Jump to content

My first deck written


Ralneox

Recommended Posts

I just decided to put these out there, so tell me what ya think. I like them but im trying to make them . . . good. I dunno, I think they're ok but something's off about them. And yes, before I get any bad feedback. I know, movie monster cards. Big whoop, get over it. I played around with the Aliens franchise and I only started creating cards about a week or two ago. If anything seems out of place or confusing, tell me. Constructive criticism prefered.

 

 

Xenomorph

Alien-Type/Dark/Level 4/ATK 1900/DEF 1200

 

Xenomorph Wanderer

Alien-Type/Dark/Level 4/ATK 1700/DEF 1200

The controller of this card increases his/her Life Points by 2000 when this card is offered as a Tribute for a successful Tribute Summon or Set.

 

Xenomorph - Experienced

Alien-Type/Dark/Level 4/ATK 1700/DEF 1000

Increase the ATK and DEF of this card by 200 for each face-up Alien-Type monster on the field.

 

Xenomorph - Hunter

Alien-Type/Dark/Level 6/ATK 2000/DEF 2000

The effects of your opponent's monsters that this card attacks are negated. If this card attacks, your opponent cannot activate any Magic or Trap cards until the end of the Damage Step.

 

Xenomorph Acid Spitter

Alien-Type/Dark/Level 4/ATK 1100/DEF 1900

FLIP: Inflict 300 points of damage to your opponents Life Points for each Magic and Trap card on your opponents side of the field.

 

Xenomorph Aquatica

Alien-Type/Dark/Level 3/ATK 500/DEF 2000

During your Standby phase, you can add 1 card from your Hand to the bottom of your Deck to draw 1 card.

 

Xenomorph Berserker

Alien-Type/Dark/Level 4/ATK 1600/DEF 1000

When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 "Xenomorph Berserker" from your Deck or Hand.

 

Alone In The Night

Trap card

This card can only be activated when you have only 1 Alien-Type monster in play during the End Phase of a players turn. Increase your Life Points by half the ATK and DEF of the Alien-Type monster in play.

 

Beware The Foriegn Representative

Trap card/Counter

You can only activate this card during your opponent's turn. Both players select 1 monster on their respective sides of the field. The selected monsters cannot attack the turn this card was activated. During the controller of this card's next turn, the selected monsters ATK increase by 500 points.

 

Blood That Burns

Trap card/Continuous

When a Alien-Type monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponents points.

 

Carnage

Trap card

You can only activate this card when an opponent's monster declares an attack. Destroy the attacking monster and inflict 200x the Level of the monster to your opponent's Life Points.

 

Desperate Housewife

Trap card

Activate this card when your opponent Summons a monster with less than 2000 DEF points. Destroy that monster and remove it from play.

 

Hunt Or Be Hunted

Trap card

Select 1 monster on your side of the field and return it to your Hand. Select up to 3 of your opponent's monsters and return the selected monster(s) to your opponents Hand.

 

Crawl Space

Spell card/Continuous

As long as this card remains face-up, monsters that are Level 5 or higher that your opponent controls cannot declare an attack. Your opponent can pay 500 Life Points to negate this card until the End Phase.

 

Do Not Fear The Reaper

Spell card

During the turn this card is activated any monster that would be sent to the Graveyard is instead placed at the bottom of the Deck.

 

For The Family

Spell card/Quick-Play

You can only activate this card when an Alien-Type monster you control is targeted by an attack. Select 1 Alien-Type monster on your side of the field. The selected monster is now the attack target. The selected monster also increases its ATK and DEF by the original attack targets ATK and DEF. If the selcted monster destroys the opponent's attacking monster, draw 1 card.

 

Foresaken

Spell card

Select 1 Alien-Type monster in your Hand and Special Summon it on your opponent's side of the field. As long as the selected monster remains face-up on the field increase your Life Points by half its ATK during your opponents Standby Phase.

 

Leap Of Faith

Spell card/Quick-Play

This card can only be activated when an Alien-Type monster is directly attacking a player's Life Points. Flip a coin and call it. If called correctly the attacking monster is immune to other card effects and the ATK points of that monster are doubled. If called incorrectly the attacking monster is sent to the Graveyard during the End Phase and the ATK points are set to 0 for the remainder of the turn.

 

Silent Striker

Spell card/Continuous

During your End Phase inflict 300 points of damage to your opponents Life Points for each Alien-Type Monster on your side of the field that did not attack this turn.

 

 

I'll add more later if anyone wants me to.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...