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The Graveyard; Skill drain's least favorite place.


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Here is a deck that I am working on, and it's probably somewhat cookie cutter, but it's a basic Inca Skill Drain. If you don't know how it works, it uses skill drain to devastate the opponent's monsters while leaving yours perfectly intact because inca effects all activate in the graveyard, save for apocatequil. This makes it VERY easy to maintain field presence once Inti and Quilla are out along with IIW, giving an infinite 2 monsters both with decent attack.

 

Monsters:

Supay - 3

Fire Ant Ascator - 3

Oracle of the Sun - 3

The Tricky - 3

Cyber Dragon - 2

Giant Rat - 2

Apocatequil - 2

 

Spells:

One for One - 1

Temple of the Sun - 3

Heavy - 1

MST - 1

Ribbon of Rebirth - 2

Lightning Vortex - 2

 

Traps:

Descending Lost Star - 2

Call of the Haunted - 1

Imperial Iron Wall - 3

Skill Drain - 2

Call of the Reaper - 2

Wicked Rebirth - 2

Torrential Tribute - 1

 

Extra:

Sun Dragon Inti - 3

Moon Dragon Quilla - 3

Stardust Dragon - 2

Goyo Guardian - 1

Brionac - 1

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  • 3 months later...

Ok, from one Inca user to another. Lose the temple of the suns and the ribbons of rebirth. Equip cards and generally weak, and temple of the sun slots can be better used.

 

call of the reaper, giant rat, and the tricky are questionable. I don't like the tricky because you sacrifice hand, giant rat gets in the way of cyber dragon and oracle of the sun, and call of the reaper feels too conditional. Keep them if they work for you, but I'd suggest against it.

 

Descending lost star and wicked rebirth would better be replaced by limit reverse. it targets supay, fire ant, and oracle. and it will fire supay's and oracle's effect when they shift to defense.

 

Not quite sure what to add in (working on that problem myself).

 

Hope this helps.

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