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Eternal Maze...A unique Spell Card that relies heavily upon luck


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Pay 1000 Life Points. This card cannot be destroyed or removed from the field except by its own effect. While this card is on the field, Field Spell Cards cannot be activated or Set. When this card is activated, destroy all other cards on the field then both players Special Summon up to 5 monsters from their hand, Deck or Graveyard. When a monster attacks, roll a die. If the result is 2, 3, 4, or 5, destroy the attacking monster. All monsters on the field are changed to face-up Attack Position and must attack each turn. Spell Cards or Trap Cards cannot be activated. This card's effect cannot be negated. During your 3rd End Phase after activation, destroy this card.[/align]

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OCG FIX: This card cannot be destroyed or removed from the field except by its own effect. While this card is on the field, Field Spell Cards cannot be activated or Set. When this card is activated, destroy all other cards on the field then both players Special Summon up to 5 monsters from their hand, Deck or Graveyard. When a monster attacks, roll a die. If the result is 2, 3, 4, or 5, destroy the attacking monster. All monsters on the field are changed to face-up Attack Position and must attack each turn. Spell Cards or Trap Cards cannot be activated. This card's effect cannot be negated. During your 3rd End Phase after activation, destroy this card.

 

Balanced but something tells me it should have a cost.

 

9/10

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