ChaosIncarn Posted April 6, 2010 Report Share Posted April 6, 2010 I figured I'd give the synchro world another shot. This time, not one that pertains to my current set in the making. Rate, hate, appreciate...all that stuff. Image belongs to Jazin. [spoiler=Lore]1 Tuner + 1 or more non-Tuner monstersWhen this card is Summoned, destroy all Spell and Trap cards on the field. Once per turn, you can destroy 1 Spell or Trap card on the field. Increase your Life Points by 300 for each Spell card destroyed by this card's effects. Inflict 300 points of damage to your opponents Life Points for each Trap card destroyed by this card's effects. If this card is removed from the field by the effect of a Spell or Trap card, Special Summon it to your side of the field during the next Standby Phase. Edit: Forgot the freakin lore...>.< Link to comment Share on other sites More sharing options...
Shong96 Posted April 6, 2010 Report Share Posted April 6, 2010 LOVE the card. However I think it should have some kind of drawbacks because it has five good effects. Destroy all traps and spellsinflict 300 damage pointsincrease 300 atk pointsspecial summon under circumstances. 7.99/10 Link to comment Share on other sites More sharing options...
ChaosIncarn Posted April 6, 2010 Author Report Share Posted April 6, 2010 It's a life point increase, not ATK point increase. Thanks for the rate all the same. Link to comment Share on other sites More sharing options...
Ahmmed6 Posted April 6, 2010 Report Share Posted April 6, 2010 Dude this is totally awesome!!!!! 10/10! Link to comment Share on other sites More sharing options...
Shong96 Posted April 6, 2010 Report Share Posted April 6, 2010 It's a life point increase' date=' not ATK point increase. Thanks for the rate all the same.[/quote'] Whoops. Still needs a drawback D: of course this is IMNO (in my nooby opinion) Link to comment Share on other sites More sharing options...
ChaosIncarn Posted April 6, 2010 Author Report Share Posted April 6, 2010 Ok shong. In order for this card to be effective, there has to be what on the field? Spell and trap cards. It's drawback is depending on you and your opponent to set spell and trap cards onto the field. Otherwise, it's ineffective for nothing other than an intimidating beat stick and scaring your opponent out of setting traps. Link to comment Share on other sites More sharing options...
Shong96 Posted April 6, 2010 Report Share Posted April 6, 2010 Ok shong. In order for this card to be effective' date=' there has to be what on the field? Spell and trap cards. It's drawback is depending on you and your opponent to set spell and trap cards onto the field. Otherwise, it's ineffective for nothing other than an intimidating beat stick and scaring your opponent out of setting traps.[/quote'] Oh.... I understand now. Sorry for being a noob ;~; Link to comment Share on other sites More sharing options...
ChaosIncarn Posted April 6, 2010 Author Report Share Posted April 6, 2010 Haha, no worries. :P Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 6, 2010 Report Share Posted April 6, 2010 this is considered OPed even by synchro standards the LP boost and burn aren't too big, but even synchros have their drawbacks, and I see none on yours 8.1/10 Link to comment Share on other sites More sharing options...
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