TitanKing Posted April 16, 2010 Report Share Posted April 16, 2010 [align=center][spoiler=Monster][spoiler=En-001]When this card is Summoned while you control a Face-up "Gearfried the Iron Knight" you can add 1 level 4 or lower monster from your Graveyard to your hand. If this card is removed from the field by the effect of a spell card you can special summon 1 "Gearfried the Iron Knight" from your Dand, Deck, or Graveyard. [spoiler=En-002]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Gearfried the Iron Knight " on your side of the field from play. When this card is Summoned you can add 1 level 4 or lower monster in your Graveyard to your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [spoiler=En-003]when this card is summoned you can add 1 "Gearfried the iron knight" from your deck to your hand. If this card is in Attack Position at the beginning of your Battle Phase, first, you can attack all monsters on your opponent's side of the field once each with this card. If this card is removed from the field by a card effect you can return 1 removed from play monster and add it to your hand. [spoiler=En-004]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Gearfried the Iron Knight" with an F-Counter on it and "Crimson Iron Flyer" on your side of the field from play. When this card is summoned your opponent picks up the top 3 cards in your deck. If any cards can be normal summoned you can special summon them the other other cards are sent to your Graveyard. If "Gearfried The Iron Knight" is summon by this cards effect this card cannot be destroyed by card effects. [spoiler=En-005]If you control a face-up "Gearfried the iron knight" you can special summon this card from your graveyard. Once per turn, you can select 1 monster you control the selected monster cannot be destroyed by battle. If you use this cards effect this card cannot attack this turn. [spoiler=En-006]If you control a Face-up "Gearfried the Iron Knight" and you summon this card this card you can add 1 equip card from your Deck or Graveyard to your Hand. During the turn that this card is selected as an attack target you can select 1 monster you control and change the target to that card. [spoiler=En-007]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Gearfried the Iron Knight" with an A-Counter on it and "Iron Mountain Spirit " on your side of the field from play. When this card is summoned you can remove from play 1 equip card you control to special summon 1 removed from play monster. When this card attacks a face-down monster your opponent controls destroy it without applying damage calculation. If the card destroyed by this cards effect if an Effect monster you can destroy 1 face-down spell or Trap your opponent controls. [spoiler=En-008] [spoiler=En-009]If you control a face-up "Gearfried the Iron knight" and you summon this card it is removed from play. During the turn that "Gearfried the Iron knight" is removed from your side of the field special summon this card. When this card is special summoned by its effect you can add 1 level 4 or lower monster in your Graveyard to your Hand. [spoiler=Spell][spoiler=En-001]This card can only be activated by discard 1 card from your hand and selecting 1 Face up "Gearfried the Iron Knight" you control. After this card is activated place 1 F-counter, 1 W-counter, 1 D-counter, 1 S-counter, and 1 A-counter on this card. Once per turn, you can place 1 counter on 1 "Gearfried the Iron Knight". During the turn that all counters are removed from this card you can discard 3 cards from your hand to Special summon 1 "Gearfried true iron knight" from your Hand, Deck, or Graveyard. [spoiler=En-002]This card can only be equipped to a "gearfried" monster you control. The equipped monster gains 300 ATK and DEF. The monster equipped with this card can attack twice during the same Battle Phase. During your end phases discard 1 card from your hand if not destroy this card. As long as this card remains in your graveyard a "Gearfried" monster you control loses 100 atk during your end phase. [spoiler=En-003]This card is treated as an equip card when it is in your Deck or Graveyard. As long as this card remains face-up on your side of the field when a "gearfried" monster you control is removed from the field place 2 Rage counter on this card. During you end phases you can remove rage counters from this card to activate 1 of the following effects.2- Specail summon 1 level 4 or lower "Gearfried" monster from your hand. 4- add 1 spell or trap card from your Graveyard to your hand.6- Return up to 3 cards from your Graveyard to your hand.8- Destroy 2 cards your opponent controls 10- Destroy all card your opponent controls. [spoiler=En-004]This card can only be equipped to a "gearfried" monster you control. The equipped monster gains 300 ATK and DEF. If it would be destroyed, destroy this card instead. When this card is removed from the field due to the equipped monster being destroyed by battle. This cards is then treated a monster (Beast-Type/DARK/Level 6/ATK 2300/DEF 1900) and summon to your side of the field. [spoiler=Trap][spoiler=En-001]Activate when a "Gearfried" monster you control is attacked negate the attack and special summon 1 Iron flame token (Warrior-Type/DARK/Level 4/ATK 1300/DEF 1000) to your side of the field. After this cards effect resolves you can remove this card from play to special summon 1 Spirit Gearfried token (Warrior-Type/DARK/Level 4/ATK 1800/DEF 1000). The tokens name is treated as "Gearfried the Iron Knight". [spoiler=En-002]Activate when you a face-up "Gearfried the Iron Knight" you control attacks or is attacked. Return the 1 face-up "Gearfried the Iron Knight" to your hand and special summon 2 level 4 or lower "Gearfried" monsters from your hand the summoned monster attack is increased by 200. During your end phases remove the summoned monster from play. When a "Gearfried" monster you control is attack you can remove this card from play to negate the attack. [/align] Link to comment Share on other sites More sharing options...
PeterClarke Posted April 16, 2010 Report Share Posted April 16, 2010 WOAH well done great effort9.91/10 Link to comment Share on other sites More sharing options...
Barian Warlord Posted April 16, 2010 Report Share Posted April 16, 2010 huh...sorry I've been up since 5 pm yesterday and were i am its 1:25pm, but i digress love the cards but you might want to just make it Geafried instead of the whole iron knight or you'll find a deck that have a bunch of good cards that choke each other by eating up all your Geafried the iron knight's then you can't use any more cards I just want to know if I'm wrong about this I'm really sleepy. Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 16, 2010 Report Share Posted April 16, 2010 Very Epic :O i love them i can only see some few OCG but it's only Caps But i agree with Trimage (For the Most Part) you should enable it to be just a "Gearfreed" monster. 9/10 Link to comment Share on other sites More sharing options...
Havok_SCO Posted April 16, 2010 Report Share Posted April 16, 2010 small error on your first card. You said Dand instead of Hand. Small typo, it could happen to anyone. Love the idea for the cards. Link to comment Share on other sites More sharing options...
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