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Dark Angel set (continued) Edited


Jorobi89

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When your opponent's monster targets a "Dark Angel" monster as an attack target, you can discard 1 card to negate the attack. Destroy this card during your opponent's 10th End Phase after activation.

 

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Increase the ATK and DEF of all "Dark Angel" monsters by 300 points. When a "Dark Angel" monster is destroyed by battle, discard 1 card from your hand to make the battle damage 0.

 

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Your opponent cannot select another "Dark Angel" monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Dark Angel" monster from your hand. This monster can attack directly. If this card attacks directly this card loses 1000 ATK points till the end of your turn. If this card is sent from your hand to the graveyard by a card effect, Special Summon it during your End Phase.

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i will as soon as i sign back onto my own desktop' date=' and thank you very much check out my first set and tell me what you think... should i continue this series?

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Dark Angels are cool cards... i think it will also make a great set...

 

but like most of cards .... give them a concept...

 

for example...

 

ALIEN WARRIORS - A counters

ELEMENTAL HEROES - fusion power

SPELLCASTERS - Spell Counter

 

 

what i mean is give them a tag....

 

a characteristic that will make them different...

 

that if used.. one will surely know....

 

"IT'S THE POWER OF DARK ANGELS"

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well im actually trying to get that in right now, i want the power of the dark angels to be the power of negating damage and special summons... if you notice leon he has that power, i will make a couple more spell and trap card to show that the power of the "Dark Angels" is in negating damage and special summons

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