Xtasy Posted April 12, 2010 Report Share Posted April 12, 2010 [align=center]That's what I'm going to call it, at least. It's the old Battle Fader/Cyber Valley/Dimensional Alchemist combo, but with a catch: Cyber Eltanin. I have no idea why it's so underplayed. Either that or I'm missing out. I'll explain below the decklist. (Monsters: 22)3 Cyber Eltanin3 Dimensional Alchemist3 Battle Fader3 Cyber Valley3 Caius the Shadow Monarch2 Cyber Dragon1 Chaos Sorcerer1 Necroface1 Gorz the Emissary of Darkness1 Plaguespreader Zombie1 Sangan (Spells: 12)3 Light of Redemption2 Gold Sarcophagus2 Book of Moon1 Allure of Darkness1 Brain Control1 Heavy Storm1 Mind Control1 Mystical Space Typhoon (Traps: 6)2 Bottomless Trap Hole1 Call of the Haunted1 Mirror Force1 Return from the Different Dimension1 Torrential Tribute[/align] [align=center]The First Engine: Dimensional Alchemist/Cyber Valley/Battle FaderMost people know this. It was because of this engine that enabled Henry Su to top SJC. Many are using this engine now. The basis is abusing Cyber Valley and Battle Fader while recycling said cards with Dimensional Alchemist.[/align] [align=center]The Second Engine: Elt-Control-DeleteFirst off, let me touch this up with a recap:Cyber Eltanin**********LIGHTMachineATK: ?/DEF: ?This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all LIGHT Machine-Type monsters you control and that are in your Graveyard. This card's ATK and DEF become equal to the number of monsters removed from play when it was Special Summoned x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.[/align][align=center]Now, this engine consists of: 3x Cyber Eltanin3x Dimensional Alchemist3x Light of Redemption The basis of this engine is basically Eltanin spam. It's quite easy, actually. It's also very abusive. Cyber Eltanin itself is a LIGHT Machine, so it can be used for another Eltanin. With this engine, you basically have 9 face-up field clears. Not only does it control the field, but Eltanin can also be coupled with Caius or Cyber Valley to produce an even more dramatic effect. Many of you may be wondering: How do you set it up? If you don't have a LIGHT Machine monster up for fodder, you're screwed. That's true, but then again, I have 3 Cyber Valleys and 2 Cyber Dragons. I can take those off the field for Eltanin. It really isn't a problem. Another quick mention is that Light of Redemption can fetch Cyber Valley as well. What also makes Eltanin notable is the fact that its effect sends rather than destroys. This means Stardust Dragon, My Body as a Shield, and Starlight Road have nothing on this card.[/align] [align=center]The Decided Combination: RemovalToolboxBoth of the engines abuse Dimensional Alchemist. Both engines abuse Cyber Valley. Both engines abuse Caius. Why not fuse them? The result is this monstrosity. This is a toolbox, after all. You have Cyber Valley for draw power, Battle Fader for Life Point control, and Caius and Eltanin for field control. Seems right to me.[/align] [align=center]General StrategiesCyber Eltanin - Use this to take down whole fields, plausible Synchro/Tribute feed, potential game winners, Stardust, and Colossal. As a result of its Special Summon, this can be combo'd with Caius and Cyber Valley. Generally, though, you want to conserve, so this is second-priority.Dimensional Alchemist - I generally don't use its first effect unless it's in my starting hand and I don't get a Cyber Valley. I use it as a RFG floater, mainly. Do keep in mind that Eltanin does not activate Alchemist's second effect.Cyber Valley - ALWAYS summon this if cards like Wanghu and Imperial Iron Wall aren't on the field. This is one of the main control cards, as it prevents attacks and makes your opponent waste their efforts to remove it from the field. You can then use it to draw cards or use it as Synchro/Tribute fodder when it seems necessary.Cyber Dragon - Use this as Eltanin feed if you have none in your Graveyard. Use it as Caius/Cyber Valley food. Use it as a Bottomless Trap Hole lure. Use it as a beat.Chaos Sorcerer - Use this to remove LIGHT monsters which can then be fetched by Light of Redemption or Dimensional Alchemist. You can also recycle DARK monsters with Dimensional Alchemist.Necroface - Its removal effect is LOWEST PRIORITY. Necroface's main part in this deck is to recycle the RFG. DO NOT ABUSE ITS REMOVAL EFFECT. Only use it once in a while in hopes of removing key cards.Plaguespreader Zombie - Synchro/Caius/Cyber Valley fodder.Sangan - Search out Battle Fader or Dimensional Alchemist. Laugh as your opponent throws mounds of swaer words at you. Light of Redemption - Use this to recycle Eltanin and Cyber Valley.Gold Sarcophagus - If you have no Eltanin in hand, search it out. If you do have Eltanin in hand, search out Heavy Storm. If you have an Eltanin in hand and Heavy Storm is/was already in your possession, search out whatever you like. Eltanin is preferrable, though.Book of Moon - Stop combos and lure Spell/Trap Removal. Yay.Allure of Darkness - Removing Necroface with this card is fun time for everyone. Try not to remove Battle Fader. Return from the Different Dimension - This is rarely a lifesaver. It's more of your opponent's lifetaker. Use it for massive draw power or Synchro/Caius fodder.[/align] [align=center]A Sample Hand And How To Play It Cyber Eltanin | Caius the Shadow Monarch | Heavy StormDimensional Alchemist | Gold Sarcophagus | Mystical Space Typhoon[/align] Beautiful starting hand. Since you have Eltanin in hand, you'd generally want to search Heavy Storm. You have that, though, alongside with Mystical Space Typhoon. You lack control cards, and you have Dimensional Alchemist on reserve, so let's search out a Battle Fader or Cyber Valley. Next, you'd want to play Dimensional Alchemist. Since you don't have much RFG presence, you'd use its first effect. In this example, the card removed was: Plaguespreader Zombie! Now you have a little bit more of trouble to give your opponent. Set your Mystical Space Typhoon as lure, and you're done. Link to comment Share on other sites More sharing options...
Xtasy Posted April 12, 2010 Author Report Share Posted April 12, 2010 Bump? o_O Link to comment Share on other sites More sharing options...
lord dmoc Posted April 12, 2010 Report Share Posted April 12, 2010 So the point of the deck is to be as much of an jabroni as possible, I will try this. Maybe Trago somewhere? Link to comment Share on other sites More sharing options...
Xtasy Posted April 12, 2010 Author Report Share Posted April 12, 2010 So the point of the deck is to be as much of an a****** as possible' date=' I will try this. Maybe Trago somewhere?[/quote'] Yeah, pretty much. You can try Trag, but I don't like it too much. Link to comment Share on other sites More sharing options...
lord dmoc Posted April 12, 2010 Report Share Posted April 12, 2010 So the point of the deck is to be as much of an a****** as possible' date=' I will try this. Maybe Trago somewhere?[/quote'] Yeah, pretty much. You can try Trag, but I don't like it too much. Trago is actualy more useful for his Steal and Copy ability than his ATK gain ability. Link to comment Share on other sites More sharing options...
jayjack Posted April 12, 2010 Report Share Posted April 12, 2010 Few Suggestions:Machine Duplication for cyber valley. Possibly add Proto Cyber Dragon and with Machine Dupe, can summon 2 Cyber Dragons from deck.Card Trooper to increase # of monsters in grave.Too bad it's limited =\Chimeratech Fortress Dragon,always good in any deck with cyber dragonD.D.R since deck focuses heavily on removing cards. It has smaller cost then RftDd and monsters actually stay. But RftDd is sorta better because of mega swarm. Link to comment Share on other sites More sharing options...
lord dmoc Posted April 12, 2010 Report Share Posted April 12, 2010 Few Suggestions:Machine Duplication for cyber valley. Possibly add Proto Cyber Dragon and with Machine Dupe' date=' can summon 2 Cyber Dragons from deck.Card Trooper to increase # of monsters in grave.Too bad it's limited =\Chimeratech Fortress Dragon,always good in any deck with cyber dragonD.D.R since deck focuses heavily on removing cards. It has smaller cost then RftDd and monsters actually stay. But RftDd is sorta better because of mega swarm.[/quote'] You can't Dupe a Proto, Except by Alchemy Cycle or something. RftDD is way better, It's cost is actualy easier to deal with than a -1. Link to comment Share on other sites More sharing options...
Xtasy Posted April 12, 2010 Author Report Share Posted April 12, 2010 So the point of the deck is to be as much of an a****** as possible' date=' I will try this. Maybe Trago somewhere?[/quote'] Yeah, pretty much. You can try Trag, but I don't like it too much. Trago is actualy more useful for his Steal and Copy ability than his ATK gain ability. Actually, yeah. Now that I think about it, Trag could be more beneficial. I'll try it out myself later. Few Suggestions:Machine Duplication for cyber valley. Possibly add Proto Cyber Dragon and with Machine Dupe' date=' can summon 2 Cyber Dragons from deck.Card Trooper to increase # of monsters in grave.Too bad it's limited =\Chimeratech Fortress Dragon,always good in any deck with cyber dragonD.D.R since deck focuses heavily on removing cards. It has smaller cost then RftDd and monsters actually stay. But RftDd is sorta better because of mega swarm.[/quote'] Cyber Valley is generally abused quite quickly, thus Machine Duplication isn't really a valid option. Proto also fails with Machine Duplication as it has 1400 ATK. Card Trooper is inconsistent. I have Chimeratech Fortress Dragon in my Extra Deck. Just haven't posted the darn thing on here. D.D.R. with 1 monster at a cost of a -1, or RtfDD with 5 monsters at the cost of half your LP? You decide. >.> Few Suggestions:Machine Duplication for cyber valley. Possibly add Proto Cyber Dragon and with Machine Dupe' date=' can summon 2 Cyber Dragons from deck.Card Trooper to increase # of monsters in grave.Too bad it's limited =\Chimeratech Fortress Dragon,always good in any deck with cyber dragonD.D.R since deck focuses heavily on removing cards. It has smaller cost then RftDd and monsters actually stay. But RftDd is sorta better because of mega swarm.[/quote'] You can't Dupe a Proto, Except by Alchemy Cycle or something. RftDD is way better, It's cost is actualy easier to deal with than a -1. Both of those are true. Link to comment Share on other sites More sharing options...
jayjack Posted April 12, 2010 Report Share Posted April 12, 2010 Few Suggestions:Machine Duplication for cyber valley. Possibly add Proto Cyber Dragon and with Machine Dupe' date=' can summon 2 Cyber Dragons from deck.Card Trooper to increase # of monsters in grave.Too bad it's limited =\Chimeratech Fortress Dragon,always good in any deck with cyber dragonD.D.R since deck focuses heavily on removing cards. It has smaller cost then RftDd and monsters actually stay. But RftDd is sorta better because of mega swarm.[/quote'] You can't Dupe a Proto, Except by Alchemy Cycle or something. RftDD is way better, It's cost is actualy easier to deal with than a -1. Or ya forgot Proto has 1k atk xDI guess Inferno Reckless Summon could work. Link to comment Share on other sites More sharing options...
Xtasy Posted April 13, 2010 Author Report Share Posted April 13, 2010 Inferno Reckless Summon is bad in this deck, as it is in most. :/ Link to comment Share on other sites More sharing options...
Akira Posted April 13, 2010 Report Share Posted April 13, 2010 This deck looks really well thought out and intuitive, and I'm especially impressed with the level of detail you went into explaining it. I'd love to try this myself at some point! Link to comment Share on other sites More sharing options...
Xtasy Posted April 13, 2010 Author Report Share Posted April 13, 2010 This deck looks really well thought out and intuitive' date=' and I'm especially impressed with the level of detail you went into explaining it. I'd love to try this myself at some point![/quote'] FFFFFUUUUUUUUUUUUUUUUUUUUUU VENDETTAGUY. Yeah, thanks. Go ahead and try it. Honestly, testing hasn't been conducted a lot, so I'm not sure of the results, myself. Though testing against rogue decks, however, the deck seems to run very smoothly. Link to comment Share on other sites More sharing options...
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