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Drunk on Blazing Shadows...


~Oleon~

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[align=center]Gah.

 

Just made a great Deck - but decided to go back to a little Level Peformance. Before you guys say anything - whenever I manage to put a Deck in here, it turns out to be a bad one, and, after all, I had only thought them up on the spot rather than plan it out and actually make it. >_>

 

Anyways - I went to go for Horus, which is why the title of this is so.

Blazing Shadows - Because Horus is FIRE and looks like it should so be DARK. >.<

 

But - Horus provides the Spell Lock which can be really nice sometimes - because a lot of players only run 7 Traps. Which should be the maximum.

 

I want it to be a bit of a Lock Deck. An effecient Speed Lock Deck that doesn't involve Arcana Force - The World.

 

So, yeah, I had a try at Jinzo Ancient Gear Gadjiltron Chimera.

 

Looking from this ruling where using Magical Hats on Geartown, when Geartown goes I will get two Chimeras, starting a Trap Lock. ;D

 

Well, here it is.

 

Monsters: [21]

3x Red-Eyes Darkness Metal Dragon - Epicman of epicness, of course.

2x AG - Gadjiltron Dragon - The essential Trap Lock for this Deck. Basically the puke of Geartown.

2x Horus the Black Flame Dragon LV8 - The most important card joint in this Deck - needed at an absolute 2. I've ran LV Decks on YGO Games before and was empty from Levels at one point - I had used them all, and had no recovery, so I tweaked the Deck so I haz dis.

3x Horus the Black Flame Dragon LV6 - An absolute need for this Deck, or LV8 is useless when I don't have a Level Manipulation.

1x Horus the Black Flame Dragon LV4 - Only one because at his low ATK, and barely any protection from itself - it will be overkill at three.

1x Breaker the Magical Warrior - Essential in destruction of the opponent's back row, eliminating it so I can peform my tricks without negations.

2x DD Assailant - These virtually control the field when they have their Key Cards out. Of course they won't give them up - and that is why I splashed it in for Horus Feed.

3x Gravekeepers Spy - It's pretty much self-explanatory. A basic Tribute Feed, that's underused for its simplicity. But I want a fast Speed Lock so I brought this in.

1x Armaggedon Knight - Sends Horus LV8 to Grave, could probably betterly replaced with Dark Grepher, sending two to the Grave, then swarming with Level Modulation.

1x Gravekeepers Descendant - Recommended for insta summon with Spy, and blowing up a field space. ;D

 

Spells: [13]

3x Level Up! - To heck, you need this in a Deck. Once with these I got a LV8 out instantly. ;D

2x Level Modulation - When the main Level Lustonians are down, flick this up to regain a strong swarm of Horuses.

3x Geartown - In the end I almost forgot this essential card. This will start off the Trap Lock.

2x Terraforming - Meh. Just felt like it should be here.

1x Foolish Burial - Yet another feed for Level Modulation.

1x Brain Control - Well.

 

Traps: [7]

1x Torrential Tribute

1x Mirror Force

2x Dimensional Prison

3x Magical Hats

 

 

Deck: [41]

 

Please help with it - if it needs it. ^^[/align]

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Run 1 Horus Lv 8.

 

Run REDMDs x3

2 wyverns

3 Level 6

1 Level 4

..What to neg?

And this is supposed to be a Speed Lock...


Because when you summon it with Spy' date=' you can destroy a card basically for free.

[/quote']

 

Ah. I see. Thankyou.

 

But what 2 Horuses are going?

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...

Why do they call it REDRUM then..?

 

So what changes to be made?

Sadfaec.

 

 

READ MY f***ing POST THEN YOU WILL UNDERSTAND.

 

Temper. *waggles finger in a Motherly fashion*

 

Besides' date=' you didn't offer what to neg. =P

 

 

 

 

-2 LV 8

-1 LV 4

-1 Decree

-1 Reincarnation

-2 Cat of Ill Omen

 

+3 REDRUM

+2 Wyvern

+1 Spy

+1 Descendant

 

I'll go dropping 1 LV8 because of what was said...

Kay. Changes being made now.

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