jasonlee41 Posted April 17, 2010 Report Share Posted April 17, 2010 this is my new ritual series tell me what you think and if spelling ect needs fixing please state how i can fix it thank you and ritual spells will come later enjoy This monster can only be Ritual Summoned with the Ritual Spell Card, "Final Passage". Select 1 Face-Up monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). Increase this cards Attack and Defense by the level of the equipped monster x400, This card also gains the Effect(s) of the equipped monster, if this card would be destroyed destroy the equipped monster instead and switch this card to Defense Position. This card is used to Ritual Summon "Azuel The Horsemen of Famine". You must also Tribute monsters whose total Level Stars equal 3 or more from the field or your hand.You can remove this card from your graveyard to negate 1 ritual monster you controls destruction as a result of battle tell the end of the turn. (Damage Calculation applies normally) This monster can only be Ritual Summoned with the Ritual Spell Card, "Unstoppable Battle". This card cannot be Destroyed as a result of battle, (Damage calculation applies normally) if this card destroyer's an opponent's monster by battle increase this cards Attack by 300 x the level of the destroyed monster, then inflict 200 x the level of the destroyed monster to your opponent's Life Points. This card is used to Ritual Summon "Damon The Horsemen of War". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.You can remove this card from your graveyard to negate the activation of a Card effect that would Destroy 1 or more Face - Up Ritual Monsters you control and destroy it. This monster can only be Ritual Summoned with the Ritual Spell Card, "Never Ending Sickness". When this cards is special summoned select 1 Face - Up monster on your opponent side of the field, add Disease Counters to this card equal to the level of the selected monster +2, decrease the Attack and Defense of all monsters your opponents controls by a 100 Points for each Disease Counter on this card, if this card is destroy by your opponent 's Card Effect and sent to the Graveyard, you can pay 2000 life points to special summon this card during your next Standby Phase. This card is used to Ritual Summon "Warlock The Horsemen of Pestilence". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand.You can remove this card from your graveyard to increase the Attack of 1 Ritual Monster you control by 1500 until the end of the turn. This monster can only be Ritual Summoned with the Ritual Spell Card, "The Devil's Gates". When this card is Special Summonedyou can pay 3000 Life Points to Destroy all cards on your opponent's side of the field, if you use this effect this card cannot Attack this turn. This card is used to Ritual Summon "Diablos The Horsemen of Death". You must also Tribute monsters whose total Level Stars equal 12 or more from the field or your hand.You can remove this card from your graveyard before the summoning of this Ritual Monster to increase your Life Points by a 1000 Points x the number of monsters sent to the graveyard for this Ritual Summoning. Ritual Spells now added. Link to comment Share on other sites More sharing options...
jasonlee41 Posted April 17, 2010 Author Report Share Posted April 17, 2010 please comment and rate thank you Link to comment Share on other sites More sharing options...
safety_pance Posted April 17, 2010 Report Share Posted April 17, 2010 I like the whole idea of the ritual spells having Necro gardna-esque effects, really adds a whole new dimension to rituals. Nice looking art overall, though some have text on the bottom. I think Damon has the most original effect, though azuel's is really cool with the whole relinquished thing. I like the variety in their effects, though it would be nice to have one that supports instead of all of them being totally offensive. Diablos might be a bit overpowered also. overall really solid concept and pretty good execution7.9/10 Link to comment Share on other sites More sharing options...
jasonlee41 Posted April 17, 2010 Author Report Share Posted April 17, 2010 thanks how would you feel diablos could be more fair increase life point cost to 4000 maybe decrease attack? Link to comment Share on other sites More sharing options...
safety_pance Posted April 17, 2010 Report Share Posted April 17, 2010 I would get rid of the immunity to spell and traps Link to comment Share on other sites More sharing options...
jasonlee41 Posted April 17, 2010 Author Report Share Posted April 17, 2010 ok did it thanks for the heads upalso got rid of the writing on all cards except the devil's gates cause i like what it says Link to comment Share on other sites More sharing options...
jasonlee41 Posted April 18, 2010 Author Report Share Posted April 18, 2010 any more comments Link to comment Share on other sites More sharing options...
jasonlee41 Posted April 18, 2010 Author Report Share Posted April 18, 2010 keep open 1 more day then dont see a reason to check back so last time any comments Link to comment Share on other sites More sharing options...
LandonWhite Posted April 18, 2010 Report Share Posted April 18, 2010 well i like the whole idea but in the story the Horseman of Death was the leader and most powerful so maybe you should make him a little more powerful than the others. well thats the story ive heard. Link to comment Share on other sites More sharing options...
Dark_Duelist101 Posted April 18, 2010 Report Share Posted April 18, 2010 eh, Devil's not Devils. The last monster has to many stars make it like 9 or 10 Whole Set: 7/10 Link to comment Share on other sites More sharing options...
jasonlee41 Posted April 19, 2010 Author Report Share Posted April 19, 2010 LandonWhite thanks i did the fixes making azuel famine since his effect fits it more and diablos death since you where right death is the leader and should have the most powerful effect Dark_Duelist101 did the spelling fix with devil's but keeping him at a level 12 this way its harder to get him out making his effect more fair. Link to comment Share on other sites More sharing options...
jasonlee41 Posted April 20, 2010 Author Report Share Posted April 20, 2010 thanks all for your help you can lock this now Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 20, 2010 Report Share Posted April 20, 2010 1 Why are they Horesman(s)?! they look nothing like it.2 Good cards. I can see some OCG but there just little ones barely noticable. Good concept too. 8/10 Link to comment Share on other sites More sharing options...
jasonlee41 Posted April 20, 2010 Author Report Share Posted April 20, 2010 well best pic i could find and their more my idea of what the horsemen would be now a days thing have to change with time i feel, and just something i always wish they make. also what not spelled right all effect i coped off cards that had them or similar effect so spelling is based off actual cards Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 21, 2010 Report Share Posted April 21, 2010 Umm OCG it doesnt have to be Spelled Wrong. It can be cap errors or misphrased stuff. Like Attack and Defense are ATK and DEF. Unless your talking about a Battle Position. 'Face-Up' is 'face-up' 'level' is 'Level' 'Effect' is 'effect'. it's just little things. Link to comment Share on other sites More sharing options...
jasonlee41 Posted April 22, 2010 Author Report Share Posted April 22, 2010 oh ok that makes since Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.