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You should take a look at this


ChaosIncarn

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[align=center]I'm not too sure if this would really count as realistic...but the effects are what I think would be legit and playable. However, there has never been a card like this before. Not that I've seen. So, whether or not it belongs in this section is debatable. Rates and criti! Let's see what you guys think ^_^

 

HyperConductorHydra.png

 

Whole Card Lore

 

This card cannot be Summoned unless you play both parts of this card on the same turn. This card takes up 2 monster card zones. This card’s attribute is also treated as WATER. This card can attack twice during your Battle Phase. As long as you control a WATER monster, this card cannot be destroyed by Spell cards. When this monster would be destroyed by battle, select and activate one of the following effects.

 

Left Card Lore

 

• Send the other half of this card to the Graveyard. This card is treated as a “Hydra Head Token” (Reptile-Type/LIGHT/Level 7/ATK 2800/DEF 1800). This token inflicts Piercing damage.

 

Right Card Lore

 

•Send the other half of this card to the Gravetard and end the current Battle Phase. This card is treated as a “Hydra Head Token” (Reptile-Type/WATER/Level 7/ATK 1800/DEF 2800). During your Main Phase 1, if this card is being treated as a token, you can return the other half of this card to your side of the field. This is considered Special Summoning “Hyper Conductor Hydra”.

 

Image creds to Jazin[/align]

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