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Community Custom YVD Project <Planning Thread>


-Griffin

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This has been done time and again in Written Cards, but failed for these reasons:

 

Lack of structure - some versions have been far too relaxed with rules and accepting, meaning that no-one knows what's going on and no-one can be bothered. More later on how I intend to fix this.

 

Lack of balance - sometimes, unbalanced cards are accepted so no-one will play. This shouldn't be a problem this time, though.

 

Lack of staff - often, whoever runs a CCG(Custom Card Game) will have to leave at some point. When this happens, stuff simply collapse. I intend to make fully clear exactly what should be happening and who has power.

 

Lack of dueling - the most common problem. The people involved simply never duel, and only want to submit cards. Fixing this has been my main aim, and hopefully the plan will work.

 

Lack of members - previous incarnations have been based in the much smaller Written Cards. That simply didn't have enough members for a bigger project.

 

The largest problem, lack of dueling, was my focus when thinking about a new CCG. The last time I tried, I refused to accept new sets until I felt the previous ones had been tested enough, but people were impatient and left. This time, I've decided to introduce a "card point" system. To submit a card, you need to 'spent' 2 card points, and get them back if it's rejected. You get 1 card point for each duel you can confirm you've had (both members must PM me confirming it). These will be counted in the first post of the thread for the CCG. You can also get card points by going through things and making sure they have YVD-compatible pictures, by submitting more detailed duel results which show which cards might be unbalanced, or anything else considerably helpful.

 

The reason for this thread is to discuss how you feel the CCG should be run and to offer your services if you believe you would be helpful as a judge on cards, or simply an organizer of the overall project. Please contribute all ideas you can.

 

 

Team:

Staff Leader: -Griffin

Other Leaders: HP Doom, Seattleite

Other Leaders/Helpers: Leo, Chaos Flame, Klavier Gavin, JoshIcy

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Exactly, which is why each player needs to duel 2 times for each card they submit =/ At least then they might get to see how duels are actually played. It doesn't just get the fun of playing, it ups card quality by teaching them how a serious duel functions, that isn't between mydec.deks

 

 

Think this one has more of a chance? Want to help run the thing? You're one of the people I trust to know things.

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Exactly' date=' which is why each player needs to duel 2 times for each card they submit =/ At least then they might get to see how duels are actually played. It doesn't just get the fun of playing, it ups card quality by teaching them how a serious duel functions, that isn't between mydec.deks

 

 

Think this one has more of a chance? Want to help run the thing? You're one of the people I trust to know things.

[/quote']

 

And why do you think people, especially the newer members will even pay attention to something they will likely not enjoy and/or understand?

I mean, the card point system you made clearly will be too much for people to keep doing, and only the people who are actually as good as you will stay, and it will still give you a handfull of members.

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IMO = In my opinion

 

Exactly' date=' which is why each player needs to duel 2 times for each card they submit =/ At least then they might get to see how duels are actually played. It doesn't just get the fun of playing, it ups card quality by teaching them how a serious duel functions, that isn't between mydec.deks

 

 

Think this one has more of a chance? Want to help run the thing? You're one of the people I trust to know things.

[/quote']

 

And why do you think people, especially the newer members will even pay attention to something they will likely not enjoy and/or understand?

I mean, the card point system you made clearly will be too much for people to keep doing, and only the people who are actually as good as you will stay, and it will still give you a handfull of members.

 

No-where in the plan does it say that a significant amount of people are expected to be active in this - 10 active members would probably be plenty. Anyone who doesn't pay attention to the system doesn't get cards in and is just ignored. People who try, want to seriously enjoy using custom cards in duels and read the rules can have fun. Others can continue as normal.

 

It really isn't hard to do 2 duels. A duel is usually 10 turns, if that. Considering I used to easily duel 10 times a day on DMG - it isn't asking much to ask for 2 for a card which could make an entire Deck playable.

 

Hopefully things will work out okay like that, but if you have other ideas to help, do say ^.^

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Ok, now that we have another project I am back in the game again. I'm glad you decided to make another project as I was planning to start my own if your old one was discontinued. I have ideas about what would contribute to a more succesful project. I'm not criticizing anyone, but this is what i found that makes it fair and enjoyable for everyone:

 

* Make other judges. I think having one person be like god and decide what goes in and what doesn't turned people away from this project. That also goes for decisions on the project which should be left up to group vote.

* Accept now, test later. Testing should be the main system in deciding whats OP/UP. If a card will obviously be too OP and mess up the game, then we can reject it. If a card is UP, let it in anyway and test later, it won't hurt the game if no one uses it.

* Ask people to change their card instead of just flat-out rejecting it. Usually cards are just 1 change away from being balanced.

 

That's just for the game. But what i think is really important and what we haven't been doing is PM people. If we could have someone PM people about the current situation of the project (I'd be willing to do it), or just PM members that haven't been in the project lately.

 

Also, if we want to emphasize dueling, then we should also emphasize ranks, decks and tournaments. Like have a section where people talk about their ccg decks and fixes and stuff. Decks could also be voted "most creative" or just "most wins".

 

And do you think we could start a CCG wiki ? It's not necessary or anything, it would just be a good way to organize card archives.

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Ok' date=' now that we have another project I am back in the game again. I'm glad you decided to make another project as I was planning to start my own if your old one was discontinued. I have ideas about what would contribute to a more succesful project. I'm not criticizing anyone, but this is what i found that makes it fair and enjoyable for everyone:

 

* Make other judges. I think having one person be like god and decide what goes in and what doesn't turned people away from this project. That also goes for decisions on the project which should be left up to group vote.

 

[b']That's one of the main reasons for this thread. I'm asking people to say they want to help. Although all leaders being equal causes problems, so I'll be the 'leader of leaders', which pretty much just means I decide who the other leaders are. If someone better suited for that job shows up, they'll get it.[/b]

 

* Accept now, test later. Testing should be the main system in deciding whats OP/UP.

 

It definately should, but I don't like the first sentence. Accepting should be done through testing, not before it.

 

If a card will obviously be too OP and mess up the game, then we can reject it. Yes. If a card is UP, let it in anyway and test later, it won't hurt the game if no one uses it. Sorry, disagree here. Having a pool of all-usable cards is a definite bonus to the game. Players, especially ones new to the ccg, won't want to be faced with too many cards. Having only 20 cards in a set or so can give a much clearer picture.

 

* Ask people to change their card instead of just flat-out rejecting it. Usually cards are just 1 change away from being balanced.

 

Agreed

 

That's just for the game. But what i think is really important and what we haven't been doing is PM people. If we could have someone PM people about the current situation of the project (I'd be willing to do it), or just PM members that haven't been in the project lately.

 

Agreed, it would be a great help if you could do that.

 

Also, if we want to emphasize dueling, then we should also emphasize ranks, decks and tournaments. Like have a section where people talk about their ccg decks and fixes and stuff. Decks could also be voted "most creative" or just "most wins".

 

As the need arises. I've decided that if we have a forum, it would have two sections. "Submissions" and "General" if we get too many Deck threads/ect, then I'll consider a separate section. Too often have I seen a forum fail because it has too many sections when it starts and only a few threads in each, making it look awfully barren and turns people away.

 

Definitely tournies, though.

 

And do you think we could start a CCG wiki ? It's not necessary or anything, it would just be a good way to organize card archives.

 

Maybeh.

 

Back from my time away, sorry I didn't say I was going.

 

Anyone want to help?

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We're using original TCG cards? That's new. Are you sure this is such a good idea (if meta decks still decide to dominate our game as well) ?

 

The custom banlist will be very harsh on a few TCG cards which are key to meta Decks, so that other Decks have a good chance. We really only need to hit 1 card, maybe 2, for each of the top Decks.

 

If you don't like that, we could instead:

 

*Take some TCG cards which we like and are good for the game, but leave most of them, including most powerful themed Decks. This will help new people joining to know some cards and put some old staples/ect into their Deck and get started.

 

*Go entirely custom. This will take awhile and start us with a questionably sized card pool.

 

*Start with full TCG cards so we have a lot to play with at first, but slowly remove packs in a MTG-style format where old cards become unusable until it's all custom. This also means we never have a too-small card pool.

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Guest JoshIcy

Why shouldn't we use all TCG cards? There is nothing to be said against it IMO.

 

Full integration would allow less personalization and dedication at the start. Such a thing would be unwise.

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Why shouldn't we use all TCG cards? There is nothing to be said against it IMO.

 

That was my original idea, but with some cards (Chimeratech, JD, DAD, Celestia, Herk, Gyzarus, BWW, Treeborn, Dandy/Quickdraw/something) banned, so that the meta is at least different from the current TCG's.

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Or we could design cards that especially counter all these broken cards' date=' so that people will think twice before using Chimeratech, JD, DAD, Celestia, Herk, Gyzarus, BWW, Treeborn, Dandy/Quickdraw/ etc.

 

Just a bad idea.

[/quote']

 

Allow me to cite the old, "Counter =/= balance" mantra of the TCG section. I'm personally most partial to the first option.

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I'd prefer this to be more like the XCG if you kinda know what I mean. I hated the voting system, and all the balance discussions. They made it time consuming and no one wanted to ever vote or do anything regarding discussions, and since there was no specific person deciding anything outside of time consuming votes, it never moved forward. I think everything should be allowed, with some limits on to how much can be submitted per set, with the leaders controlling the forbidden and limited list.

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I'd prefer this to be more like the XCG if you kinda know what I mean. I hated the voting system' date=' and all the balance discussions. They made it time consuming and no one wanted to ever vote or do anything regarding discussions, and since there was no specific person deciding anything outside of time consuming votes, it never moved forward. I think everything should be allowed, with some limits on to how much can be submitted per set, with the leaders controlling the forbidden and limited list.

[/quote']

 

Since we don't want to make every member have to go through that, there will be no voting system. Any leader can accept or reject a card, and we only discuss it if there's a large disagreement (and only leaders have to discuss it.)

 

And I don't know the XCG.

 

'Sets' Will probably be around 20 cards, with some exceptions of course. The low-ish number should work, since there will be less submissions since people have to duel to submit.

 

Are you looking to help run it?

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