RedRaptor10 Posted April 4, 2010 Report Share Posted April 4, 2010 [align=center]A mystical dragon that burns away the unworthy with its mystical flames.[/align] [spoiler=Sacred Shard] When a face-up "Seiyaryu" you control is destroyed and sent to the Graveyard, Special Summon 1 "Shard Token" (Dragon-Type/Light/Level 1/ATK 0/DEF 0) on your side of the field in face-up Attack Position. During your Main Phase, you can Tribute 1 "Shard Token" to Special Summon 1 "Seiyaryu" from your Graveyard to your side of the field. [spoiler=Mystic Flame] Activate while you control a face-up "Seiyaryu". Send all Level 4 or lower monsters and all face-down Defense Position monsters your opponent controls to the Graveyard. Inflict 500 damage to your opponent for each card affected by this effect. "Seiyaryu" cannot attack the turn you activate this card. [spoiler=Dragon Dance] Each time a Dragon-Type monster on your side of the field changes its Battle Position, increase its ATK and DEF by 200 points. I thought Seiyaryu needed some support so I made these cards. Note that a "shard" is something broken so when Seiyaryu's destroyed, sacred shard activates. Mystic Flame has a bad picture. I had to find a flame image (which was hard) then had to add Seiyaryu to the background. "Mystic Flame" relates to its mystic flames in Seiyaryu's description. "Burns away the unworthy" in the description, meaning Level 4 or lower monsters. Link to comment Share on other sites More sharing options...
Yankee Posted April 4, 2010 Report Share Posted April 4, 2010 Card 1: Seems good. Card 2: Random burn? Overpowered a little. Card 3: Overpowered. Sort of unoriginal effect... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 5, 2010 Report Share Posted April 5, 2010 Mystical Flame I'd drop the 1000 burn to 500 burn, or it'll be too high likewise for the 3rd card, the atk/def gain should only last for 1 turn 8/10 Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted April 5, 2010 Report Share Posted April 5, 2010 Well, if you aren't to change the effects, here is what you should fix in them: 1:Nothing to fix. (8/10 on an OP'd level) 2:affected should be destroyed. (9/10 on an OP'd level) 3:You don't need (permenantly) at the end, since it doesn't state how long the effect lasts. (6/10 on an OP'd level) Overall, 8/10 cuz' I really like that card, and also thought it, along with a lot of other underused cards needed support cards. Link to comment Share on other sites More sharing options...
jack781217 Posted April 7, 2010 Report Share Posted April 7, 2010 8/10 I like Sacred Shard, though it will be too hard to use...since you have to activate it WHEN Seiyaryu is destroyed, so your opponent can still get rid of that token with other monster. I will suggest making it a Continuous Trap and with some sort of cost to balance it out. Mystic Flame...well, sort of a combination of Burst Stream of Destruction and Inferno Fire Blast (monster destruction and effect damage). To me, "unworthy" in context with this card would mean either Face-Down Monster or Effect Monster though >_> Dragon Dance is a little out of the theme here @@" Link to comment Share on other sites More sharing options...
Canadian Posted April 7, 2010 Report Share Posted April 7, 2010 Card 1: I'd rather have it be a continuous if your just supporting Seiyaryu. Card 2: A little OP'ed, not alot. This card also destroys your face-up monsters too. I'm not sure if thats what you intended. If not, you should specify. Card 3: Needs more power! Good idea on bringing back one of my first promo's. Great work! Link to comment Share on other sites More sharing options...
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