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A trap card that is treated as a UNION monster =]


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After activation, Special Summon this card in Defense Position; it is treated as a Union Monster Card (Spellcaster-Type/LIGHT/Level 8/ATK 1000/DEF 1000). Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack or Defense Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When this card is Special Summoned, you can destroy 1 Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)(This card is also still treated as a Trap Card.)

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Unique though the when its special summon effect seems alitte broken in a way because there are few good ways to abuse that with union cards. though if i remember correctly i think trap monsters also block off 1 zone until they are destroyed.

 

but the overall effect is nice picture is pretty cool

 

9/10

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it is slightly but not by much the OP'd part i was talking about it just every time it is Special Summon and make a S/T go boom and if you add in some of the union cards that can separate/combine unions with other monsters you can blow up more than 1 zone in a turn. but other than that i say its balanced out

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