HakuroDK Posted April 15, 2010 Report Share Posted April 15, 2010 This deck is, obviously, based around Prime Material Dragon and Prime Material Falcon. Thought I'd see if I could make it into a more viable decktype. Firstly, in case some of you do not know, here are the canon Prime Material cards, Dragon and Falcon. The following are ACTUAL CARDS. I do not claim any credit whatsoever in creating them: Prime Material DragonAttribute: LightType: Dragon/EffectLevel:6Atk: 2400Def: 2000Any effect that would inflict damage to a player instead increases their Life Points by the same amount. When a card's effect to destroy a monster(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. Prime Material FalconAttribute: WindType: Winged Beast/EffectLevel:5Atk: 2200Def: 800When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. --- ...and now onto the custom cards! Prime Material MagicianAttribute: DARKType: Spellcaster/EffectLevel: 7Atk: 2800Def: 2200When a Spell Card's effect to destroy a card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. When this effect is activated, this card gains 1 Spell Counter. You can remove 1 Spell Counter from this card to negate the effect of one Effect Monster on the field until the end of the turn. Prime Material KnightAttribute: EARTHType: Warrior/EffectLevel: 4ATK: 1800DEF: 1200When a Trap Card's effect to destroy a Monster Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. Prime Material HydraAttribute: WATERType: Sea Serpent/EffectLevel: 9ATK: 2900DEF: 2700This card can be Special Summoned by discarding this card from your hand to the graveyard by a "Prime Material" Monster by offering the same "Prime Material" Monster on the field as a tribute. When the a Spell, Trap, or Effect Monster's effect to destroy a card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. Prime Material SeraphAttribute: LIGHTType: Fairy/EffectLevel: 8ATK: 2800DEF: 2100When a Spell, Trap, or Effect Monster's effect to destroy a Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. When you activate this effect, you can add 1 Counter Trap Card from your graveyard to your hand. Prime Material ImpAttribute: DARKType: Fiend/Tuner/EffectLevel: 3ATK: 1100DEF: 700When a Spell Card's effect to destroy a Monster Card(s) on the field is activated, you can send 1 card from your hand to the graveyard to negate its activation and destroy the card. When you activate this effect, increase the level of this card by 1. Prime Material GeraniumAttribute: EARTHType: Plant/EffectLevel: 2ATK: 800DEF: 300When an Effect Monster Card's effect to destroy a Monster Card(s) on the field is activated, you can send 1 card from your hand to the graveyard to negate its activation and destroy the card. When you activate this effect, add 1 "Prime Material Petal Token" (Plant-Type/EARTH/Level 2/ATK 0/DEF 0) to your side of the field. These tokens cannot be attack, be the target of the effects of Effect Monster cards, or offered as a tribute, except in the Tribute Summon of a "Prime Material" monster. Prime Material HomonculusAttribute: ???Type: ???/Synchro/EffectLevel: 8ATK: ?DEF: ?1 "Prime Material" Tuner + 1 or more non-tuner "Prime Material" monsters.This card cannot be special summoned except by Synchro Summon. This card's original ATK and DEF is equal to the combined ATK and DEF of the Synchro Material Monsters used in this card's Synchro Summon. This card's Attribute is treated as DARK, EARTH, FIRE, LIGHT, WATER, and WIND. This card's Type is treated as Aqua, Beast, Beast-Warrior, Dinosaur, Dragon, Fairy, Fiend, Fish, Insect, Machine, Plant, Psychic, Pyro, Reptile, Rock, Sea Serpent, Spellcaster, Thunder, Warrior, Winged Beast, and Zombie. Whenever a "Prime Material" monster sends a Monster Card from your hand to the Graveyard, you can remove the sent Monster Card from play to have this card gain original ATK and DEF equal to half of the removed card's ATK and DEF. -- Name: Prime Material BurstType: Normal SpellEffect: This card can only be activated when this card is sent from the hand to the Graveyard by the effect of a "Prime Material" monster. Apply the following effects depending on which kind of card was destroyed:Monster Card: Your opponent takes damage equal to the ATK of the destroyed monster.Spell Card: Activate the destroyed Spell Card's Effect as if it were this card's effect, ignoring the cost to activate it.Trap Card: Add 1 "Prime Material Burst" from your graveyard to your hand. Name: Prime Material FountainType: Continuous SpellEffect: This card can only be activated when this card is sent from the hand to the Graveyard by the effect of a "Prime Material" monster. The activation of this card cannot be negated. Every time a card is sent from the hand to the Graveyard by the effect of a "Prime Material" monster, add 1 card that was sent from the hand to the graveyard by the effect of a "Prime Material" monster, except for the card sent from the hand to the graveyard, to your deck. The deck is then shuffled. Name: Prime Material FlashType: Quick-Play SpellEffect: Activate this card when the effect of a "Prime Material" monster is activated. Until the end of the turn, you do not have to send cards from the hand to the graveyard to activate the effects of "Prime Material" monsters. Name: Prime Material WorldType: Field SpellEffect: This card cannot be activated except by sending it from your hand to the graveyard by the effect of a "Prime Material" monster. All "Prime Material" monsters gain 300 ATK. Every time you send cards from your hand to the graveyard, your opponent must send the same number of cards from their hand to the graveyard. --- Name: Prime Material ArmorType: Normal TrapEffect: When your opponent declares an attack, if you have a face-up "Prime Material" monster on your side of the field, send one card from your hand to the graveyard to send all face-up monsters on your opponent's side of the field to the graveyard. Name: Prime Material PacifismType: Continuous TrapEffect: Activate only when you activate the effect of a "Prime Material" monster. Cards that would be destroyed by the effects of "Prime Material" monsters are instead sent to the graveyard. Name: Prime Material WaveType: Counter TrapEffect: When you have a face-up "Prime Material" monster on your side of the field, send one card from your hand to the Graveyard to negate the activation or a Spell, Trap, or Monster Card's effect that does not destroy a card(s) on your side of the field and destroy it. Name: Prime Material FakeType: Counter TrapEffect: When a card(s) on your side of the field would be destroyed by the effect of a card controlled by your opponent, you can activate this card. Negate the effect and destroy the card. Then, draw 2 cards. At the end of the current phase, remove all cards drawn by this card's effect from play. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.