Yang Xiao-Long Posted April 3, 2010 Report Share Posted April 3, 2010 I like LIGHT monsters, and I like angels even more, so here's my newest set: The Seraphims. I have also added an "expansion", which will continue this set, mainly with support. It will feature DIVINEs, and a motley assortment when I get through with it. Some cards in the expansion are based on actual Biblical angels, and maybe a few cards will be based off Biblical references. In the meantime, I hope you enjoy my set. [spoiler=Seraphim Angel Set][spoiler=Seraphim - Selina the Lancebearer] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 LIGHT monsters. When this card declares an attack, your opponent cannot activate Trap Cards until the end of the Damage Step. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. [spoiler=Seraphim - Zenos the Living Statue] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending the top 3 cards of your Deck to the Graveyard. Once per turn, while this card is in Attack Position, you can negate your opponent's first attack, and increase this card's original ATK by 1 other monster on the field, until the End Phase. When this card is destroyed by an opponent's card effect, inflict 500 damage to your opponent. [spoiler=Seraphim - Eilene the Cleric] Lore:This card is unaffected the effects of Spell Cards. When this card destroys a monster by battle, gain Life Points equal to the destroyed monster's original DEF. As long as this card remains face-up on the field, your opponent cannot select another LIGHT monster on your field as an attack target. [spoiler=Seraphim - Reborn Robotics] Lore:This card is unaffected by the effects of Trap Cards. When this card is destroyed by battle, you can send 1 card from your hand to the Graveyard to Special Summon this card during the End Phase. This card cannot be destroyed by card effects that specifically target this card on the turn after its Special Summon. [spoiler=Seraphim - Valkyria the Ethereal Warrior] Lore:"Seraphim - Selina the Lancebearer" + "Seraphim - Eilene the Cleric"This card can only be Fusion Summoned with the above monsters. As long as this card remains face-up on the field, LIGHT monsters on your field cannot be destroyed by battle.(Damage calculation is still applied normally.) When this card declares an attack, your opponent cannot activate Trap Cards until after the damage step. When this card destroys a monster by battle, gain Life Points equal to the destroyed monster's original ATK. When this card is destroyed by battle, Special Summon 1 "Seraphim" monster used for this card's Fusion Summon from your Graveyard during your next Standby Phase. It cannot attack the turn it is Special Summoned, and its effect is negated until the End Phase after it is Summoned. [spoiler=Seraphim - Sophie of the Eclipse] Lore:When this card is Normal Summoned or Set, you can return 1 Spell or Trap Card from your Graveyard to your hand. As long as this card remains in face-up Attack Position, your opponent cannot select another Fairy-Type monster on your field as an attack target. When this card is destroyed while in face-up Defense Position, return 1 Level 5 or lower "Seraphim" monster from your Graveyard to your hand. (Except "Seraphim - Sophie of the Eclipse".) [spoiler=Seraphim - Lin of the Light's Baton] Lore:If your opponent controls at least 1 monster while you control no monsters, you can Special Summon this card from your hand. Once per turn, when this card is designated as an attack target, you can send this card to the Graveyard to designate 1 Fairy-Type monster on your field as the attack target. Special Summon this card during the End Phase. [spoiler=Seraphim - Rena, the Reaper of Light] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 Fairy-Type monsters. This card cannot attack your opponent directly. Once per turn, during your Standby Phase, you can send 1 LIGHT monster from your hand to the Graveyard to destroy 1 monster on the field whose Level is less than or equal to the Level of the sent monster, and gain Life Points equal to the destroyed monster's original ATK. This card cannot attack the turn this effect is activated. [spoiler=Seraphim's Intervention] Lore:Activate this card when your opponent targets 1 "Seraphim" monster on your field as an attack target. Destroy the attacking monster, and gain Life Points equal to the destroyed monster's original ATK. End the Battle Phase after this effect resolves. [spoiler=A Call for Peace] Lore:This card is used to Ritual Summon "Seraphim - Orihime of Peace". You must also offer monsters whose total Level Stars equal 10 or more as a Tribute from the field or your hand. [spoiler=Seraphim - Orihime of Peace] Lore:This card can only be Ritual Summoned with the Ritual Spell Card, "A Call for Peace". This card is unaffected by your opponent's Spell and Trap Cards. As long as this card remains face-up on the field, both players cannot conduct their Battle Phase. Both players lose 500 Life Points during each of their Standby Phases. If your Life Points drop to 0 by this card's effect before your opponent's, you win the duel. If your opponent's Life Points drop to 0 by this card's effect before yours, you lose the duel. [spoiler=Seraphim - Sara, Light's Berserker] Lore:1 Fairy-Type Tuner + 1 or more "Seraphim" monstersThis card cannot attack directly. This card can and must attack all monsters on your opponent's field once each. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. When this card is destroyed by an opponent's card effect, destroy all cards on your opponent's field, and gain Life Points equal to the number of cards destroyed x400. [spoiler=Seraphim - August, the Analytical Angel] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 LIGHT monsters. This card's original ATK and DEF are equal to the number of cards in your Graveyard x300. When this card destroys a monster by battle, gain Life Points equal to the destroyed monster's Level x200. When this card is destroyed by an opponent's card effect, remove from play all cards on the field, and inflict 300 damage to your opponent for every card removed from play x300. [spoiler=Seraphim - Mitsu of the Rainbow] Lore:When this card is Normal Summoned, you can add 1 Level 5 or lower "Seraphim" monster from your Graveyard to your hand. If this card is destroyed while in Defense Position, by sending the top card of your Deck to the Graveyard, you can send the monster that destroyed this card to the Graveyard, and gain Life Points equal to that monster's original ATK. [spoiler=Seraphim - Dark Magician Girl's Angel] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Dark Magician Girl" and 1 "Seraphim" monster you control to the Graveyard. As long as this card remains face-up on the field, "Dark Magician", "Dark Magician Girl", and "Magician of Black Chaos" are unaffected by your opponent's card effects. This card gains 400 ATK and DEF for each "Dark Magician", "Dark Magician Girl", and "Magician of Black Chaos" in either player's Graveyard. When this card is destroyed by an opponent's card effect, Special Summon 1 Level 5 or lower "seraphim" monster from your Graveyard, and gain Life Points equal to its DEF. [spoiler=Seraphim - Dragon's Ancient Hymn] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 "Seraphim" monsters you control. This card is unaffected by the effects of Trap Cards. As long as this card remains face-up on the field, both players cannot conduct their Battle Phase. When this card is sent to the Graveyard by an opponent's card effect, destroy all cards on the field, and inflict damage to you equal to the number of cards destroyed x500. If your Life Points drop to 0 by this card's effect, you win the duel. [spoiler=Seraphim - Zelda, Angelic General] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 2 "Seraphim" monsters you control to the Graveyard. This card cannot be destroyed by battle. As long as this card remains in face-up Attack Position, all monsters on the field cannot change their battle position. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. When this card is destroyed by an opponent's card effect, destroy all cards on the field. Inflict damage to both players equal to the number of cards destroyed x400. If your Life Points reach 0 by this card's effect, you win the duel. [spoiler=Seraphim - Wendie the Healer] Lore:This card is unaffected by the effects of Trap Cards. When this card destroys a monster by battle, gain Life Points equal to the destroyed monster's original ATK. As long as this card remains face-up on the field, your opponent cannot select another Fairy-Type monster on your field as an attack target. [spoiler=Seraphim Expansion Set][spoiler=The Archangel, Michael]Lore:You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. When this card is Normal Summoned, Spells, Traps, and Effect Monster effects cannot be activated. This card cannot be targeted by the effects of Spells, Traps, or Effect Monsters. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. This card cannot be destroyed by battle by EARTH monsters. You can Tribute 1 "Seraphim" monster to destroy 1 monster your opponent controls, and inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot declare an attack the turn this effect is activated. If this card destroys a DARK monster by battle, remove it from play, instead of sending it to the Graveyard. [spoiler=The Messenger, Gabriel] Lore:This card can only be Normal Summoned by Tributing 2 "Seraphim" monsters (you cannot Set this card). The Normal Summon of this card cannot be negated. This card cannot be targeted by the effects of Spells, Traps, and EARTH Effect Monster effects. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. Once per turn, during your Standby Phase, you can pay 1000 Life Points to show 1 LIGHT monster in your hand to your opponent. Special Summon it to your field during the End Phase. It cannot declare an attack the turn after it is Summoned, and its effect is negated the turn after it is Summoned. Both players must skip their Battle Phase after this effect is activated. [spoiler=Seraphim - Sela the Trainee] Lore:This card can only be used for the Synchro Summon of a Fairy-Type Synchro Monster. Once per turn, if this card is designated as an attack target while in face-up Attack Position, you can pay 700 Life Points to negate the attack. [spoiler=Ragnarok, Dragonicus of the Ancients] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 "Seraphim" monsters. This card is unaffected by your opponent's Spell and Trap Cards. As long as this card remains face-up on the field, your opponent cannot designate "Seraphim" monsters on your field as an attack target. This card's original ATK is equal to the number of cards in your hand x1000. All Battle Damage inflicted by this card becomes 0. [spoiler=The Thunder of God, Ramiel] Lore:This card can only be Normal Summoned by Tributing 3 "Seraphim" monsters (you cannot Set this card). The Normal Summon of this card cannot be negated. This card cannot be targeted by the effects of Spells, Traps, and EARTH Effect Monster effects. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. Once per turn, during your Standby Phase, you can send 1 card in your hand to the Graveyard to destroy 1 monster on the field, and inflict damage to your opponent equal to the destroyed monster's original ATK. Skip your Battle Phase after this effect is activated. [spoiler=The Light, Uriel] Lore:This card can only be Normal Summoned by Tributing 2 "Seraphim" monsters (you cannot Set this card). This card cannot be targeted by the effects of Spells, Traps, and EARTH Effect Monster effects. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. As long as this card remains face-up on the field, LIGHT monsters on your field cannot be destroyed by your opponent's card effects. Once per turn, during your Standby Phase, you can send 1 Spell Card in your hand to the Graveyard to destroy 1 non-LIGHT monster on the field, and gain Life Points equal to the destroyed monster's original DEF. [spoiler=Angelican Core] Lore:This card can only be used for the Synchro Summon of a Fairy-Type Synchro Monster. If this card is used for a Synchro Summon on the turn it is Summoned, draw 1 card, then shuffle your Deck. [spoiler=Herald of the Seven Seals] Lore:1 Fairy-Type Tuner + 1 or more "Seraphim" monstersWhen this card is Synchro Summoned successfully, destroy all DARK and EARTH monsters on the field. If there are 7 or more "Seraphim" monsters in your Graveyard, remove from play all DARK and EARTH monsters from both players' hand, Deck, and Graveyard. This card's original ATK and DEF are equal to the number of "Seraphim" monsters in your Graveyard x500. All Battle Damage inflicted by this card becomes 1000. When this card is sent to the Graveyard by an opponent's card effect, send all cards on the field to the Graveyard, and Special Summon 1 "Seraphim" monster to your field, regardless of Summoning conditions. [spoiler=Heavenly Orbiter] Lore:When this face-up card is destroyed by battle, you can lower the Level of all face-up monsters on your opponent's field by 1. [spoiler=Angelcraft Light] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 2 cards in your hand to the Graveyard. If this card is Summoned in face-up Attack Position, destroy it during the End Phase. Once per turn, during your Standby Phase, you can pay 1000 Life Points to Special Summon 1 Level 5 or lower "Seraphim" monster. It cannot attack the turn this effect is activated. [spoiler=The Angelic Justice, Raguel] Lore:This card can only be Normal Summoned by Tributing 2 "Seraphim" monsters (you cannot Set this card). The Normal Summon of this card cannot be negated. This card cannot be targeted by the effects of Spells, Traps, and EARTH Effect Monster effects. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. Once per turn, during your End Phase, you can send 1 card from your hand to the Graveyard to destroy all monsters on the field, except this card, and inflict damage equal to the number of cards destroyed x300. Both players must skip their Battle Phase on the turn after this effect is activated. [spoiler=The Presider of the Sun, Zerachiel] Lore:This card can only be Normal Summoned by Tributing 3 "Seraphim" monsters (you cannot Set this card). The Normal Summon of this card cannot be negated. This card cannot be targeted by the effects of Spells, Traps, and EARTH Effect Monster effects. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. Once per turn, during your Standby Phase, you can Special Summon 1 Level 4 or lower Fairy-Type monster from your hand. As long as this card remains face-up on the field, the monster(s) Summoned by this effect cannot be destroyed by battle, and you take no Battle Damage in battles involving those cards. When this card is sent to the Graveyard, destroy all cards Summoned by this card's effect, and inflict damage to your opponent equal to the number of cards destroyed x500. Both players must skip their next Battle Phase. [spoiler=The Healer, Raphael] Lore:This card can only be Normal Summoned by Tributing 2 "Seraphim" monsters (you cannot Set this card). The Normal Summon of this card cannot be negated. This card cannot be targeted by the effects of Spells, Traps, and EARTH Effect Monster effects. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. Once per turn, during your Standby Phase, you can Tribute 1 "Seraphim" monster to destroy 1 monster on the field, and gain Life Points equal to the destroyed monster's Level x300. Skip your Battle Phase after this effect is activated. [spoiler=The Corrupted (only DARK card in this entire set)] Lore:You must Tribute 3 DARK monsters to Normal Summon this card (you cannot Set this card). This card cannot be targeted by the effects of Spells, Traps, or Effect Monsters. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. Once per turn, during your Battle Phase, you can send 1 card in your hand to the Graveyard to destroy all cards on the field, except this card, and inflict damage equal to the number of cards destroyed x400. Both players cannot conduct their next Battle Phase. If this card destroys a LIGHT monster by battle, Special Summon to your field during the End Phase as a DARK monster. Its effect(s) is negated, and it cannot declare an attack on the turn after it is Special Summoned. [spoiler=Cherubim - Rainbow of Eden] Lore:If you have a Field Spell Card in your hand, you can Special Summon this card from your hand or Deck without Tributing. When this card destroys a monster by battle, you can add 1 Spell or Trap Card from your Deck or Graveyard to your hand. If this card is destroyed by an opponent's card effect, you can send 1 Spell or Trap Card from your hand to the Graveyard to Special Summon this card during your next Standby Phase. [spoiler=Seraph Striker] Lore:You can Tribute 1 monster to Summon this card. If you do, destroy 1 Spell or Trap Card on the field. This card can attack your opponent directly. [spoiler=Seraphim - Angelicraft] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 "Seraphim" monsters. As long as this card remains in face-up Attack Position, your opponent cannot declare an attack on a "Seraphim" monster you control (except "Seraphim - Angelicraft). Once per turn, during your Battle Phase, you can send 1 card in your hand to the Graveyard to destroy 1 monster on the field. Inflict damage to your opponent equal to the destroyed monster's original DEF. Link to comment Share on other sites More sharing options...
pluemer Posted April 3, 2010 Report Share Posted April 3, 2010 OPed. Cool pics 7/10 Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted April 3, 2010 Author Report Share Posted April 3, 2010 OPed. Cool pics 7/10 Nice spam. Tell me exactly HOW it's OPed' date=' and then I'll fix it.[hr']bump. anyway, 2 cards added. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 3, 2010 Report Share Posted April 3, 2010 as always, you did great for the pics the only part I'd change is in the Robotics card, "This card cannot be destroyed by card effects on the turn after its Special Summon." <----I wouldn't say all card effects, just all the ones that target this card all of the other effects aren't anything new, but they're all balanced out, so that means your cards I'll be giving 9.4/10 Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted April 3, 2010 Author Report Share Posted April 3, 2010 Thanks for the high rate and fix, Ragnarok! Also, 1 new card added. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 3, 2010 Report Share Posted April 3, 2010 perfect effect for the fusion monster, didn't find a single OCG error everything looks balanced out for the effect, though I DID wish its stats and level was slightly higher but whatever, I'll give you the 10/10 for that monster Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted April 3, 2010 Author Report Share Posted April 3, 2010 2 new cards added. Working on more cards. Comment/rate please. Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted April 4, 2010 Author Report Share Posted April 4, 2010 No comments? Really? oh well. anyway, set updated. 1 effect monster, 1 trap, 1 ritual spell, and 1 ritual monster(if anyone can help me with the OCG for the ritual monster I would greatly appreciate it). oh well, I'm a three star with this post anyway. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 4, 2010 Report Share Posted April 4, 2010 all right, for Orihime of Peace the only thing I'd change is all card effects is too much for immunity, I'd keep it at only spells/traps other than that, the 2 new cards were just fine 9.5/10 Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted April 4, 2010 Author Report Share Posted April 4, 2010 Fixed. Also, thanks for the rate, Ragnarok (at least you comment on this thread...unlike everyone else...) Set updated! 3 new monsters! Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted April 5, 2010 Author Report Share Posted April 5, 2010 bump...Comment please (this is just like my Monster Hunter Set omg...) 2 cards added, including a variation on Dark Magician Girl. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 5, 2010 Report Share Posted April 5, 2010 when you update, can you tell us WHICH cards you added? I don't want to search the whole set Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted April 6, 2010 Author Report Share Posted April 6, 2010 Will do, Ragnarok. What was your rate for my set though? Anyway, 1 new card added. Seraphim - Zelda, Angelic General (no, not from the Legend of Zelda...) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 6, 2010 Report Share Posted April 6, 2010 good, otherwise I'd be looking for the Triforce of Wisdom mark on her hand nothing really WRONG in the effects, save maybe the instant game winning ones. The only real thing is that you need to give it more drawbacks, the only one I see is the summoning condition, which isn't enough 8.4/10 Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted April 14, 2010 Author Report Share Posted April 14, 2010 bump. haven't been on in a while due to trip, so i'll try to get more cards soon. Please be patient. In the meantime, look at and rate my cards. Please and thank you. Link to comment Share on other sites More sharing options...
Adogadog8 Posted April 14, 2010 Report Share Posted April 14, 2010 I hate to interrupt you and Rag's convo JK. Good set, I like how the sending the top three cards of your deck to the graveyard is a great way to boost August the anylitical angel's ATK. Good set.9.8/10 Nothing wrong with it at all to me. Link to comment Share on other sites More sharing options...
Inferno I20 Posted April 14, 2010 Report Share Posted April 14, 2010 dude you missed a lot of things while you were gone...great set9.5/10in the real yugioh card game isnt there something like the seraphims? like this!! XD Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted April 14, 2010 Author Report Share Posted April 14, 2010 2 new cards added. Comment/rate please! Thanks for the high rates! Much appreciated! Link to comment Share on other sites More sharing options...
FtKeny Posted April 14, 2010 Report Share Posted April 14, 2010 great cards & nice pic ^^8/10 Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted April 14, 2010 Author Report Share Posted April 14, 2010 Updates in the expansion! two new cards: "Seraphim - Sela the Trainee" and "Ragnarok, Dragonicus of the Ancients" Let me know what you think. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted April 14, 2010 Report Share Posted April 14, 2010 lol :3 I saw the thread title and was like "D< he stole muh Archithan Seraphims!" but then I clicked here and saw they are only related by the Seraphim and the fairy parts. Overall it seems like a perfectly fair set. The cards are balanced from what I see and the images are Lovely ;3. I'll elaborate more soon, but for now, I'll leave it with this. Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted April 15, 2010 Author Report Share Posted April 15, 2010 Thanks for the comment Lovely C.C.! On another note, updates added! The Thunder of God, RamielThe Light, UrielAngelican CoreHerald of the Seven Seals Enjoy the set people! Link to comment Share on other sites More sharing options...
NiGHTS_098 Posted April 15, 2010 Report Share Posted April 15, 2010 Nice cards, didn't see very many OCG errors, I like the effects, and I love the pics! Overall 9.5/10. I'd run a deck based on these if they were real, good job :) Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted April 15, 2010 Report Share Posted April 15, 2010 The cards are awesome! Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted April 17, 2010 Author Report Share Posted April 17, 2010 Thanks for the comments and rate! Updated! Heavenly OrbiterAngelcraft LightThe Angelic Justice, Raguel Please comment! I hope you enjoy the set! Link to comment Share on other sites More sharing options...
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