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Effects based on Monster Types


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Effects based on Monster Types


 

Disclaimer: I believe this belongs in the "Written Cards" section even though it's not a written card because of how it will benefit people that are trying to make new cards, new decks, build positive deck structure, and various other reasons. So please, unless it's very necessary, don't move this thread.

 

I've been thinking about how the effects of certain Monster Types should be pre-interpreted. For example, wouldn't you say that a Dragon should probably have effects based on ATK and resistances? ...and maybe Insect Type monsters have extremely bizarre, unique effects that involve sacrificing for power? So this thread is dedicated to claiming what each Monster Type's Effect should be based upon. That way, if you battle someone with a Dragon Deck, or a Zombie Deck, you have an idea of what kind of magic and traps you're going to want to deflect their proposed abilities.

 

 

 

This is a Team Effort! I need your help! I'll take any suggestion :]

 

Dragon: Dragons commonly don't have effects. When they do, it usually involves increasing their attack power based upon a certain factor such as the number of other dragons in the graveyard.

 

Machine: Machines commonly have very positive effects. They commonly manipulate magic and trap cards. They occasionally have strong resistances such as invulnerability to traps (Jinzo).

 

Beast: These are more of a hybrid monster, but I would think that their effect has something to do with speed. ie: Getting a monster on the field quicker (like instantly), moving monsters around from the field/hand/grave/deck, and other various card moving (Giant Rat for example).

 

Fairy: These usually don't have very high attack or defense, but they have very strong Life Point related effects, such as restoration of Life Points over time, immediate increase in Life Points ect.

 

 

 

Now Let's make a fancy looking chart displaying all of the monster types as said by This Website

 

[ X ]Aqua

[ C ]Beast

[ X ]Beast-Warrior

[ X ]Dinosaur

[ X ]Divine-Beast (might as well ignore this one)

[ C ]Dragon

[ C ]Fairy

[ X ]Fiend

[ X ]Fish

[ X ]Insect

[ C ]Machine

[ X ]Plant

[ X ]Psychic (Weird, never heard of this one)

[ X ]Pyro

[ X ]Reptile

[ X ]Rock

[ X ]Sea Serpent

[ X ]Spellcaster

[ X ]Thunder

[ X ]Warrior

[ X ]Winged Beast

[ X ]Zombie

 

X = Not Discussed, C = Discussed and Checking, D = Discussed and Agreed.

 

 

Now discuss what you think needs to be added for any of the monster types, or discuss changes to the ones shown above. Thanks.

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Stupid topic is stupid...... Monsters don't always have the same effects based on their type.

 

This is really dumb....

 

If you change "Type" to "Archetype" then this topic might actually have something

 

 

Also, you've never heard of Psychic? It's only been out for like 2 years..... Wow you are dumb

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We'll see what this thread turns out to be

 

Pyro: effects that deal damages to your opponent.

 

Winged Beast: Spell/Trap destroying effects, or effects that somehow interfere with Setting (and possibly flipping, but not sure) Spell/Trap cards.

 

Zombie: Special Summon from the Graveyard...

 

Rock: effects activated when Flip Summoned

 

Machine: Special Summon from hand or Deck

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