Umbra Posted April 7, 2010 Report Share Posted April 7, 2010 ... Yes, I really like the new 5D's OP. And I really like that word. Thus, an archetype spawned. Nexus Saint ArderseDIVINEFairy4 / 1700 / 1200When this card is Summoned, change 1 non-"Nexus Saint" monster on the field to face-down Defense Position for each "Nexus Saint" monster you control. During each of your opponent's End Phases, inflict 200 damage x the number of "Nexus Saint" monsters on the field to your opponent. Nexus Saint AhogarseDIVINEFairy4 / 1500 / 1300When this card is Summoned, change a number of non-"Nexus Saint" monsters on the field equal to the number of face-down Defense Position monsters on the field to face-down Defense Position. If a "Nexus Saint" monster you control attacks a face-down Defense Position monster, destroy the attacked monster before damage calculation and inflict damage to your opponent equal to the destroyed monster's DEF. Nexus Saint EnvenenarseDIVINEFairy6 / 2400 / 1400If your opponent controls 2 or more monsters in face-down Defense Position, you can Tribute 1 "Nexus Saint" monster you control to Special Summon this card from your hand. When this card is Summoned, select non-"Nexus Saint" monsters on the field up to the number of "Nexus Saint" monsters you control. The selected monsters are changed to face-down Defense Position. If the selected monsters are flipped face-up while this card is face-up on the field, their ATK/DEF become 0 until the End Phase. Nexus Saint CegarseDIVINEFairy5 / 1900 / 2200If you control 2 or more "Nexus Saint" monsters, you can Normal Summon this card without Tribute. While this card is face-up on the field, your opponent must pay 500 Life Points to flip a face-down monster face-up. Nexus Saint DrogarseDIVINEFairy7 / 2600 / 2100You can Tribute 1 "Nexus Saint" monster you control to Special Summon this card from your hand. When a monster(s) is changed to Defense Position, place 1 Counter on this card. (max. 2) If there are 2 Counters on this card, remove them and discard 2 cards from your opponent's hand. Nexus Saint AcuchillarseDIVINEFairy8 / 3000 / 2500When this card is Summoned, Special Summon 1 "Nexus Saint" monster from your hand, except "Nexus Saint Acuchillarse". If a Defense Position monster your opponent controls is destroyed by battle, inflict damage to your opponent equal to the destroyed monster's DEF. If this card inflicts Battle Damage to your opponent, look at your opponent's hand and select 1 Monster Card. Send the selected monster to the Graveyard and inflict damage to your opponent equal to the destroyed monster's DEF / 2. Nexus Plane ShiftContinuous SpellWhen a "Nexus Saint" monster you control would be destroyed, remove it from play instead. During the End Phase, return all monsters removed from play by this effect to the Deck and Special Summon "Nexus Saint" monsters from your hand up to the number of returned monsters. Nexus ChargeTrap CardActivate only while you control a face-up "Nexus Saint" monster. Destroy 1 face-down Defense Position monster on the field and inflict damage to your opponent equal to the destroyed monster's Level x 300. Ley Nexus - Center of the WorldField SpellDuring each of your End Phases, place 1 Nexus Counter (max. 40) on this card for each face-down Defense Position or "Nexus Saint" monster on the field. If there are 40 Nexus Counters on this card, send it to the Graveyard. During your next Standby Phase, Special Summon as many "Nexus Saint" monsters from your hand, Deck or Graveyard. This effect cannot be negated, and all "Nexus Saint" monsters you control are unaffected by card effects until the End Phase. Nexus-Lord PudrirLIGHTFairy6 / 2200 / 1800If you control a face-up "Ley Nexus - Center of the World" you can Special Summon this card from your hand. When a monster your opponent controls is destroyed by battle, select 1 monster your opponent controls and change it to face-down Defense Position. If the selected monster battles this turn, it is destroyed before damage calculation and your opponent takes damage equal to the destroyed monster's ATK. Nexus CorazonLIGHTFairy / Tuner2 / 1200 / 800If you control a face-up "Nexus Saint" monster, you can Special Summon this card from your hand. If this card is used for a Synchro Summon, you can add 1 "Ley Nexus - Center of the World" in your Deck or Graveyard to your hand. If it is activated during the same turn, place 5 Nexus Counters on it. Nexus-Lord DecapitarLIGHTFairy / Synchro6 / 2400 / 18001 LIGHT Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, place 1 Nexus Counter for each "Nexus Saint" monster in your Graveyard on a face-up "Ley Nexus - Center of the World" you control. If this card attacks a face-down Defense Position monster, select 1 monster your opponent controls. It's ATK becomes 0. If you control a face-up "Ley Nexus - Center of the World", you can Synchro Summon this card from the Graveyard. Nexus Alignment Field - Fel MagicField SpellIf you control a face-up "Ley Nexus - Center of the World", this card is treated as a Continuous Spell while it is face-up on the field or in your hand. "Nexus Saint" monsters you control are unaffected by the effects of your opponent's DARK monsters and Spell Cards. Nexus Alignment Field - Shining ShieldField SpellIf you control a face-up "Ley Nexus - Center of the World", this card is treated as a Continuous Spell while it is face-up on the field or in your hand. "Nexus Saint" monsters you control are unaffected by the effects of your opponent's LIGHT monsters and cannot be destroyed by battle. Final Alignment - Nexus WordSpell CardSelect 1 "Nexus Saint" monster you control. Destroy face-down Defense Position monsters on the field equal to the selected monster's Level / 2, rounded down. If your opponent controls no monsters after this effect has resolved, the selected monster can attack once more for each card that was destroyed by this card's effect. Mind VaccineCounter TrapActivate only when your opponent activates the effect of a card. Negate the activation, and destroy the card. Until the End Phase, all "Nexus Saint" monsters you control are unaffected by the effects of cards of the same Type (Monster, Spell or Trap) as the negated card. [spoiler=Something crashes into the Nexus?! What can it be?]Death VestigeSpell CardDestroy all cards you control. Special Summon 1 "Valgoroth, Emissary of Eradication" from your hand, Deck or Graveyard. Valgoroth, Emissary of EradicationDIVINEFiend10 / 0 / 0This card cannot be Summoned except by "Death Vestige". During each of your End Phases, if your opponent controls more monsters than you, increase this card's ATK by your opponent's Life Points. If this card is removed from the field, your opponent takes damage equal to this card's ATK. You can send 30 cards from the top of your Deck to the Graveyard to remove from play this card during either player's turn. Thoughts / Comments / Fixes? Link to comment
Aesirson Posted April 7, 2010 Report Share Posted April 7, 2010 Best. Opening. EVER! These look very cool, and them being DIVINE makes them more cool. 9/10 for nice effects and such. And I lost The Game. Link to comment
玄魔の王 Posted April 7, 2010 Report Share Posted April 7, 2010 My name is Placido, and I approve these cards. 9/10. Link to comment
-Lightray Daedalus- Posted April 7, 2010 Report Share Posted April 7, 2010 My name is Placido' date=' and I approve these cards. 9/10.[/quote'] I swear that Placido looks like Adam Blade in that pic... OT: Sweet cards...Now made some based on the ending...yo! Link to comment
sektorki Posted April 8, 2010 Report Share Posted April 8, 2010 AWESOME!! i love it how you put the DIVINE atribute without using him to make effects over-broken I like it 10/10 Link to comment
Umbra Posted April 8, 2010 Author Report Share Posted April 8, 2010 Best. Opening. EVER! I know of at least two OPs that would disagree with you, (Darker than Black's and Umineko no Naku Koro Ni's first OP's) but it's the best opening a YGO anime has ever had, surely. Thanks, everyone. I think I should make a bit more Spell/Trap support, any ideas? Link to comment
玄魔の王 Posted April 8, 2010 Report Share Posted April 8, 2010 Best. Opening. EVER! I know of at least two OPs that would disagree with you' date=' (Darker than Black's and Umineko no Naku Koro Ni's first OP's) but it's the best opening a YGO anime has ever had, surely. Thanks, everyone. I think I should make a bit more Spell/Trap support, any ideas?[/quote'] I think he was talking about Yugioh Openings. As for Spells/Traps, there are three cards every theme (IMO) should have: a draw card, a revival card, and a S/T Destruction card. My name is Placido' date=' and I approve these cards. 9/10.[/quote'] I swear that Placido looks like Adam Blade in that pic... They both linda look like Scar from FMA as well, especially with Placido's red eye. Link to comment
Umbra Posted April 8, 2010 Author Report Share Posted April 8, 2010 Added some new cards. Opinions? Link to comment
bury the year Posted April 9, 2010 Report Share Posted April 9, 2010 Colors for naming theme? C'mon, Umbra, you can do better. :3 Regardless, despite my ingrained opposition to custom DIVINEs, something about Orange feels... iffy. Maybe it's just me, though. :/ Link to comment
Umbra Posted April 9, 2010 Author Report Share Posted April 9, 2010 Updated with an actual naming theme, and edited effects accordingly. Thoughts? I would say that DIVINE is just an Attribute like any other and should be treated just like one, but I'll let you have your opinion. Link to comment
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