Natu Posted March 26, 2010 Report Share Posted March 26, 2010 My very first Archetype. "The Atlanteans" Normal Monsters Hitode, the Atlantean ClingerLevel 1WaterFish/Tuner600/400A small starfish that floats, latching onto whatever it can. Kani, the Atlantean CrawlerLevel 2WaterFish/Tuner1500/700A deadly crab that has the ability to shatter pillars with the force of its claws. Hebi, the Atleantean SerpentLevel 3Fish/Tuner1600/200This serpent crawls in the deep, searching for prey. Migaru, the Atlantean PrinceLevel 5Water/Warrior2500/2100The mighty Prince of Atlantis, he sits beside his father on the throne. Effect Monsters Kigaru, the Atlantean GuardianLevel 4Water/Spellcaster1700/1400As long as this monster remains face-up on the field, "Umi" cannot be removed from the field by your opponent's card effects. Moka, the Atlantean SmasherLevel 4Water/Warrior1900/800When a card you control is removed from the field, you can tribute this card to destroy 1 card on the field OR randomly discard 1 card from your opponent's hand. Twitch, the Atlantean AssassinLevel 2Water/Fish1100/1600When your opponent summons a monster, you can send this card from your hand to the graveyard to destroy the monster. This effect can only be activated if "Umi" is face-up on the field. Udyr, the Atlantean SpiritLevel 1Water/Aqua/Spirit500/200This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, Special Summoned, or flipped face-up. Once per turn, you can add one Field Spell Card OR "Umi" from your graveyard or deck to your hand OR return one removed from play card to your graveyard. Valian, the Atlantean ProctorLevel 4Water/Spellcaster1800/1400While this card is face-up on the field and in the graveyard, it's name is also treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increase the ATK and DEF of all WATER monsters by 200 points. You can send "Umi" from your side of the field to the graveyard to special summon 1 water monster with 2500 or less attack from your graveyard or hand. Ocalan, the Atlantean RogueLevel 2Water/Fish300/700FLIP: Remove from play 1 "Umi" in your graveyard to activate this effect. Your opponent randomly discards 1 card in his/her hand OR sends one monster they control to the graveyard. Higara, the Atlantean KingLevel 8Water/Warrior2700/2500This monster cannot be normal summoned or set. This monster can only be special summoned by removing from play 2 Fish type "Atlantean" monsters from your graveyard. Once per turn, you can special summon one "Atlantean" monster from your graveyard. During the turn that this effect is activated, "Atlantean" monsters you control cannot be targeted by card effects. This effect can only be activated if you control a Field Spell card. Macrocheira KaempferiLevel 8Water/Sea-Serpent3000/2200This monster cannot be normal summoned or set. This monster can only be special summoned by having 5 or more "Atlantean" monsters with different names in your graveyard and while you control a Field Spell Card. This monster is immediately destroyed if "Umi" is not on the field. Once per turn, you can discard 2 cards in your hand and remove from play 2 "Atlantean" monsters in your graveyard to special summon 1 "Atlantean" monster from your deck and 1 "Atlantean" monster in your graveyard, ignoring all summoning conditions. Spell Cards AtlantisField-Spell CardWhile card is face-up on the field or in the graveyard, it's name is also Treated as "Umi". Increase the ATK of all water-type monsters on the field by 300 and decrease their DEF by 200. Decrease the level of all water monsters in both players hand and on the field by 1. Atlantean DistressQuick-Play Spell CardSpecial summon 1 level 4 or lower "Atlantean" type monster from your deck. It is destroyed during the endphase. This card can only be activated if you control "Umi". The Atlantean PikeEquip Spell CardThis card can only be equipped to an "Atlantean" monster. The equipped monster loses 800 ATK. The equipped monster can attack twice during each battlephase. Call of the OceanNormal Spell CardPut into play 1 "Atlantis" or "Umi" from your deck to the field. Reinforcements from the DeepNormal Spell CardDraw 3 cards. Return 2 "Atlantean" cards from your hand to the deck. If you cannot, remove from play all cards in your hand. Trap CardsMighty SacrificeCounter Trap CardTribute one face-up "Atlantean" monster you control. Negate the summon of an opponents monster and destroy it. That is all I have for now. Tell me what you guys think, I made this at work. I know I need to make a synchro or two, and maybe some more s/t cards. Atlantean Deck Monsters: 203x Valian, the Atlantean Proctor3x Twitch, the Atlantean Assassin2x Macrocheira Kaempferi2x Levia-Dragon - Daedalus2x Moka, the Atlantean Smasher2x Codarus 1x Ocalan, the Atlantean Rogue1x Higara, the Atlantean King1x Migaru, the Atlantean Prince1x Udyr, the Atlantean Spirit1x Hebi, the Atleantean Serpent1x Kani, the Atlantean Crawler Spells: 153x A Legendary Ocean3x Atlantis2x Moray of Greed2x Atlantean Distress2x Reinforcements of the Deep1x Heavy Storm1x Mystical Space Typhoon1x Call of the Ocean Traps: 63x Forgotten Temple of the Deep2x Mighty Sacrifice1x Call of the Haunted Any help turning these into Images would be appreciated. Link to comment
Ririkun Posted March 27, 2010 Report Share Posted March 27, 2010 Pretty impressive for your first archetype. There are not many ocg errors, if any.Although one thing I don't like is some of the cards aren't very creative, such asAtlantis, Reinforcements from the Deep, or Call of the Ocean as they have nearlythe same effects as: A Legendary Ocean, Moray of Greed, and Terraforming. But many of the monster effects are interesting, like Uryu and Higara. Overall, good job :) Link to comment
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