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Oh, and you were so close too!


Delta_Sigma

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I'm sure there'll be some obscure strategy with this, like maybe Self-destruct Button.

 

449866e.jpg

 

This card can only be activated when you would lose the duel, or the duel would be a tie. If a tie happens while this card is active, you win the duel. You cannot lose the duel while this card is active. If this card is destroyed while active, you lose the duel. You can draw 3 cards on your Standby Phase. If you do, then this card is destroyed on your End Phase. Destroy this card on the 4th End Phase after activation.

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Epinephrine is more commonly known as Adrenaline, the picture in its way shows the surge. The picture could be seem as one final core.

 

Its effect is activated whenever you would lose the duel. You cannot lose the duel while it is active, so if you deck out, or if you go to 0 Life Points, you don't lose. Winning on a draw is merely because a draw is where both players 'lose', but you can't lose while this card is active. It has a self-destruct mechanism for just incase the opponent has no way to get rid of it.

 

Incase it isn't implied well enough, this card would be limited to one per deck, so you couldn't chain these to each other.

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"If a tie happens while this card is active, you win the duel."

 

I believe there is no Draw/Tie in a Duel in Yugi TCG.

 

And what happen when your LP is 0 and getting attacked with opponent? Will your LP goes Negative value or still Zero? And what if your opponent LP is 0 too when this card is still active?

 

Explain please.

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You technically would keep going into negatives, but it wouldn't matter due to Epinephrine Surge making you still live, and its destruction is a losing condition in itself. Although this doesn't prevent it from being disabled. In which case, if the conditions present for you to lose (Ie Life Points below 0, your opponent having Exodia in their hand) are still there, you will instantly lose, if not then everything goes as usual. Perhaps I should add a Destruction or removal from field clause there.

 

As for the other explanation; This card doesn't prevent your opponent from losing-thats the entire point of the card. It gives you a couple extra turns providing it isn't stopped to potentially pull a victory out of your hat.

 

And yes it is possible to have ties, Last Turn being an example.

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lol, This made me think of something.

"Oh no, its the 4th end phase... that means it gets destroyed and I'll lose! Owait, I activate another one..."

 

I know we all are hoping for a card like this but there are so many open ends with it, that I believe nobody will make it propely. Also, I don't care for your image.

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It is a fun thought, though I pre-empted your idea earlier on in the thread with a personal recommendation that the card be limited to one for that very reason. I'd imagine that with certain 'combos' it'd have to be limited, and additional clauses added. But right now there aren't any 'specific' problems that I can see.

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"If a tie happens while this card is active' date=' you win the duel."[/i']

 

I believe there is no Draw/Tie in a Duel in Yugi TCG.

 

And what happen when your LP is 0 and getting attacked with opponent? Will your LP goes Negative value or still Zero? And what if your opponent LP is 0 too when this card is still active?

 

Explain please.

 

http://yugioh.wikia.com/wiki/Self-Destruct_Button

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