Jump to content

=Dark Fusions= 5 points to all raters


Recommended Posts

[align=center]

 

I thought of this idea when I was shuffling through random cards.

 

251093u.jpg

1 Dragon-Type Monster + 1 DARK Monster

This monster cannot be Special Summoned except with "Dark Fusion". Once per turn, you can discard 1 card to remove from play 1 card on the field, and 1 card from either player's Graveyard. Any Battle Damage this card inflicts to your opponent by a direct attack is halved.

251093e.jpg

1 Fiend-Type Monster + 1 DARK Monster

This monster cannot be Special Summoned except with "Dark Fusion". As long as this card remains face-up on the field, you can flip and see all face-down cards, and look at your opponent's hand. Once per turn, this card cannot be destroyed by battle.

251093j.jpg

1 Zombie-Type Monster + 1 DARK Monster

This monster cannot be Special Summoned except with "Dark Fusion". Up to 3 times during the duel, this card cannot be destroyed by battle. Once per turn, you can select one of your opponent's face-up monsters and equip it to this card. This card's ATK increases by the ATK of the equipped monster. If this card would be removed from the field, destroy the equipped monster instead. Only 1 monsters can be equipped to this card.

251093v.jpg

1 Insect-Type Monster + 1 DARK Monster

This monster cannot be Special Summoned except with "Dark Fusion". When this card destroys a monster as result of battle, increase your life points by an amount equal to the ATK or DEF of the destroyed monster, whichever is higher, and inflict damage to your opponent equal to the Level of the destroyed monster x200. This card cannot inflict Battle Damage. [/align]

Link to comment
Share on other sites

Isn't Dark Fusion only for Evil Heros? I mean' date=' look at the pic, it won't suit any other deck

Minor OCG like Special Summoned should be Fusion Summoned, I think

Not very creative

8/10

[/quote']

 

Dark Fusion's conditions are only that the fusion-summoned monster must be a Fiend-Type - so everything about this cards is alright^^

Link to comment
Share on other sites

life points should be Life Points

 

Apocalypse Core's pic reminds me a little bit of Aurora Unit 313 from Metroid Prime Corruption, is that where you pulled the idea from?

 

only for Devil Dragon, "Once per turn, you can discard 1 card to remove from play 1 card on the field, and 1 card from either player's Graveyard. Any Battle Damage this card inflicts to your opponent by a direct attack is halved." <---discarding ANY card from your hand seems a bit too flexible, maybe make it more specific of a card?

 

9.7/10

Link to comment
Share on other sites

Guest Cursed Reaction

In the Apocalypse Core, duel should be Duel and where it says "Only 1 monsters can be equipped to this monster" should be "Only 1 monster can be equipped to this monster at a time". I.C.U, where it says "Once per turn, this card cannot be destroyed by battle", it is "Once per turn, when this card would be destroyed by battle, it is not destroyed by battle." ragnarok pointed out the Life Points thing. All quite balanced and great, creative idea. But as said, Infernal Devil Dragon's effect may need a bit specification.

Link to comment
Share on other sites

10/10. Now where the f**k is my 5 points?

 

No i kid. I don't take bribes *Ignore my sig*

The first one kinda sucks. The first effect is sorta good, but then you lost me at that 2nd effect? Is that suppose to balance it out? Seriously, Dark Fusion monsters are WAY more op then this. Also, i think it should be A Dragon and not a fiend. I mean come on, who uses fiends in a dragon deck? Ridiculous

 

That 2nd one.. I see where you're going, but It's a bit much. The 2nd part isn't the problem. That's good. It's the first part. Seriously, your opponent can't surprise you and you can basically force the activation of any set card including traps and Flip effect monsters (Or did you mean reveal, and then flip back face-down? Flip means you actually flip it). What happens if it's wrong timing? Is it destroyed? Negated? Ignored?

 

3rd is basically your dHero Plasma. It's not bad. Though i think it should be a Zombie-Type. Same reason as first card.

 

4th.. I can see this being abused. You should limit the ATK gaining power. It'd become too strong fast. This card is the only card that I actually looked for ocg errors.That last part should be "Any Battle Damage this monster inflicts to your opponent becomes 0". life points should Life Points

 

Not bad cards. Overall, 8/10

Link to comment
Share on other sites

[align=center]

1 Dragon-Type Monster + 1 DARK Monster

This monster cannot be Special Summoned except with "Dark Fusion". Once per turn' date=' you can discard 1 card to remove from play 1 card on the field, and 1 card from either player's Graveyard. Any Battle Damage this card inflicts to your opponent by a direct attack is halved.

 

[b']Overall, a great card![/b]

 

1 Fiend-Type Monster + 1 DARK Monster

This monster cannot be Special Summoned except with "Dark Fusion". As long as this card remains face-up on the field, your opponent must play with his/her hand revealed. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally).

 

I think thats better. Good card though.

 

1 Zombie-Type Monster + 1 DARK Monster

This monster cannot be Special Summoned except with "Dark Fusion". Up to 3 times during the duel, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). Once per turn, you can select one of your opponent's face-up monsters and equip it to this card. This card's ATK increases by the ATK of the equipped monster. If this card would be removed from the field, destroy the equipped monster instead. Only 1 monsters can be equipped to this card at a time.

 

Good stats, powerful effect. I like it.

 

1 Insect-Type Monster + 1 DARK Monster

This monster cannot be Special Summoned except with "Dark Fusion". When this card destroys a monster as result of battle, increase your life points by an amount equal to the ATK or DEF of the destroyed monster, whichever is higher, and inflict damage to your opponent equal to the Level of the destroyed monster x200. Any Battle Damage inflicted by this card becomes 0.

 

Insects need LP gain?. [/align]

 

All in all great cards, creative effects, nice pics, Dark Fusion rocks.

I'll say 8/10. Now I want my Points, no seriously. [/sarcasm]

Link to comment
Share on other sites

[align=center]

1 Dragon-Type Monster + 1 DARK Monster

This monster cannot be Special Summoned except with "Dark Fusion". Once per turn' date=' you can discard 1 card to remove from play 1 card on the field, and 1 card from either player's Graveyard. Any Battle Damage this card inflicts to your opponent by a direct attack is halved.

 

[b']Overall, a great card![/b]

 

1 Fiend-Type Monster + 1 DARK Monster

This monster cannot be Special Summoned except with "Dark Fusion". As long as this card remains face-up on the field, your opponent must play with his/her hand revealed. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally).

 

I think thats better. Good card though.

 

1 Zombie-Type Monster + 1 DARK Monster

This monster cannot be Special Summoned except with "Dark Fusion". Up to 3 times during the duel, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). Once per turn, you can select one of your opponent's face-up monsters and equip it to this card. This card's ATK increases by the ATK of the equipped monster. If this card would be removed from the field, destroy the equipped monster instead. Only 1 monsters can be equipped to this card at a time.

 

Good stats, powerful effect. I like it.

 

1 Insect-Type Monster + 1 DARK Monster

This monster cannot be Special Summoned except with "Dark Fusion". When this card destroys a monster as result of battle, increase your life points by an amount equal to the ATK or DEF of the destroyed monster, whichever is higher, and inflict damage to your opponent equal to the Level of the destroyed monster x200. Any Battle Damage inflicted by this card becomes 0. [/align]

 

Insects need LP gain?.

 

All in all great cards, creative effects, nice pics, Dark Fusion rocks.

I'll say 8/10. Now I want my Points, no seriously. [/sarcasm]

 

Did you just quote that? Seriously.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...