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The Atlanteans


Natu

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My very first Archetype.

 

"The Atlanteans"

 

Normal Monsters

 

Hitode, the Atlantean Clinger

Level 1

Water

Fish/Tuner

600/400

A small starfish that floats, latching onto whatever it can.

 

Kani, the Atlantean Crawler

Level 2

Water

Fish/Tuner

1500/700

A deadly crab that has the ability to shatter pillars with the force of its claws.

 

Hebi, the Atleantean Serpent

Level 3

Fish/Tuner

1600/200

This serpent crawls in the deep, searching for prey.

 

Migaru, the Atlantean Prince

Level 5

Water/Warrior

2500/2100

The mighty Prince of Atlantis, he sits beside his father on the throne.

 

Effect Monsters

 

Kigaru, the Atlantean Guardian

Level 4

Water/Spellcaster

1700/1400

As long as this monster remains face-up on the field, "Umi" cannot be removed from the field by your opponent's card effects.

 

Moka, the Atlantean Smasher

Level 4

Water/Warrior

1900/800

When a card you control is removed from the field, you can tribute this card to destroy 1 card on the field OR randomly discard 1 card from your opponent's hand.

 

Twitch, the Atlantean Assassin

Level 2

Water/Fish

1100/1600

When your opponent summons a monster, you can send this card from your hand to the graveyard to destroy the monster. This effect can only be activated if "Umi" is face-up on the field.

 

Udyr, the Atlantean Spirit

Level 1

Water/Aqua/Spirit

500/200

This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, Special Summoned, or flipped face-up. Once per turn, you can add one Field Spell Card OR "Umi" from your graveyard or deck to your hand OR return one removed from play card to your graveyard.

 

Valian, the Atlantean Proctor

Level 4

Water/Spellcaster

1800/1400

While this card is face-up on the field and in the graveyard, it's name is also treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increase the ATK and DEF of all WATER monsters by 200 points. You can send "Umi" from your side of the field to the graveyard to special summon 1 water monster with 2500 or less attack from your graveyard or hand.

 

Ocalan, the Atlantean Rogue

Level 2

Water/Fish

300/700

FLIP: Remove from play 1 "Umi" in your graveyard to activate this effect. Your opponent randomly discards 1 card in his/her hand OR sends one monster they control to the graveyard.

 

Higara, the Atlantean King

Level 8

Water/Warrior

2700/2500

This monster cannot be normal summoned or set. This monster can only be special summoned by removing from play 2 Fish type "Atlantean" monsters from your graveyard. Once per turn, you can special summon one "Atlantean" monster from your graveyard. During the turn that this effect is activated, "Atlantean" monsters you control cannot be targeted by card effects. This effect can only be activated if you control a Field Spell card.

 

Macrocheira Kaempferi

Level 8

Water/Sea-Serpent

3000/2200

This monster cannot be normal summoned or set. This monster can only be special summoned by having 5 or more "Atlantean" monsters with different names in your graveyard and while you control a Field Spell Card. This monster is immediately destroyed if "Umi" is not on the field. Once per turn, you can discard 2 cards in your hand and remove from play 2 "Atlantean" monsters in your graveyard to special summon 1 "Atlantean" monster from your deck and 1 "Atlantean" monster in your graveyard, ignoring all summoning conditions.

 

Spell Cards

 

Atlantis

Field-Spell Card

While card is face-up on the field or in the graveyard, it's name is also Treated as "Umi". Increase the ATK of all water-type monsters on the field by 300 and decrease their DEF by 200. Decrease the level of all water monsters in both players hand and on the field by 1.

 

Atlantean Distress

Quick-Play Spell Card

Special summon 1 level 4 or lower "Atlantean" type monster from your deck. It is destroyed during the endphase. This card can only be activated if you control "Umi".

 

The Atlantean Pike

Equip Spell Card

This card can only be equipped to an "Atlantean" monster. The equipped monster loses 800 ATK. The equipped monster can attack twice during each battlephase.

 

Call of the Ocean

Normal Spell Card

Put into play 1 "Atlantis" or "Umi" from your deck to the field.

 

Reinforcements from the Deep

Normal Spell Card

Draw 3 cards. Return 2 "Atlantean" cards from your hand to the deck. If you cannot, remove from play all cards in your hand.

 

Trap Cards

Mighty Sacrifice

Counter Trap Card

Tribute one face-up "Atlantean" monster you control. Negate the summon of an opponents monster and destroy it.

 

 

 

That is all I have for now. Tell me what you guys think, I made this at work. I know I need to make a synchro or two, and maybe some more s/t cards.

 

 

Atlantean Deck

 

Monsters: 20

3x Valian, the Atlantean Proctor

3x Twitch, the Atlantean Assassin

2x Macrocheira Kaempferi

2x Levia-Dragon - Daedalus

2x Moka, the Atlantean Smasher

2x Codarus

1x Ocalan, the Atlantean Rogue

1x Higara, the Atlantean King

1x Migaru, the Atlantean Prince

1x Udyr, the Atlantean Spirit

1x Hebi, the Atleantean Serpent

1x Kani, the Atlantean Crawler

 

Spells: 15

3x A Legendary Ocean

3x Atlantis

2x Moray of Greed

2x Atlantean Distress

2x Reinforcements of the Deep

1x Heavy Storm

1x Mystical Space Typhoon

1x Call of the Ocean

 

Traps: 6

3x Forgotten Temple of the Deep

2x Mighty Sacrifice

1x Call of the Haunted

 

Any help turning these into Images would be appreciated.

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Pretty impressive for your first archetype. There are not many ocg errors, if any.

Although one thing I don't like is some of the cards aren't very creative, such as

Atlantis, Reinforcements from the Deep, or Call of the Ocean as they have nearly

the same effects as: A Legendary Ocean, Moray of Greed, and Terraforming.

 

But many of the monster effects are interesting, like Uryu and Higara. Overall, good job :)

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