you need put some atk limit it can go. Being attacked by a 9000 atk BEUD is too easy set up for a OTK 8/10 Link to comment Share on other sites More sharing options...
-Griffin Posted March 23, 2010 Report Share Posted March 23, 2010 "Select 1 monster you control and reduce its ATK to 0" <----this one you need put some atk limit it can go. Being attacked by a 9000 atk BEUD is too easy set up for a OTK Oh come on. It's easier to Summon a 4800 ATK Cyber-Twin than BEUD at all, which is an OTK already. That isn't breaking the meta, and a much worse combo that requires a weaker Deck anyway isn't a problem. Anyway, this initially seemed OP'd, but after thinking about it, it isn't much more powerful than Shrink, just with more Battle Damage, and I don't believe an unacceptable amount. As long as it doesn't stack with itself, it's not that bad. The only problem is hitting direct for large OTK-ish moves. I'd make it not be able to attack directly during the turn you've used it and it should be great. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 23, 2010 Report Share Posted March 23, 2010 2800*2 = 5600, Griffin, or have you forgotten Cyber Twin Dragon's original atk? Get the math right Link to comment Share on other sites More sharing options...
-Griffin Posted March 23, 2010 Report Share Posted March 23, 2010 2800*2 = 5600' date=' Griffin, or have you forgotten Cyber Twin Dragon's original atk? Get the math right[/quote'] Power Bond & It attacks twice. 5600 *2 = 11200, Ragna, or have you forgotten the only card you'd use to make it and the effect of the monster in question? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 23, 2010 Report Share Posted March 23, 2010 ah, but you said nothing about Power Bond in your previous post. You just said 4800 Cyber Twin, and Cyber Twin's original is 2800 atk, not 2400 Link to comment Share on other sites More sharing options...
-Griffin Posted March 23, 2010 Report Share Posted March 23, 2010 ah' date=' but you said nothing about Power Bond in your previous post. You just said 4800 Cyber Twin, and Cyber Twin's original is 2800 atk, not 2400[/quote'] 2400*2*2 is an OTK too.And of course I'm talking about Power Bond. Anyone that's not an idiot and uses Cyber Twin uses Power Bond. The only other way to Summon it is Light-Hex, which is okay, but you'd still obviously be running Limiter Removal.My original point is still correct and you haven't even addressed it. It's infinitely more effective to use Twin than BEUD and this card wouldn't increase the OTKs current potency, so this with Fusions should obviously be a non-problem unless someone brings up something much easier to run which is. Link to comment Share on other sites More sharing options...
Zack Blaze Posted March 24, 2010 Report Share Posted March 24, 2010 Its OPed. Nothing can really happen to it while its at 0 ATK, but then double it's attack, just no. Link to comment Share on other sites More sharing options...
15GreenawaltA Posted March 25, 2010 Report Share Posted March 25, 2010 I think its very balanced, because the card has an effect that brings the monster's attack to 0 but at the same time, doubles it during battle, good card ;)9/10 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.