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~|Overland Monster|~|11/??|~ Come in and you might get a prize


ProSora

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If you can see the pattern you get a prize

 

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[spoiler=Brink the Water Slicer of the Overland]

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[spoiler=Lore]If this card destroys a monster by battle you can change the Battle Position of 1 monster.

 

 

 

[spoiler=Flame Centaur of the Overland]

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[spoiler=Lore]This card cannot attack your opponent directly. If this card destroys a monster in Attack Position by battle, it can attack once again. During the End Phase that this effect was used you must pay Life Points equal to the number of times the effect was used x100.

 

 

 

[spoiler=Flame Knight of the Overland]

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[spoiler=Lore]This card can only be Ritual Summoned with the Ritual Spell Card "The Spell of Separation". You must also Tribute 1 face-up "Flame Centaur of the Overland". If this card destroys a monster in Attack Position by battle it can attack once again.

 

 

 

[spoiler=Overland Water Mage]

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[spoiler=Lore]When this card is Summoned you can change 1 Defense Position monster to Attack Position. If this card is the only card you control, once per turn you can change the position of 1 monster your opponent controls.

 

 

 

[spoiler=The Dark Overland Warrior, Melk]

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[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 DARK or WATER monster with "Overland" in its name from your Graveyard. Once per turn you can change 1 Attack Position monster your opponent controls to Defense Position. While this card is face-up on the field no Trap Cards can be activated during the Battle Phase. If this card is targeted by a card effect you can discard 1 Trap Card to negate the effect.

 

 

 

[spoiler=The Knight of Overland, Militis]

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[spoiler=Lore]Once per turn if this card destroys a monster in Defense Position by battle it can attack once again. If this card is targeted by the effect of a Trap Card you can remove from play 1 card in your Graveyard to destroy the card and negate the effect.

 

 

 

[spoiler=The Overland Fire Hero]

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[spoiler=Lore]If this card battles a monster in Attack Position this card gains 300 ATK Points. If this card destroys a monster in Attack Position you gain Life Points equal to the battle damage your opponent took.

 

 

 

[spoiler=The Overland Skull Bandit]

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[spoiler=Lore]During your Main Phase you can discard 1 card to change a monster in Attack Position to Defense Position. If this card inflicts battle damage to your opponent you can pay 250 Life Points to draw 1 card.

 

 

 

[spoiler=The Spell of Separation]

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[spoiler=Lore]This card is used for the Ritual Summon of "The Flame Knight of the Overland". You must also Tribute 1 face-up "Flame Centaur of the Overland" you control.

 

 

 

[spoiler=Tika the Overland Fighting Angel]

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[spoiler=Lore]Once per turn you can destroy 1 Defense Position monster your opponent controls. If you activate this effect, this card cannot attack this Battle Phase.

 

 

 

[spoiler=Tika the Overland Water Mage]

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[spoiler=Lore]"Overland Water Mage" + "Tika the Overland Fight Angel"

When this card is Summoned all monsters your opponent controls are changed to face-up Attack Position. Once per turn you can remove from play 1 monster from your Graveyard to Special Summon 1 monster from your hand with a Level equal to or less than the removed from play monster.

 

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close with the destroying monster by battle xD

so close but it also has to do with atributes

read The Dark Overland Warrior' date=' Melk's summoning conditions ;D best hint

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They send the weaker monsters to grave to fulfil the summong requirements for Melk and you then have an army of strong monsters?

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none of the OCG or pics look bad

 

for Flame Centaur though' date=' the very last effect for paying 100 LP* number of times the effects are used seems a bit too low, I'd have made it 300 LP instead

 

9.4/10

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thanks for the first real comment =D

i was going to not put a price, but IMO not having it attack directly is paying for it too =D

and thanks for the rate also ^.^

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