Father Wolf Posted April 12, 2010 Report Share Posted April 12, 2010 [align=center][spoiler=Monsters] While this card is in your hand or Graveyard it is also treated as a DARK monster. If this card is removed from play, Special Summon it during your Standby Phase. When this card is Special Summon it gains 200 ATK for every Insect-Type monster in your Graveyard. While this card is in your hand or Graveyard it is also treated as a DARK monster. If this card is removed from play, Special Summon it during your Standby Phase. When this card destroys a monster by battle, Special Summon 1 Insect-Type Tuner monster from your Deck. While this card is in your hand or Graveyard it is also treated as a DARK monster. If this card is removed from play, Special Summon it during your Standby Phase. Once per turn, you can Special Summon 1 Level 2 or lower monster from your opponent's Graveyard. That monster's effect(s) is negated. While this card is in your hand or Graveyard it is also treated as a DARK monster. If this card is removed from play, Special Summon it during your Standby Phase. If this card is the only card Special Summon during your Standby Phase, draw 2 cards during the beginning of your Main Phase 1. While this card is in your hand or Graveyard it is also treated as a DARK monster. If this card is removed from play, Special Summon it during your Standby Phase. During your opponents Standby Phase, you can remove from play 1 Insect-Type monster from your Graveyard to destroy 1 face-up monster your opponent controls with 2100 or higher ATK. While this card is in your hand or Graveyard it is also treated as a DARK monster. If this card is removed from play, Special Summon it during your Standby Phase. When this card is Special Summon, your opponent cannot activate card effects until your next Standby Phase. While this card is in your hand or Graveyard it is also treated as a DARK monster. If this card is removed from play, Special Summon it during your Standby Phase. When this card is Special Summon, remove from play up to 5 DARK Insect-Type monsters from your Graveyard except for "Dark Land Doom Beetle". [spoiler=Synchro] 1 Insect-Type Tuner + 1 or more Insect-Type non-Tuner monstersThis card is also treated as a DARK monster. If this card is removed from play, Special Summon it during your Standby Phase. Once per turn, you can remove from play 1 DARK Insect-Type to destroy 1 Level 5 or lower monster or 1 Set card on the field. 1 Insect-Type Tuner + 1 or more Insect-Type non-Tuner monstersThis card is also treated as a DARK monster. If this card is removed from play, Special Summon it during your Standby Phase. When this card is Special Summoned, remove from play 1 DARK Insect-Type monster in your Graveyard and destroy all Set cards on the field. 1 Insect-Type Tuner + 1 or more Insect-Type non-Tuner monstersThis card is also treated as a DARK monster. If this card is removed from play, Special Summon it during your Standby Phase. Once per turn, while you control a Field Spell card, you can remove from play any number of DARK Insect-Type monsters. For every card removed from play by this effect return the same number of cards in your opponent's Graveyard to the Deck. 1 Insect-Type Tuner + 1 or more Insect-Type non-Tuner monstersThis card is also treated as a DARK monster. If this card is removed from play, Special Summon it during your Standby Phase. Once per turn you can place this card in your Field Spell Zone as a Field Spell or Special Summon it from your Field Spell Zone. Once per turn while this card is treated as a Field Spell, activate one of the fallowing effects:- Remove from play 1 DARK Insect-Type monster from your Graveyard, draw 1 card.- Remove from play 1 DARK Insect-Type monster from your Graveyard, destroy 1 card on the field. [spoiler=Spells] Remove from play 2 DARK Insect-Type monsters from your hand and 1 DARK Insect-Type monster from your Graveyard. Draw 3 cards. Reveal 1 "Darkness Environmental Holder" in your Extra Deck and remove from play up to 5 DARK Insect-Type monsters from your hand or Graveyard.[/align] Link to comment Share on other sites More sharing options...
Mantisque Posted May 16, 2010 Report Share Posted May 16, 2010 Wow...just wow. Oh how I wish these were actual cards in the TCG/OCG. For once Insects would have a really good standing chance against Meta Decks and Tier 1 decks. The support for each other is amazing. Plus, your opponent will be afraid to remove from play things in your grave. These would go amazingly well with Doom Dozer and Aztekipede the Worm Warrior. As well as Magical Merchant, to add special summon fodder. Darkness Environmental Holder's effect is intriguing. Never have I seen an effect like that before. The art is epic, where did you get them? 9/10 - reason being is that a few of these are a bit over powered. Link to comment Share on other sites More sharing options...
FSBolthof Posted May 16, 2010 Report Share Posted May 16, 2010 I love these cards, just some things.With all the suport these cards have, it is kinda OPed, it is way to easy to Special Summon them.In your text the second time you say Special Summon, it should be Special Summoned.I would ad 1 more Tuner.I would say the Ancient Ant is actually an Ancient Spider.Deamon Ant has a bit to high ATK.Very Nice pictures and a great idea. 7,5/10, if you fix these things you will get a 10/10 Link to comment Share on other sites More sharing options...
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