Eibon1307 Posted April 17, 2010 Report Share Posted April 17, 2010 This is my finished Dark Necromantic World Set. It is my first set and since I havn't had much comment or non detailed comments on these (The few comments I did get I changed/fixed) I have no feedback. I have no idea how these are to the eye of older members, or if they are want to haves. I'm hoping I'll get some detailed comments so that I'll be better prepared for my next set and so I can edit this one. These cards are all made from a Gothic and Dark mindset. I am a Necromancer and these cards fit my tastes. They may not fit everyone but hopefully they can have some respect. If any of the effects cannot be seen, PM me or comment and I will get them typed up and posted.Thanks. Heres the set. DNW-0001 DNW-0002 DNW-0003 DNW-0004 DNW-0005 DNW-0006 DNW-0007 DNW-0008 DNW-0009 DNW-0010 DNW-0011 DNW-0012 DNW-0013 DNW-0014 DNW-0015 DNW-0016 This card cannot be normal summoned. This card can only be summoned when The Dark Being Made Flesh is destroyed or removed from play. The ATK and DEF of this monster is equal to the ATK and DEF of The Dark Being Made Flesh when it was destroyed or removed from play. Add 1000 ATK and DEF to this card for every The Dark Being Made Flesh in your graveyard and removed from play. This card is unaffected by Spell, Trap, and Effect Monsters DNW-0017 DNW-0018 DNW-0019 DNW-0020 DNW-0021 DNW-0022 DNW-0023 DNW-0024 DNW-0025 DNW-0026 DNW-0027 Link to comment Share on other sites More sharing options...
crypted Posted April 17, 2010 Report Share Posted April 17, 2010 CBF'd reading them all (lol) but i hate the effects of Dark Necromancer. having and effect where both ways the enemy is at a disadvantage? not kool. maybe if it was more like ".....If Heads the destroy the trap/magic card. If Tails half Dark Necromancers ttack points to negate the effect..." or something along the lines of that. that way though the enemy is still at a minor disadvantage at least there's still 30% or so change to get away with minor problems. hope this helped :D Link to comment Share on other sites More sharing options...
Eibon1307 Posted April 18, 2010 Author Report Share Posted April 18, 2010 CBF'd?? and i was going to do something along those lines but laely alot of cards ive seen have been along this line where the opponent get something destroyed. and if the card is offerings to the doomed and i get tails, DN still gets destroyed but so does their monster. Link to comment Share on other sites More sharing options...
Eibon1307 Posted April 19, 2010 Author Report Share Posted April 19, 2010 Oh goody aunt.. I wanna kick people... Link to comment Share on other sites More sharing options...
Dragon Gamer Posted April 20, 2010 Report Share Posted April 20, 2010 "Deity of the Necromancer" should be "Diety of the Necromancer" some OCG errors, and ritual spells do not allow you to search your deck. on "Necromantic Summoning", return a spell card from where? field, graveyard, or hand? Instead of "at the cost of" however many life points, it should be "Pay" however many life points on "Plains of the Blood Moon" 1300 points increase in both ATK and DEF seems a bit excessive you put "this card cannot be normal summoned. this card can only be summoned when...", it should be "this card cannot be normal summoned or set. this card cannot be special summoned except..." How does the "crown of the king of toon world" fit into this deck Overall I'd say about a 6/10 Link to comment Share on other sites More sharing options...
Eibon1307 Posted April 21, 2010 Author Report Share Posted April 21, 2010 Because this isnt a deck, it's a card set. one you'd expect to see in a booster pack. Card searching was just an idea to toy around with. from grave yard for necromantic summoning. Plains of The Blood Moon give 1300 because 13 is a number very special to Necromancers. If of course is 1300 because some Necromancer cards are low ATK with good effects. it boosts them. Link to comment Share on other sites More sharing options...
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