Duane Johnson Posted April 15, 2010 Report Share Posted April 15, 2010 Link to comment Share on other sites More sharing options...
silentsolo06 Posted April 15, 2010 Report Share Posted April 15, 2010 There are a few problems with this set. For one, it's incomplete. When your cards mention other cards that don't yet exist, like "Yin Dragon", users here prefer that you make and provide those cards in the post, so that we can understand your ideas as a whole. Now, as for the cards you do have: HKD Mech #1: This card already has high ATK and DEF, so its effect makes it Op'd, especially considering that any machine monster could be removed, removing something like Cyber End Dragon could push it to 7000 ATK. Also, as mentioned before, you should post "Metallic Dragon" with this set. DotS: This card's effects are very OP'd. The first effect makes it way too easy to summon a massive beat-stick for too little a cost. I would either add a specification (discard 1 Level 6 or higher WIND Monster...) or seriously lower its ATK and DEF. The second effect is a confusingly worded; by "once" do you mean once per turn, or just once in the whole game? Either way, with such high ATK and DEF, making it unaffected by Spells and Traps makes it almost indestructible. I would make it so that effect could only be used once (alla "Suijin", Kazejin", and "Sanga of the Thunder". DSD: this card has a lot of the same problems as DotS. The effect alone is bit boring, but you can keep it if you add some sort of cost, or dramatically lower the ATK and Level. Also, if you want the card to be both Dragon and Sea Serpent, choose one, and then add the effect "This card is also treated as a (the other one). Great picture though. Forced Combat: The picture here is too pixelated, you should find another one. The idea behind the card is pretty interesting, but there are a lot of OCG errors. Check the OCG section to clean that up, and this would be a good card. Yang D: This is probably your most balanced card. However, "Spirit" is a type of card that returns to the hand at the end of each turn, so either you should add that text to the card, or remove the "Spirit" type. Also, I think the effect would better posted on "Yin-Yang Dragon" (alla "Gate Guardian"), and that Yin Dragon and Yang Dragon should have their own effects. I do love that ATK and DEF end if 50; there aren't enough of those. UW D: Here you also have the "Spirit" problem, and a Spirit-Sychro would be kind of weird: the card would return to your hand, and you would have to get the tuner back to re-summon it. Which is another problem, in that you didn't post any Tuners required to summon this Synchro. The text is more fitting for a vanilla, which you could make this card. Also, I would lower the Level to 8; even with its high ATK and DEF, it doesn't have enough power to make it Level 9. I won't vote in the poll, because these cards need a little more polish before they can be assessed fairly. Hope all this helps. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.