froggiewyatt Posted April 4, 2010 Report Share Posted April 4, 2010 [align=center]Image Credit: Leo, Father Wolf, Alcander, Wanderley[spoiler=EN-001: Red Ninja]As long as this card is face-up on the field, all "Ninja" monsters gain 300 ATK and DEF. [spoiler=EN-002: Yellow Ninja]Once per turn, you can discard 1 card from your hand. This card gains 500 ATK and DEF. [spoiler=EN-003: Orange Ninja]"Red Ninja" + "Yellow Ninja"When this card is Fusion Summoned, you can Special Summon 1 "Ninja" monster in face-up Attack Position. [spoiler=EN-004: Purple Ninja]"Red Ninja" + "Blue Ninja"Once per turn, you can discard 1 card from your hand to destroy 1 card on the field. [spoiler=EN-005: Blue Ninja]You can Tribute this card to draw 2 cards. [spoiler=EN-006: Green Ninja]"Blue Ninja" + "Yellow Ninja"Once per turn, you can pay 1000 Life Points to Special Summon "Blue Ninja" and "Yellow Ninja". They cannot be used to Fusion Summon a monster. They are destroyed during the End Phase. [spoiler=EN-007: Rainbow Ninja]"Orange Ninja" + "Purple Ninja" + "Green Ninja"Remove from play 3 cards from your Graveyard to Special Summon "Red Ninja", "Yellow Ninja" and "Blue Ninja". They are removed from play during the End Phase. [spoiler=EN-008: Cute Ninja]Once per turn, you can pay 1000 Life Points to double this card's ATK and DEF until the End Phase. [spoiler=EN-009: Sword Ninja]This card cannot be destroyed by battle. [spoiler=EN-010: Cute Sword Ninja]"Cute Ninja" + "Sword Ninja"This card is unaffected by Spell or Trap cards. You can discard all cards from your hand to destroy all monsters on the field exept this one. This card cannot attack this turn. [spoiler=EN-011: Ultimate Ninja]"Cute Sword Ninja" + "Rainbow Ninja"When you Fusion Summon this card, send the top 4 cards from your Deck to the Graveyard. While this card is face-up on the field, no Level 3 or lower monsters can attack. When this card is in the Graveyard, pay 2000 Life Points to Special Summon this card in face-up Attack Position. [spoiler=EN-012: Ninja Factory]As long as this card remains face-up on the field, you do not need to use "Polymerization" to Fusion Summon a "Ninja" monster. [spoiler=EN-013: Ninja's Chance]Roll a 6-sided die. If you rolled a 1, 2 or 3, Special Summon 1 "Ninja" monster from your hand. [spoiler=EN-014: Summoning Vortex]Roll a 6-sided die. If 5 to 6 Special Summon 1 Fusion Mosnter from your Graveyard. (This is treated as a Fusion Summon.) [spoiler=EN-015: Switching Color]Remove from play 1 "Ninja" monster from your Graveyard. Select 1 face-up monster you control. That monster is treated as the removed from play monster and gains its effect. [spoiler=EN-016: Color Trap]When a "Ninja" monster you control is in face-up Attack Position, return it to your hand to Special Summon 1 "Ninja" monster from your hand.[/align] Link to comment Share on other sites More sharing options...
Jonny Posted April 4, 2010 Report Share Posted April 4, 2010 I like the pics and the OCG looks fine , but the effects are boring and short :/ 7/10 Link to comment Share on other sites More sharing options...
.Leo Posted April 4, 2010 Report Share Posted April 4, 2010 I like the pics and the OCG looks fine ' date=' but the effects are boring and short :/ 7/10[/quote'] Note: Cards are ok to have short effects :/. Who really cares as long as they have some good purpose. They work really well together. I like this idea. Maybe some search/recruiters to help get the Ninja's out faster? -8/10- Link to comment Share on other sites More sharing options...
Lord Smeagle Posted April 4, 2010 Report Share Posted April 4, 2010 There's nothing wrong with the effects, but a lot of the pics don't look anything like Ninjas, and they really don't flow well together. 7.5/10. Link to comment Share on other sites More sharing options...
froggiewyatt Posted April 4, 2010 Author Report Share Posted April 4, 2010 Ok i will make a better set soon Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 5, 2010 Report Share Posted April 5, 2010 OCG and effects are fine individually however, the effects are a bit too short, and they don't see to support one another 7/10 Link to comment Share on other sites More sharing options...
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