Legend Zero Posted April 9, 2010 Report Share Posted April 9, 2010 Monsters (22): Assault Beast x2Bone Crusher x2Dark Armed DragonDoomkaiser Dragon/Assault Mode x2Kasha x2Goblin Zombie x2Il BludMezuki x1Plaguespreader ZombiePyramid Turtle x3Red-Eyes Zombie DragonSpirit ReaperZombie Master x3 Spells (11): Allure of Darkness x1Assault Teleport x2Book of Life x2Brain ControlTerraforming x2Zombie World x3 Traps (7): Assault Mode Activate x2Bottomless Trap Hole x2Call of the HauntedTorrential TributeMirror Force Extra: Black Rose Dragon Doomkaiser Dragon x3Goyo GuardianRed Dragon Archfiend x2Revived King Ha Des x2Stardust Dragon x2Thought Ruler Archfiend x2 Link to comment Share on other sites More sharing options...
Nutcracker Posted April 9, 2010 Report Share Posted April 9, 2010 First things first Mezuki is limited Link to comment Share on other sites More sharing options...
Legend Zero Posted April 9, 2010 Author Report Share Posted April 9, 2010 Fail. =P -1 Mezuki+1 Mirror Force Link to comment Share on other sites More sharing options...
e.x.l.t. Posted April 10, 2010 Report Share Posted April 10, 2010 -1 Terraforming+1 MST-1 Z Master+1 Heavy Storm Link to comment Share on other sites More sharing options...
Master Hyperion Posted April 10, 2010 Report Share Posted April 10, 2010 ur doin it wrong -2 Bone Crusher-2 Kasha-1 Il Blud-1 Red-Eyes Zombie Dragon-1 Zombie Master-1 Spirit Reaper-2 Assault Teleport-2 Terraforming-3 Zombie World +1 Doomkaiser Dragon/Assault Mode+1 Tragoedia+2 Mystic Tomato+1 Blackwing - Gale the Whirlwind+2 Krebons+2 Trade-In+1 Heavy Storm+1 Mystical Space Typhoon+1 Lightning Vortex+1 Emergency Teleport+1 Solemn Judgment+1 Assault Mode Activate/Burial from a Diffirent Dimension -1 Doomkaiser Dragon-2 Red Dragon Archfiend-1 Thought Ruler Archfiend +1 Colossal Fighter+1 Blackwing Armor Master+1 X-Saber Urbellum+1 Brionac, Dragon of the Ice Barrier+1 Gaia Knight, the Force of Earth+1 Ally of Justice Catastor And in case you ask, yes, Assault Teleport is terrible in this because it reloads your deck with a monster that can easily be drawn again and is useless in hand, since Zombies quickly thin their deck, and able to draw into your Doomkaiser/Assault being stupidly high as well (hence the 3rd Doomkaiser/Assault). And Trade-In makes Doomkaiser/Assault an atleast reliable draw engine. Link to comment Share on other sites More sharing options...
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