krlsmnk Posted April 5, 2010 Report Share Posted April 5, 2010 This card can only be activated when you are forced to discard one or more cards in response to an opponent's card effect and one or more of the discarded cards was a monster of level three or less. Pay 1000 life points. Add to your deck from your graveyard any monsters of level three or less equal to the number of cards you discarded +1. The deck is then shuffled. Now draw cards from your deck equal to the number of cards you discarded. This card can be activated from your hand, deck, or field. For all you Exodia-deck lovers who hate getting your cards tossed... here's your fix. As long as this card remains face up on the field, all Dragon type monsters gain an additional 600 ATK and DEF when batteling other monsters. Also, reduces the level of Dragon type monsters in your hand by one. Dragon type monsters of level four or lower destroyed while this card is on the field are returned to the deck instead. This card's activation and effect cannot be negated by any Spell or Trap cards. Everyone knows most low-level dragons can't stand toe-to-toe with hard-core beat-downers. This field spells helps keep that in check without overpowering the high level nomnom-ur-face dragons when they attack directly. This card can only be activated when you have 5 or more Dragon type monsters in your graveyard. During your Standby Phase, put a number of Flame Counter on this card equal to the number of Dragon type monsters you control -1. When a card controled by your opponents targets a Dragon type monster on your side of the field, you can remove 1 Flame Counter to destroy the card or 2 Flame Counters to negate the card's activation and effect. You finally got the dang BIG dragon out there and it gets nuked... well... that sucks. Now, you can use this to keep 2 of them from kicking the bucket. =D Designate one Dragon type monster and one other card on your side of the field. As long as this card OR the selected Dragon type monster remain on the field, the selected card cannot be destroyed, negated, or removed from the field. This card cannot be negated. As you can see I am an avid lover of the woefully-underpowered Dragon decks. This keeps a nice dragon-only buff card from getting pitched by a random draw. Every time a Dragon type monster is destroyed, put on Smoke Counter on this card. You can remove 1, 2, or 4 Smoke Counters from this card for the following effects:1: Negate the effect of a card that targets a Dargon type monster and destroy it.2: Return one Dragon type monster from your graveyard to your deck.4: Remove from play one monster on the field. For those of us who still get our dragons nuked, salvation has arrived. Once per turn, during the Draw Phase, you can discard the card you drew and draw again, with the following effects are applied to the newly drawn card:o Spell Card: If activated this turn, it returns to the deck during the End Phase.o Trap Card: If activated during your opponent's turn, it's activation cannot be negated.o Effect Monster: If summoned this turn, any battle damage taken from battles involving this card becomes 0.o Normal Monster: Draw again. A must-have for any Exodia player. Might be useful in other decks too. This card can only be Ritual Summoned by the Ritual Spell card "Call of the Dragon." You must also offer 4 Dragon type monsters as tribute. When this card battles a non-Dragon type monster, its original ATK and DEF are doubled during the Damage Step. Increase the original ATK of this card by 300 for every Dragon type monster in your graveyard. A toned-down and non-fusion version of FGD. That's all for now! I'll post some more later. Feel free to comment or correct any TCG or plain GRAMMAR FAILS I have. Link to comment Share on other sites More sharing options...
Ikatsui Posted April 5, 2010 Report Share Posted April 5, 2010 I understand you are new here.But this goes in Realistic Cards.Read the rules please. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 5, 2010 Report Share Posted April 5, 2010 there's still the OCG errors for Smoke Barrier I'm unsure if you need a max counter limit to it plus the 1 counter removal effect is OPed unless you limit it to only once per turn anyway 6/10 Link to comment Share on other sites More sharing options...
Nitro Death Posted April 6, 2010 Report Share Posted April 6, 2010 Drachen pic overused and it doesn't really fit title. still 6/10 Link to comment Share on other sites More sharing options...
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