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Green Lanten Cards ( Blackest Night Anyone?) 2 cards added


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After Reading Blackest Night, I felt inspired.

 

[spoiler=Green Lantern]

 

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[spoiler=Lore]

When this Spell Card is equipped to a Monster Card, no other Equip Spell Card can be equipped. Double the Atk of the equipped monster. and decrease the Def to 0. At the end of the Attack Phase, switch the equipped monster into Defence Position unless you pay 500 Life Points.

 

 

 

 

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[spoiler=Lore]

When this Spell Card is equipped to a Monster Card, no other Equip Spell Card can be equipped. If the equipped monster is the only monster on you side of the field, look through you and your opponent's Graveyard and Special Summon 1 monster to your side of the field in face-up Attack Position. When this card is removed from the field or you summon another monster from your Deck or hand, all monsters that belong to your opponent on your side of the field are destroyed. You lose life equal to the combined number of stars of the destroyed monsters x 100.

 

 

 

 

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[spoiler=Lore]

When this Spell Card is equipped to a Monster Card, no other Equip Spell Card can be equipped. During your opponent's Attack Phase, the equipped monster cannot be attacked and your opponent gains 500 Life Points. During your Attack Phase, you can pay 500 Life Pionts to have the equipped monster attack directly.

 

 

 

 

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[spoiler=Lore]

When this Spell Card is equipped to a Monster Card, no other Equip Spell Card can be equipped. Once per turn, you can discard 1 card negate the effect of 1 Spell, Trap, or Monster Card and destroy it.

 

 

 

 

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[spoiler=Lore]

When this Spell Card is equipped to a Monster Card, no other Equip Spell Card can be equipped. The equipped monster cannot attack unless you have less Life Points than your opponent. If the equipped monster would be destroyed by battle, look in your deck for 1 Level 4 or lower monster and Special Summon the card to the field in face-up Defence Position.

 

 

 

 

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[spoiler=Lore]

When this Spell Card is equipped to a Monster Card, no other Equip Spell Card can be equipped. Once per turn, during your Standby Phase, you can halve the Atk of the equipped monster until after the Attack Phase. You gain Life Points equal to the Atk of the equipped monster.

 

 

 

 

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[spoiler=Lore]

When this Spell Card is equipped to a Monster Card, no other Equip Spell Card can be equipped. If a monster on your side of the field is targeted by a card, you can discard 1 card to switch the target to the equipped monster, If the equipped monster is destroyed due to this effect, Special Summon the equipped monster to the field in face-up Attack Position.

 

 

 

 

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[spoiler=Lore]

This card is to Ritual Summon "Lantern Warrior". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.

 

 

 

 

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[spoiler=Lore]

This card can only be Ritual Summoned with the Ritual Spell Card, "United We Shall Not Fail". Once per turn, during your Standby Phase, you may look through your Deck, hand, and Graveyard for 1 "Lantern Corps" card and equip it to this card.

 

 

 

 

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[spoiler=Lore]

When this Spell Card is equipped to a Monster Card, no other Equip Spell Card can be equipped. When this card is equipped, remove all other Monster Cards on your side of the field. You cannot Normal Summon, Set, or Special Summon from your hand or Deck monsters while this card is on the field. Once per turn, during your Standby Phase, you can pay 500 Life Points to Special Summon 1 monster from your Graveyard.

 

 

 

 

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[spoiler=Lore]

When this Spell Card is equipped to a Monster Card, no other Equip Spell Card can be equipped. Once per turn, if your opponent destroys the 1 of your monsters, you can pay 800 Life Points to Special Summon the destroyed monster in face-up Attack Position. The equipped monster cannot be destroyed by battle.

 

 

 

 

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[spoiler=Lore]

Activate the following effect only when "Lantern Corps - Will" is equipped to this card:

This card gains Atk and Def equal to the number of all of your monsters x 300 on the field and this card cannot be destroyed by battle.

 

 

 

 

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[spoiler=Lore]

Activate the following effect only when "Lantern Corps - Death" is equipped to this card:

Pay 500 Life points to gain control of 1 of your opponent's monsters. When this card leaves play, return control of your opponent to him/her.

 

 

 

 

 

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[spoiler=Lore]

Activate the following effect only when "Lantern Corps - Fear" is equipped to this card:

When your opponent summons a monster to his/her side of the field, your opponent must sacrifice 500 Life Points or remove it from play.

 

 

 

 

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[spoiler=Lore]

1 Tuner + "Thaal Sinestro - Yellow Lantern" + 1 or more Non-Tuner monsters.

When this card is Synchro Summoned, look through your Deck, hand, and Graveyard for 1 "Lantern Corps - Life" and equip it to this card. Activate the following effect only when "Lantern Corps - Life" is equipped to this card:

-This card cannot be destroyed by battle and is not effected by Spell, Trap, or Monster Card effect. When this card is unequipped from "Lantern Corps - Life", send this card to the Graveyard.

 

 

 

 

 

 

more will be added.

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