dragonboy33333 Posted December 24, 2007 Report Share Posted December 24, 2007 this is my own creation of my deck and i hope u like it. no copying!!! rogue knight lv 1dark/warrior/fiend/1/600/200when this card destroys a monster by battle either remove it from play or iflict 500 life points off your opponent. At your end phase of this card attacking remove from play 1 dark card and special summon rogue knight lv 3. rogue knight lv 3dark/warrior/fiend/3/1400/800when this card destroys a monster by battle either remove it from play or iflict 750 life points off your opponent. At your end phase of this card attacking remove from play 1 dark card and special summon rogue knight lv 5. rogue knight lv 5dark/warrior/fiend/5/2200/1600when this card destroys a monster by battle either remove it from play or iflict 1000 life points off your opponent. At your end phase of this card attacking remove from play 1 dark card and special summon rogue knight lv 7. rogue knight lv 7dark/warrior/fiend/7/2800/2300when this card destroys a monster by battle either remove it from play or iflict 1250 life points off your opponent. At your end phase of this card attacking remove from play 1 dark card and special summon rogue knight lv 9. rogue knight lv 9dark/warrior/fiend/9/3500/3000when this card destroys an opponents monster either inflict 200 life points off your opponent or special summon any removed from play monster. if this card is destroyed by battle all damage this turn goes to 0. if this is destroyed not by battle your opponent loses an extra 1000 life points every time he or she would lose life points. spirit of deathdark/spellcaster/fiend/4/?/2000every time a monster is removed from play this gains 300 atk points but loses 100 def points. wen this cards def is 0 destroy this card and you lose 1000 life points. if this card is destroyed by battle remove from play all cards with that name from your opponents hand and deck. spirit domefield spellthis card can only be played if you have a dark spellcaster on the field. each dark monster gains 300 atk for every dark spellcaster on the field. if your opponent has more monsters than you destroy this card and your opponents cards on the field are removed from play. if you have 2 or more monsters than your opponent destroy this card. grave robberdark/fiend/6/1000/500when one of your monsters are sent to the graveyard by battle select one of your opponents monsters in the graveyard and equip it to this card. this cards atk and def are increased by the atk and def of the equipped card. if this card is attacked remove the equipped card from play and destroy a face up magic or trap. grave reaperdark/fusion/fiend/8/3000/0spirit reaper + grave robberthis card can only be summoned by removing from play the above cards. when this card is on the field all non-dark monsters are treated as normal monsters. when this card is in the graveyard you can equip it to any card on the field and you control that card and it's atk points are increased by 1000. if it is destroyed summon this to the field but with no effect. halloweencontinous spellwhen this card is played all non - dark monsters you control are reomved from play. all dark monsters gain 200 atk points every turn. if this is destroyed all monsters that have gained atk points due to this effect are destroyed. red gemnormal spellthis card is treated as a monster with 0 atk and def points when you have another card on the field (all other things like type are copyed of another card on the field). when this is destroyed summon any other monster with gem in its name excluding effects. yellow gemnormal spellthis card is treated as a monster with 0 atk and def points when you have another card on the field (all other things like type are copyed of another card on the field). when this is destroyed summon any other monster with gem in its name excluding effects. orange gemnormal spellthis card is treated as a monster with 0 atk and def points when you have another card on the field (all other things like type are copyed of another card on the field). when this is destroyed summon any other monster with gem in its name excluding effects. green gemnormal spellthis card is treated as a monster with 0 atk and def points when you have another card on the field (all other things like type are copyed of another card on the field). when this is destroyed summon any other monster with gem in its name excluding effects. cyan gemnormal spellthis card is treated as a monster with 0 atk and def points when you have another card on the field (all other things like type are copyed of another card on the field). when this is destroyed summon any other monster with gem in its name excluding effects. blue gemnormal spellthis card is treated as a monster with 0 atk and def points when you have another card on the field (all other things like type are copyed of another card on the field). when this is destroyed summon any other monster with gem in its name excluding effects. violet gemnormal spellthis card is treated as a monster with 0 atk and def points when you have another card on the field (all other things like type are copyed of another card on the field). when this is destroyed summon any other monster with gem in its name excluding effects. rainbow gemdivine/fairy/fiend/12/?/?this card cannot be summoned by the effect of another gem card excluding their effects. for every other gem in your graveyard increase this cards atk and def by 500 points. for every other gem removed from play increase this cards atk and def by 800 points. when this card attacks destroy noe od your cards on the field nd destroy 2 of your opponents. all battle damage done to this card becomes 0. gem stonenormal spellwhen you have 5 or more gem cards in your graveyard summon gem night or gem slave. gem knightdark/warrior/fairy/fiend/4/2000/1000evey turn you lose 500 life points to keep this on the field. summon any rogue knight from your graveyard or remove from play section by paying 1000 points. all damage done to this card becomes 0. gem slavedark/fairy/fiend/1/0/0when this is summoned you gain 100 life points but when its destroyed by battle you lose 100 life points. if this card is on the field when another card is destroyed remove this from play and summon the destroyed monster. gem wandremove from play any gem card and equip this to another gem card on the field. that card gains 1000 atk and def points. if it attacks double its atk points and if its attacked half its defence points. death skulldark/fiend/4/1900/1500when this card attacks your opponent must discard one card from their hand or pay 500 life points. when this card is attacked your opponents monster is destroyed at the end of the turn. deathly childdark/fiend/3/1000/1000every monster your opponent summons gives this card 300 atk and def points. if your opponent attacks this card with a monster that gave it 300 atk points then destroy that monster and summon it next turn. this card is exchanged for deathly teen after 5 turns on the field. hourglass of death.continous spellonce per turn either select a monster with lv in its name and summon a monster in its card text. you can also select one monster on the field and summon a monster whos written in the card text. deathly teendark/fiend/5/1500/1500every monster your opponent summons gives this card 400 atk and def points. if your opponent attacks this card with a monster that gave it 400 atk points then destroy that monster and summon it next turn. this card is exchanged for deathly parent after 7 turns on the field. deathly parentdark/fiend/7/2000/2000every monster your opponent summons gives this card 500 atk and def points. if your opponent attacks this card with a monster that gave it 500 atk points then destroy that monster and summon it next turn. if you control 2 of this card on the field then special summon a deathly child. you can tribute this for deathly elderly after 15 turns on the field. deathly elderlydark/fiend/9/2500/2500everytime a monster is destroyed this card 300 atk and def for each one. once per turn you can either destroy all of you opponents monsters or decrease your opponents life points by 500 for each one. after 20 turns on the field this card is destroyed and you lose lfe points equal to this cards atk points or your opponent gains that many. death cityfield spellevery dark monster on the field gains 300 atk points for every one of your opponents monsters on the field with more atk or def points than it. they each then gain 500 def points for every monster with more atk or def than them. eviltrapwhenever a monster is destroyed or removed from play summon monsters who are in the same zone as the selected monster (if its in the graveyard summon monsters from the graveyard) iuntill you cant anymore. if you play this you lose 1000 life points. all seeing eyestrapwhenever your opponent sets a card fce down that card is sent to yuor field or hand in the same position if on the field. if you play this you lose 1000 life points. evil eyestrapthis can only be activated if both evil and all seeing eyes are in the graveyard. this card is then equipped to a monster and that monster become this (evil creature/dark/fiend/10/3900/3900/ this card cannot be destroyed by monster, magic or trap effects and ever turn this is on the field you and your opponent lose 500 life points. evil transformationtraponly activate this is a monster called evil creature is on the field and equipped with evil eyes. destroy that monster and summon pure evil or ultimate evil. pure evildark/fiend/8/3000/3000when this card attacks or is attacked your opponent loses 1000 life points. this card has 3 tolkens on it which cannot be removed by other effects. every turn it attacks or is attacked remove a tolken and when it has none it is destroyed by the activation of any other card. this card cannot be affected by monster, magic or trap effects. ultimate evildark/fiend/8/3000/3000everytime a trap card is activated this card gains 1000 atk or your opponent loses 1000 life points. when a magic card is activated this card gains 500 atk points or your opponent loses 500 life points. after 3 consecutive turns of both a magic and trap card being activated destroy this card. this card cannot be affected by monster, magic or trap effects. evil creationdark/fusion/fiend/10/4000/4000pure evil + ultimate evilyou only remove from play cards needed for this. this card is not destroyed at all unless you want to destroy it (if you do this you can re summon it any time). while you control this card you cannot control any other monster. all battle damage involving this card becomes 0. if this card is on the field and no other card is you win the duel. evil disastertrapactivate this when you lose the duel. you gain life points equal to every card on the field X 500. after the activation of this card you cannot gain any more than 1000 life points by an effect. north dragondark/dragon/4/2000/2000this card is destroyed after being attacked by a monster. if this happens your opponent loses 500 life points and summon and dragon with north, east, south or west in their name. east dragondark/dragon/4/2000/2000this card is destroyed after being attacked by a monster. if this happens your opponent loses 500 life points and summon and dragon with north, east, south or west in their name. south dragondark/dragon/4/2000/2000this card is destroyed after being attacked by a monster. if this happens your opponent loses 500 life points and summon and dragon with north, east, south or west in their name. west dragondark/dragon/4/2000/2000this card is destroyed after being attacked by a monster. if this happens your opponent loses 500 life points and summon and dragon with north, east, south or west in their name. compass of darknessnormal spellonly when you have 4 monsters in the grave with north, east, south and west in their names. then remove them from play and summon compass D of complete Darkness. compass D of complete Darknessdark/dragon/fiend/8/2500/2000this card gains 500 atk and def for every dragon (or on you can chose for every non-dragon but this can only be changed once every 3 turns). while this card is on the field you can chose what monsters every other monster battles. if they didn't attack you can make them attack this card once per turn but if you do this you can't attack next turn. 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jjj Posted December 31, 2007 Report Share Posted December 31, 2007 your sopossed to post your real deck here but i dont really think your deck would work in deul Link to comment Share on other sites More sharing options...
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