Moon_Saint Posted April 2, 2010 Report Share Posted April 2, 2010 [spoiler= Lore]This card can only be Ritual Summoned by the effect of "Draconian Awakening". When this card comes into is successfully summoned, you and your opponent gain Life Points equal to the combined ATK of all monsters used as Tribute for this card's summoning. This card cannot attack if your opponent controls a LIGHT monster. If this card is sent from the field to the Graveyard, destroy all monsters on the field. Then 3 turns later this card is Special Summoned from your Graveyard. [spoiler= Lore]This card can only be Special Summoned by the effect of "Draconian Awakening". This monster is also treated as a DARK monster. When this card comes into play remove all cards in all Graveyards from play, this card's ATK and DEF are equal to the number of cards removed from play x500. When this card attacks a defense position monster whose DEF points are lower then this card's ATK, then your opponent takes the difference as battle damage. While this card is face-up on the field, Trap cards cannot be activated. During your End Phase, your opponent gains Life Points equal to this monster's ATK points. [spoiler= Lore]This card can only be Ritual Summoned by the effect of "Draconian Awakening". When this card is successfully Ritual Summoned, destroy all cards on the field (except this card), you and your opponent lose Life Points equal to the number of cards destroyed this way x500. This card cannot attack the turn it was Ritual Summoned. When this monster inflicts battle damage to an opponent, the top 5 cards of that player's deck are removed from play. [spoiler= Lore]This card can only be Ritual Summoned by the effect of "Draconian Awakening". When this monster cannot attack your opponent's Life Points directly. If this monster destroys a monster in battle, it may attack again. If this monster attacks a defense position monster whose DEF points are lower then then this card's ATK points, the difference is dealt to your opponent as battle damage. [spoiler= Lore]This card can only be Ritual Summoned by the effect of "Draconian Awakening". This card is unaffected by Spells and Traps. As long as your opponent controls no WATER or EARTH monsters this card can attack your opponent's Life Points directly. If you attack your opponent's Life Points directly using this card's effect, then your opponent's takes 2000 points of damage and discards 3 cards from their hand to the Graveyard instead of taking damage equal to this monster's ATK. [spoiler= Lore]This card can only be Ritual Summoned by the effect of "Draconian Awakening". When this card is successfully Ritual Summoned return all Spells and Traps on the field to their owner's hands. For each card returned to their owner's hand, that card's controller loses 500 Life Points per card. While this card is face-up on the field, all monster's you control with 2000 or less ATK points may attack twice in a row. [spoiler= Lore]This card can only be Ritual Summoned by the effect of "Draconian Awakening". When this card is successfully Ritual Summoned, all monsters on the field (except card) are switched to defense position and cannot change their battle position(s). This monster's DEF points are equal to the number of defense position monster's on the field x1000. You may Tribute this face-up card to gain Life Points equal to this monster's DEF points x2. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 2, 2010 Report Share Posted April 2, 2010 defense position should be Defense Position battle position should be Battle Position change may to can for Trunade, "While this card is face-up on the field, all monster's you control may attack twice in a row." <---this effect is too powerful. You need to put an atk limit for multiple attack monsters, or it's easy set up for OTKs 8/10 Link to comment Share on other sites More sharing options...
Moon_Saint Posted April 2, 2010 Author Report Share Posted April 2, 2010 Well that is a good point, I will have to fix that.BUMP: Anymore love?BTW all these pics for these cards I got from Jazin Link to comment Share on other sites More sharing options...
Moon_Saint Posted April 13, 2010 Author Report Share Posted April 13, 2010 Come on these are some awesome Dragons, give them some love! Link to comment Share on other sites More sharing options...
ChaosIncarn Posted April 13, 2010 Report Share Posted April 13, 2010 ...I used to like dragons before I came to YCM, and now, I've grown to find a great distaste in them. Thus I judge them harshly. Firstly, multiple monsters to one ritual is not a bad concept, but this is straight up abuse of it. 1st card: A fading Black Hole that comes back on the third turn if you live that long. The life point gain can easily be worked to your own advantage. Also...5500 atk...c'mon...2nd card: The concept is a game ender. Unfortunately, the card would be good, if you had not overpowered it. How many cards are out there that remove cards from play? Add this with necroface and things get stupid very fast. 3rd card: Straight up overpowered. Nothing more to say.4th card: A card with pierce that keep attacking so long as it kills something? And that goes without even thinking about the 4200 ATK. Also, OP5th card: This one? Not nearly as bad as the rest thus far. However, the spell and trap immunity is what sends this one a bit over edge. Though, like I said, not nearly as bad as the others.6th card: This one, another game ender. All the set spells and traps bounce, AND all the lower ATK monsters get the hayabusa swing. This one, also, not nearly as bad as the others.7th card: Are you insane? That card is an immortality maker. Not ONLY did you make it able to have an outrageous DEF gain on top of an attack lock down, you made the life point recovery TWICE that. Oh what? You're gonna blow up my dragon? Oops, I think I'll sac it for 20k life points. No. Overall, I give your "awesome" dragons, a 4/10 Link to comment Share on other sites More sharing options...
Parting Shot Posted April 13, 2010 Report Share Posted April 13, 2010 If by "awesome" you mean "incredibly and atrociously overpowered to an insane degree", then yes they are "awesome". Chaos hit the nail on the head in terms of individual criticism, so I won't add anything to that other than to say unless it's a really hard to summon monster (which yours aren't), the ATK/DEF should never be above 3000-3500 at the very top end of the spectrum. Certainly not 4200-5500, even ignoring their completely overpowered effects. Also, Genzoman has spectacular artwork, but it isn't really the YGO style (plus EVERYONE and their brother uses his pics). It might be worthwhile to find a different source for future card images (Jazin Kay and a few other people have very nice archives on photobucket). Link to comment Share on other sites More sharing options...
Moon_Saint Posted April 13, 2010 Author Report Share Posted April 13, 2010 About the pics that I used for these Dragons, I got from Jazin Kay off of photobucket. And as far as them being OPed, yeah I kinda figured that they were. But I was going for that actually. Back when Yugioh TCG first came out Dragons were like the ultimate form of power in the game, I just wanted to give them their just dues. And how is making 7 monsters for one Ritual an over kill? Machine Angel Ritual has rather alot you know. Anywho I know that they are OPed, but I like them this way. Link to comment Share on other sites More sharing options...
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