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My Attempt at Remaking the Moth Cards


RedRaptor10

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[align=center]

PetitMothMRD-NA-C-UE.jpg

This small but deadly creature is better off avoided.

[/align]

 

[spoiler=Cocoon of Evolution]

Cocoon_of_Evolution.jpg

 

This card can only be equipped to a face-up "Petit Moth" on your side of the field. The equipped monster's ATK becomes 0 and its DEF becomes 2000. The equipped monster is switched to Defense Position and cannot change its Battle Position. When this card is destroyed, destroy the equipped monster.

 

 

 

[spoiler=Larvae Moth]

Larvae_Moth.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing "Petit Moth" on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". If this card battles with your opponent's monster, destroy the monster immediately without applying damage calculation. If 3 monsters are destroyed by this card's effect, you can Tribute this card to Special Summon 1 "Great Moth" from your hand or Deck, ignoring the Summoning conditions.

 

 

 

[spoiler=Great Moth]

Great_Moth.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". At the end of each player's turn, decrease the ATK and DEF of all monsters on the field except Insect-Type monsters by 500 points.

 

 

 

[spoiler=Perfectly Ultimate Great Moth]

Perfectly_Ultimate_Great_Moth.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". As long as this card remains face-up on the field, the ATK and DEF of all monsters on the field except Insect-Type monsters become 0.

 

 

 

 

 

Although they might be a little bland (and long) effects, I think they fit them quite well. I actually did some research and Larvas feed off of their prey to grow. Great Moth's effect came from the episode Yugi vs. Weevil. PUGM just has a better effect than Great Moth's. These still wouldn't be usable though...

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[align=center]

PetitMothMRD-NA-C-UE.jpg

This small but deadly creature is better off avoided.

[/align]

 

[spoiler=Cocoon of Evolution]

Cocoon_of_Evolution.jpg

 

This card can only be equipped to a face-up "Petit Moth" on your side of the field. The equipped monster's ATK becomes 0 and its DEF becomes 2000. The equipped monster is switched to Defense Position and cannot change its Battle Position. When this card is destroyed' date=' destroy the equipped monster.

 

 

 

[spoiler=Larvae Moth']

Larvae_Moth.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing "Petit Moth" on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". If this card battles with your opponent's monster, destroy the monster immediately without applying damage calculation. If 3 monsters are destroyed by this card's effect, you can Tribute this card to Special Summon 1 "Great Moth" from your hand or Deck, ignoring the Summoning conditions.

 

 

 

[spoiler=Great Moth]

Great_Moth.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". At the end of each player's turn, decrease the ATK and DEF of all monsters on the field except Insect-Type monsters by 500 points.

 

 

 

[spoiler=Perfectly Ultimate Great Moth]

Perfectly_Ultimate_Great_Moth.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". As long as this card remains face-up on the field, the ATK and DEF of all monsters on the field except Insect-Type monsters become 0.

 

 

 

 

 

Although they might be a little bland (and long) effects, I think they fit them quite well. I actually did some research and Larvas feed off of their prey to grow. Great Moth's effect came from the episode Yugi vs. Weevil. PUGM just has a better effect than Great Moth's. These still wouldn't be usable though...

 

nice cards

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just the last card I still find it OPed for cutting the atk of non insects all the way down to 0

 

seems WAY too easy of a setup for OTK' date=' but that's your call if you want to modify it or not

 

9.1/10

[/quote']

 

ya that does seem a bit overpowered, even if it takes 6 turns to bring out. but your opponent will probably keep his monsters in defense position on the 5th turn if he knows that PUGM is going to be summoned.

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just the last card I still find it OPed for cutting the atk of non insects all the way down to 0

 

seems WAY too easy of a setup for OTK' date=' but that's your call if you want to modify it or not

 

9.1/10

[/quote']

 

ya that does seem a bit overpowered, even if it takes 6 turns to bring out. but your opponent will probably keep his monsters in defense position on the 5th turn if he knows that PUGM is going to be summoned.

 

Or they would just use MST on you.

 

The cards are balanced and still won't change the meta. Good for casual play. Good.

 

8/10

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