Hass Mac Posted April 2, 2010 Report Share Posted April 2, 2010 im feeling a bit dark today, arent u?Effect:This card cannot be destroyed by your opponents card effect or field Spell card. All DARK monsters gain 100 ATK for each LIGHT monster in your Graveyard. Once per turn return one LIGHT monster from your Graveyard to your Deck then Shuffle your Deck. No LIGHT monsters can be summoned while this card is on the field Effect:When this card is Summoned, you can destroy 1 monster on your opponents side of the field. Once per duel you can activate "The Realm of Hell" from your Deck or Graveyard. This card gains 300 ATK for each LIGHT monster in your Graveyard. No LIGHT monsters in your Graveyard can be effected by any Spell cards or Trap cards activated by you or your opponent apart from "Realm of Hell" May god have mercy on our souls Link to comment Share on other sites More sharing options...
Dizzy~ Posted April 2, 2010 Report Share Posted April 2, 2010 Pics - 8/10 OCG - 10/10 I can't see anything wrong. Overall - 9/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 2, 2010 Report Share Posted April 2, 2010 for Fallen Angel, just atk gain is a little too basic for effect yes there is the monster destruction effect, but that's 1 turn only for the spell card, no need to say by Field Spell card. You already said card effects, so that will include Field Spell Card effects summoned should be Summoned a little bit small of an atk boost for the spell card, but whatever 8.7/19 Link to comment Share on other sites More sharing options...
Hass Mac Posted April 3, 2010 Author Report Share Posted April 3, 2010 oh crap, i forgot to add the fierld spell symbol!Fixed + added new effect to Fallen angel Link to comment Share on other sites More sharing options...
Hass Mac Posted April 21, 2010 Author Report Share Posted April 21, 2010 Bump Link to comment Share on other sites More sharing options...
Squirrel Girl Posted April 21, 2010 Report Share Posted April 21, 2010 Great cards dude the ocg is good you just forgot some commas. The pics of Hell gate has a board under it. These cards get a 8/10 Link to comment Share on other sites More sharing options...
Hass Mac Posted April 21, 2010 Author Report Share Posted April 21, 2010 Thanks for the ratei dont know how to take the board outi dont hav photoshop Link to comment Share on other sites More sharing options...
Squirrel Girl Posted April 21, 2010 Report Share Posted April 21, 2010 I dont have PS either just ask someone that have... Link to comment Share on other sites More sharing options...
Hass Mac Posted April 21, 2010 Author Report Share Posted April 21, 2010 thats a good idea, thanks :) Link to comment Share on other sites More sharing options...
Squirrel Girl Posted April 21, 2010 Report Share Posted April 21, 2010 np dude Link to comment Share on other sites More sharing options...
Chaos Flame Posted April 21, 2010 Report Share Posted April 21, 2010 The one problem I have is that the first one totally shuts down ls. I dont like stuff that never leaves. Link to comment Share on other sites More sharing options...
PenguinZ Posted April 21, 2010 Report Share Posted April 21, 2010 nice cards, dont see much OCG errors, pics: ok. overall 8.7/10. Link to comment Share on other sites More sharing options...
SSStylin' Posted April 22, 2010 Report Share Posted April 22, 2010 Someone say "style"? Haha, couldn't help myself. :P The Realm of HellThe OCG is clear and understandable, but slightly inconsistent with the current OCG. If you care to update it, here are the corrections: This card cannot be destroyed by your opponents card effect(s) or Field Spell cards. All DARK monsters gain 100 for each LIGHT monster in your Graveyard. Once per turn (Phase?), return 1 LIGHT monster from your Graveyard to your Deck, then shuffle your Deck. LIGHT monsters cannot be Summoned while this card is on the field. The card is a bit OP due to the essentially infinite LIGHT monster lockdown (as in, there is no cost you have to pay to keep this effect active). Perhaps the card could be destroyed, returned to your Deck/hand, removed from play, etc. if there are no LIGHT monsters in your Graveyard. Also having the card protect itself (for free) against card effects and Field Spell activations is on the OP side. The rest of the effects are reasonable and balanced, though only 100 ATK increase for each LIGHT monster is seems quite miniscule considering you must "return 1 LIGHT monster from your Graveyard to Deck". Stylish Rank: Cool! 7.5/10--------------------------------------------------------------------------------The Fallen Angel Just a few OCG inconsistencies, extra words, missing/forgotten words, missing punctuation here and there; no big deal since the effect lore is generally clear. Here are the OCG fixes: When this card is Summoned, you can destroy 1 monster on your opponents side of the field. Once per duel, you can activate "The Realm of Hell" from your Deck or Graveyard. This card gains 300 ATK for each LIGHT monster in your Graveyard. LIGHT monsters in your Graveyard are not effected by any Spell Cards or Trap Cards except "The Realm of Hell". The Summoning effect is fair, considering its Level. Balanced ATK/DEF, with a reasonable ATK bonus effect. The 3rd effect is fair considering it excludes "The Realm of Hell"'s effect. Image is nice, no blur, befitting of the title, and a bit interesting with the dual katanas. Stylish Rank: Brutal! 8/10 EDIT: You were correct on usage of the term "gain". My OCG, in that capacity, was in fact incorrect (due to official YGO's switch-to-&-from "gain" to "increase", then back-to "gain"). I apologize and have removed the faulty 'corrections' in my post. Link to comment Share on other sites More sharing options...
Hass Mac Posted April 22, 2010 Author Report Share Posted April 22, 2010 Thanks for the ogc corrections but my personal computer that im working on suddelnly wont allow me to post cards and until i manage to fix that i cant do anything, but thanks :) Link to comment Share on other sites More sharing options...
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