TableCloth358 Posted April 16, 2010 Report Share Posted April 16, 2010 [align=center] Numba 5! [spoiler=[b]Fixed[/b] EN001 - Wind Dragoon][spoiler=Lore]You can Special Summon this card from your hand if you control 1 or more "Dragoon" monsters. When this card is Summoned, you can send cards equal to the number of "Dragoon" monsters you control from your opponent's field and shuffle them into their Deck. They can then draw cards until they have 6 cards in their hand. [spoiler=[b]Fixed[/b] EN002 - Earth Dragoon][spoiler=Lore]When this card is Summoned if your opponent controls any face-up Spell or Trap cards you can flip them face-down equal to the number of "Dragoon" monsters you control. Once per turn, you can remove 2 card in your Graveyard to destroy 1 face-down card on the field. When a card is destroyed by this cards effect increase this cards ATK by 400. [spoiler= [b]Fine [/b] EN003 - Fire Dragoon][spoiler=Lore]Once per turn, you can inflict damage to your opponent equal to the number of "Dragoon" monsters you control x300. When this card is removed from the field by your opponent you can increase the ATK and DEF of all "Dragoon" monsters by the number of "Dragoon" monsters you control x300. [spoiler=[b]Fixed[/b] EN004 - Water Dragoon][spoiler=Lore]When this card is Summoned, select epmty card Zones equal to the number of "Dragoon" monsters you control. As long as this card remains face-up on the field the selected Zones cannot be used. Your opponent can draw cards equal to the number of Zones selected. When a "Dragoon" monster is removed from the field, unselect a selected Zone and draw a card. [spoiler=[b]New![/b] EN005 - Light Dragoon][spoiler=Lore]When this card is Summoned increase this cards ATK and DEF by the number of "Dragoon" monstrs you control x200. Once per turn, you can discard 1 card to Special Summon 1 Level 3 or lower Beast-Type monster from your Graveyard. [/align] Link to comment Share on other sites More sharing options...
Barian Warlord Posted April 16, 2010 Report Share Posted April 16, 2010 OCG errors but besides that a pretty okay card looks like it would be good in a dragon deck maybe make it a tuner. Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 16, 2010 Author Report Share Posted April 16, 2010 Well i have issues with Synchro monsters but besides thst there Beast and i know there is a few OCG but instead of jjust saying could you point them out Link to comment Share on other sites More sharing options...
SSStylin' Posted April 16, 2010 Report Share Posted April 16, 2010 Original Text for Comparison (with various errors highlight in red):"You can Special Summon this card from your hand if you control 1 or more "Dragoon" monsters. When tis card is Summoned you can send cards your opponent to your opponent controls to the deck equal to the number of "Dragoon" monsters you control. Your opponent can then draw cards untill they have 6 cards in there hand." OCG Corrections in Bold:This card can be Special Summoned from your hand while you control 1 or more "Dragoon" monsters. When this card is Summoned, you can send cards equal to the number of "Dragoon" monsters you control from your opponent's field to their Deck. He/She can then draw cards until they have 6 cards in their hand. *The "D" in "deck" is always capitalized in YGO. *"He/She" is used in the last line to replace "Your opponent" to avoid repetition and also to save text space. You can also replace "Your opponent" with "They". -------------------------------------------------------------------------------- "Wind Dragoon" looks balanced to me; it's ATK/DEF are within reason for a Level 3 monster. Though, its effect is a bit vague in one place:- When your opponent's cards are sent from the field to their Deck, where in (or on) their Deck are they sending those cards to? the top of the Deck? bottom? shuffling them into the Deck? Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 17, 2010 Author Report Share Posted April 17, 2010 Original Text for Comparison (with various errors highlight in red):"You can Special Summon this card from your hand if you control 1 or more "Dragoon" monsters. When tis card is Summoned you can send cards your opponent to your opponent controls to the deck equal to the number of "Dragoon" monsters you control. Your opponent can then draw cards untill they have 6 cards in there hand." OCG Corrections in Bold:This card can be Special Summoned from your hand while you control 1 or more "Dragoon" monsters. When this card is Summoned' date=' you can send cards [b']equal to the number of "Dragoon" monsters you control from your opponent's field to their Deck[/b]. He/She can then draw cards until they have 6 cards in their hand. *The "D" in "deck" is always capitalized in YGO. *"He/She" is used in the last line to replace "Your opponent" to avoid repetition and also to save text space. You can also replace "Your opponent" with "They". -------------------------------------------------------------------------------- "Wind Dragoon" looks balanced to me; it's ATK/DEF are within reason for a Level 3 monster. Though, its effect is a bit vague in one place:- When your opponent's cards are sent from the field to their Deck, where in (or on) their Deck are they sending those cards to? the top of the Deck? bottom? shuffling them into the Deck? This is Very Through! I dont think that i need to change it too "This card can be Special Summoned from your hand while you control 1 or more "Dragoon" monsters" that is just way to long and it says the same thing in what i had. Though the rest of it Helps a lot. Thank You. And i will add Shuffle them into the Deck. And i'll use They istead of Him/Her. Thanks for the MASS help. And dose your name carry a Refreance to Devil May Cry?! Link to comment Share on other sites More sharing options...
SSStylin' Posted April 17, 2010 Report Share Posted April 17, 2010 Thanks for the MASS help. And dose your name carry a Refreance to Devil May Cry?! You're very welcome' date=' and yes, my name is a reference to [i']Devil May Cry[/i]. :) Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 19, 2010 Author Report Share Posted April 19, 2010 Anywho after your OCG Help i have made another one Earth Dragoon! SSS i hope you comment! Link to comment Share on other sites More sharing options...
SSStylin' Posted April 19, 2010 Report Share Posted April 19, 2010 Original Text for Comparison:"When this card is Summoned if your opponent controls any face-up Spell or Trap cards you can place any of them face-down. Once per turn, you can remove 1 card in your Graveyard to destroy 1 face-down card on the field. Whenever a card is destroyed by this cards effect increase this cards ATK by 400." OCG Corrected Text: (altered text in red / vagueness in blue)When this card is Summoned, you can flip any (any 1 Spell or Trap? or all Spells & Traps?) face-up Spell or Trap card your opponent controls face-down. Once per turn (during which Phase?), you can remove from play 1 card in your Graveyard to destroy 1 face-down card on the field. When a card is destroyed by this card's effect, increase this card's ATK by 400. I don't know if it's just me, but I think the "Once per turn" effect of "Earth Dragoon" is a little OP because it can destroy any face-down card and the cost isn't difficult to pay. The effect is a good one though. Maybe increase the cost, make the cost more limiting (by specifying a type(s) of cards), or limit the effect to a certain type(s) of cards (like Spells, Traps, Monsters, etc). "Earth Dragoon"'s ATK/DEF is balanced. Glad to see some image consistency too with Earth Dragoon and Wind Dragoon. They're high quality too. Stylish Rank: Awesome! 8.7/10 Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 19, 2010 Author Report Share Posted April 19, 2010 Original Text for Comparison:"When this card is Summoned if your opponent controls any face-up Spell or Trap cards you can place any of them face-down. Once per turn' date=' you can remove 1 card in your Graveyard to destroy 1 face-down card on the field. Whenever a card is destroyed by this cards effect increase this cards ATK by 400."[/i'] OCG Corrected Text: (altered text in red / vagueness in blue)When this card is Summoned, you can flip any (any 1 Spell or Trap? or all Spells & Traps?) face-up Spell or Trap card your opponent controls face-down. Once per turn (during which Phase?), you can remove from play 1 card in your Graveyard to destroy 1 face-down card on the field. When a card is destroyed by this card's effect, increase this card's ATK by 400. I don't know if it's just me, but I think the "Once per turn" effect of "Earth Dragoon" is a little OP because it can destroy any face-down card and the cost isn't difficult to pay. The effect is a good one though. Maybe increase the cost, make the cost more limiting (by specifying a type(s) of cards), or limit the effect to a certain type(s) of cards (like Spells, Traps, Monsters, etc). "Earth Dragoon"'s ATK/DEF is balanced. Glad to see some image consistency too with Earth Dragoon and Wind Dragoon. They're high quality too. Stylish Rank: Awesome! 8.7/10 Well i mainly had the effct to flip Spell and Traps down to get rid of those EB and Sin cards. Myabe i should make it so it flips them equal to the number of Dragoon monsters i control to keep with the theam. Would that make it less OPed cuz then there is a Limit. Link to comment Share on other sites More sharing options...
SSStylin' Posted April 19, 2010 Report Share Posted April 19, 2010 Well i mainly had the effct to flip Spell and Traps down to get rid of those EB and Sin cards. Myabe i should make it so it flips them equal to the number of Dragoon monsters i control to keep with the theam. Would that make it less OPed cuz then there is a Limit. I wasn't talking about the "flip Spell & Trap cards face-down" effect' date=' I think this effect is fine. The one I was referring to is the [i']"Once per turn, remove from play 1 card in your Graveyard to destroy 1 face-down card on the field"[/i] effect. You can remove any card in your Graveyard to destroy any face-down card your opponent controls. It's a little too easy since "Earth Dragoon" doesn't have any Summoning requirements. Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 19, 2010 Author Report Share Posted April 19, 2010 Well i mainly had the effct to flip Spell and Traps down to get rid of those EB and Sin cards. Myabe i should make it so it flips them equal to the number of Dragoon monsters i control to keep with the theam. Would that make it less OPed cuz then there is a Limit. I wasn't talking about the "flip Spell & Trap cards face-down" effect' date=' I think this effect is fine. The one I was referring to is the [i']"Once per turn, remove from play 1 card in your Graveyard to destroy 1 face-down card on the field"[/i] effect. You can remove any card in your Graveyard to destroy any face-down card your opponent controls. It's a little too easy since "Earth Dragoon" doesn't have any Summoning requirements. So your saying i should Up the cost or just select a face down Spell/Trap or a monster. Link to comment Share on other sites More sharing options...
SSStylin' Posted April 19, 2010 Report Share Posted April 19, 2010 So your saying i should Up the cost or just select a face down Spell/Trap or a monster. More or less. Oh, and that other idea, "Myabe i should make it so it flips them equal to the number of Dragoon monsters i control to keep with the theam", actually sounds pretty good and fair. Though, don't just change it right away on my word alone. I'm certainly no card game master or anything. >.> Link to comment Share on other sites More sharing options...
LourDeath Posted April 19, 2010 Report Share Posted April 19, 2010 i rate for pictures 10/10 heheh they're surely chick magnet...r u the one who made them??? Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 19, 2010 Author Report Share Posted April 19, 2010 So your saying i should Up the cost or just select a face down Spell/Trap or a monster. More or less. Oh' date=' and that other idea, "Myabe i should make it so it flips them equal to the number of Dragoon monsters i control to keep with the theam", actually sounds pretty good and fair. Though, don't just change it right away on my word alone. I'm certainly no card game master or anything. >.>[/quote'] I think i will change it anyway. Cuz i looked over my cards and it's the ony Dragoon monster that doesn't have an effect that has to do with how many of them you control. But also it makes it unique cuz it don't have it. But it is also the odd ball. lol i'll end up changing it soon. i rate for pictures 10/10 heheh they're surely chick magnet...r u the one who made them??? No i didn't if you want to i can send you the link to were i got them. Link to comment Share on other sites More sharing options...
LourDeath Posted April 19, 2010 Report Share Posted April 19, 2010 that would be nice...thanks sir... ^.^ Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 19, 2010 Author Report Share Posted April 19, 2010 that would be nice...thanks sir... ^.^PM'd lol Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 19, 2010 Author Report Share Posted April 19, 2010 Added Fire Dragoon! Link to comment Share on other sites More sharing options...
SSStylin' Posted April 19, 2010 Report Share Posted April 19, 2010 Perfect OCG, well-balanced ATK/DEF and effects on "Fire Dragoon". Great improvement! *applause* Stylish Rank: SShowtime! 9.5/10 Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 19, 2010 Author Report Share Posted April 19, 2010 Perfect OCG' date=' well-balanced ATK/DEF and effects on "Fire Dragoon". Great improvement! *applause* Stylish Rank: [i']SShowtime[/i] 9.5/10 Wa-Ho! lol thanks for the rate i guess no need to correct it so i post the water one now! Link to comment Share on other sites More sharing options...
Dandelo Posted April 19, 2010 Report Share Posted April 19, 2010 These have always been my favorite kind of cards. Weaker cards in terms of ATK of DEF, but have nifty effects that synchronize well. All in all, very nice job. 9/10 I'd love to give you 10/10 if you would reveal where you scored those pictures, haha. Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 19, 2010 Author Report Share Posted April 19, 2010 These have always been my favorite kind of cards. Weaker cards in terms of ATK of DEF' date=' but have nifty effects that synchronize well. All in all, very nice job. 9/10 I'd love to give you 10/10 if you would reveal where you scored those pictures, haha.[/quote'] I don't need your 10/10 lol i'll PM you the link if you want Link to comment Share on other sites More sharing options...
Dandelo Posted April 19, 2010 Report Share Posted April 19, 2010 Haha, that'd be great. Link to comment Share on other sites More sharing options...
Shaco Posted April 19, 2010 Report Share Posted April 19, 2010 These have always been my favorite kind of cards. Weaker cards in terms of ATK of DEF' date=' but have nifty effects that synchronize well.[/quote'] I mimic your sentiment exactly. Being the level 3 Beasts they are opens them up to a ton of support that I hadn't realized at first. SNM Hamster and Rescue Cat are the two that come to mind. http://yugioh.wikia.com/wiki/Super-Nimble_Mega_Hamsterhttp://yugioh.wikia.com/wiki/Rescue_Cat And to some of the newer cards that are coming out http://yugioh.wikia.com/wiki/Keymousehttp://yugioh.wikia.com/wiki/Lockathttp://yugioh.wikia.com/wiki/Elefun (To a lesser extent, depending on how you choose to play these guys) I saw these pictures a while back, and had planned to make cards for them, but you did a much better job than I had planned to. Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 19, 2010 Author Report Share Posted April 19, 2010 Haha' date=' that'd be great.[/quote'] Will do i'll send it ASAP lol These have always been my favorite kind of cards. Weaker cards in terms of ATK of DEF' date=' but have nifty effects that synchronize well.[/quote'] I mimic your sentiment exactly. Being the level 3 Beasts they are opens them up to a ton of support that I hadn't realized at first. SNM Hamster and Rescue Cat are the two that come to mind. http://yugioh.wikia.com/wiki/Super-Nimble_Mega_Hamsterhttp://yugioh.wikia.com/wiki/Rescue_Cat And to some of the newer cards that are coming out http://yugioh.wikia.com/wiki/Keymousehttp://yugioh.wikia.com/wiki/Lockathttp://yugioh.wikia.com/wiki/Elefun (To a lesser extent, depending on how you choose to play these guys) I saw these pictures a while back, and had planned to make cards for them, but you did a much better job than I had planned to. I can use all those but lockcat... If i ever decided to print these cards i would deffenetly use those cards cuz i know i have them! Except the ones that arent out yet thanks for the research! Link to comment Share on other sites More sharing options...
SSStylin' Posted April 19, 2010 Report Share Posted April 19, 2010 Corrected OCG:When this card is Summoned, select empty/unoccupied Zones equal to the number of "Dragoon" monsters you control. The selected Zones cannot be used. Your opponent can draw cards equal to the number of Zones selected. When this card is removed from the field, you can draw cards equal to the number of "Dragoon" monsters you control. Interesting and unique effect, though I can imagine this being slightly OP if you have 5 "Dragoon" monsters on your field (such as nullifying an opponent's entire Monster Zone, making it impossible for them to Summon). Oh, and I have a feeling people are going to complain about the draw effect that activates when "Water Dragoon" is removed from the field. Stylish Rank: Blast off! 8/10 Link to comment Share on other sites More sharing options...
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