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Dream Set


psychicplayer

Would this set work?  

2 members have voted

  1. 1. Would this set work?

    • Yes
      2
    • Probably (if you made more)
      1
    • Maybe
      1
    • Probably Not
      1
    • No
      2


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Activate only when your opponent's monster attacks. Change the column the monster is in and negate the attack.

 

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Monsters your opponent controls can only attack monsters in the same column as they are. If a card effect you activate only effects one card, it effects all cards in the same row.

 

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Monsters your opponent controls cannot attack "Dream World" monsters unless they are in the same column as those monsters. When a monster switches its column, all monsters you control gain 500 ATK until the End Phase of the next turn.

 

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Once per turn, you can switch the column that one card is in. When a card switches its column, you can equip it to this card and treat that card's effect as this card's effect. You can only activate this effect if you discard one "Dream World" card in your hand.

 

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If a card changes its column, you can take control of one monster your opponents controls. You can place one Thought counter on the monster. During your Draw Phase, take control of the monster with a Thought counter on it. During the Draw Phase of your opponent's turn, return control of that card to your opponent. This effect can only be used one monster at a time.

 

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1 "Dream World" Tuner monster+ One or more non-Tuner monsters

Once per turn, you can discard 1 card to set one Thought counter on an empty Monster Card Zone Zone on your opponent's field. Your opponent must Summon or Set their next monster in that Card Zone. When the monster is face-up on the field in that Card Zone, you can remove the Thought counter in that Card Zone to change monster's ATK and DEF to 500 until this card is removed from the field.

 

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When a card switches its side of the field, or switches the column its in, you can Special Summon one "Dream World" monster with 1900 ATK or less from your deck. This card cannot be destroyed by battle. This card cannot be targeted by card effects.

 

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"Dream World- Adventurer"+ One or more non-tuner Fairy- Type monster

Once per turn, you can put this card on your opponent's side of the field (it is still considered in your control, not in your opponent's). When a card switches its column, this card can attack your opponent directly by halving its ATK until the End Phase of that turn.

 

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When a "Dream World" monster you control is attacked, you can remove from play this card, and negate the attack. You can then make one unused Monster Card Zone unusable on your opponent's side of the field until this card is removed from play besides that turn. If you use this effect once per turn.

 

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When a card switches the column it's in, gain 500 Life Points. When a card switches it side of the field, gain 1000 Life Points. You can discard 1 "Dream World" monster card to have this card gain ATK equal to its level x300 until the end of the turn.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having at least 4 different "Dream World" monsters in your Graveyard. During either player's turn (no matter what Phase it is) you can move this card to a diffrent column to select one card your opponent controls in the same column. This card gains the effects of that card while it is face-up on the field. If it is a monster card, this card's ATK and DEF become equal to that of the monster. If it is not, you can have this card's ATK become 2600 and have it's DEF become 3200. This card cannot be targeted by card effects.

 

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You can Special Summon one "Dream World" monster from your deck. Destroy it during the End Phase if a card has not switched its column this turn.

 

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You and your opponent cannot Summon monsters. The only way you can Summon monsters is by changing the column 1 of your cards. If you draw a "Dream World" monster, you can Special Summon it without applying this effect. Once per turn, If neither of you control cards, you don't have to apply this effect to Summon a monster.

 

 

AND

 

 

 

NOW

 

 

 

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1 "Dream World" tuner monster+ 1 or more non-tuner monsters

This card cannot be attacked by monsters that are effected by an effect. This card cannot be targeted by card effects. When this card destroys a monster by battle, you can switch the columns of up to 10 cards on the field. Instead of switching columns, you can switch the side of a field that one Spell or Trap card is on.

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I like how your trying to expand on the ever so quickly dropped "Column" idea, however this seems to go a bit over the other way and kinda becomes "O.P." it would seem to me cards like "Dreamer" and "The Nightmare" are kinda hard to get around or are way to fast. I do like it though, and nice use of Kos-Mos in "Future Traveler."

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well in my defense to the OP comments, I kind of want these to be the best support cards since blackwings. Dreamer is still vulnerable to torential tribute, or mirror force, or lightning vortex. but thx.

I also wanted these to be real so people don't get used to moving cards around columns all willy nilly every turn.


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well in my defense to the OP comments' date=' I kind of want these to be the best support cards since blackwings. Dreamer is still vulnerable to torential tribute, or mirror force, or lightning vortex. but thx.

I also wanted these to be real so people don't get used to moving cards around columns all willy nilly every turn.[hr']

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The Nightmare's Lore says this

"You and your opponent cannot Summon monsters. The only way you can Summon monsters is by changing the column 1 of your cards. If you draw a "Dream World" monster, you can Special Summon it without applying this effect. Once per turn, If neither of you control cards, you don't have to apply this effect to Summon a monster."

If you control no cards, you effectively wouldn't be controlling this one, Which would means 1 of 2 things, 1 it's a typo and you meant monsters, Which I'm going to assume from here on, or 2 this card applies at all times after it's played, but since that's very unlikely, lets go with 1. Now since you only need to draw a "Dream World" monster to special summon it, that would mean you can summon quite often, and since your opponent can't summon until your sheet's dead, It's VERY unlikely they'll ever get to summon again unless the get their 1 heavy storm or MST. as for LV and other staples, if they're using such things, you could too by running 3 Dark bribes and other such counter traps since you're only consern now are Spell / Traps. do you see what I mean? this card would be banned almost as fast as yata, key word being almost =P (btw, for the record, I really like ALL the other cards and don't feel they're that over powered other wise.)

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*sigh*

this effect is to help the opponent and you. You get free column movement and a Special Summoned monster. When your OPPONENT controls no cards' date=' they don't have to be locked down. Everyone else recognized it. It's a little oped, but it will probably would be limited to one.

[/quote']

I don't think you quite understand that you're not really allowed to freely move cards around willy-nilly, if you place a card down, by official rules, your not allowed to change its column without an effect. that's why cards like http://yugioh.wikia.com/wiki/Senet_Switch exist, because you're not allowed to do that on your own. so if your card says you can't summon a monster unless you preform an action only a handful of cards will let you do unless they're running your deck as well, they won't be able to summon. Unless I've been reading it wrong and you really mean they're allowed to move it "WITH" Nightmare's Effect, but if so just have it also say, "The only way you can Summon monsters is by changing the column 1 of your cards with this card's effect." that way i know that I'm allowed to do it that way. that would clear up a lot of confusion on my part.

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  • 4 weeks later...

well you know that rule's been bypassed a ton of times. When someone uses a card and its previous card zone is empty, sometimes the opponent will move that card over to make all the cards less spread out. This is a set to enforce the rules a bit more. Oh and for your 2nd part of the post, you and your opponent will equally benifit if your running the same deck. If your opponent isn't, and then they don't have to be locked down so they can put a card down, move it, and put other cards on the field

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