Dandelo Posted April 17, 2010 Report Share Posted April 17, 2010 Ignis is Latin for fire/flame. Possibly more to come, it all depends. When this card is destroyed while it is in a Monster Card Zone, if possible, you can place it face-up in your opponent's Spell & Trap Card Zone as a Continuous Trap Card instead of sending it to the Graveyard. If this card is destroyed by the effect of an "Ignis" monster while in your opponent's Spell & Trap Card Zone, inflict 500 damage to your opponent. You can remove this card from play to add 1 "Ignis Chariot" from your Deck to your hand. When this card is destroyed while it is in a Monster Card Zone, if possible, you can place it face-up in your opponent's Spell & Trap Card Zone as a Continuous Trap Card instead of sending it to the Graveyard. If this card is destroyed by the effect of an "Ignis" monster while in your opponent's Spell & Trap Card Zone, you can Special Summon 1 Level 4 or lower "Ignis" monster from your Graveyard or Deck. When this card is destroyed while it is in a Monster Card Zone, if possible, you can place it face-up in your opponent's Spell & Trap Card Zone as a Continuous Trap Card instead of sending it to the Graveyard. If this card is destroyed by the effect of an "Ignis" monster while in your opponent's Spell & Trap Card Zone, Special Summon it to your side of the field. If Special Sumoned this way, you can Tribute this card to negate the activation of a Spell or Trap Card your opponent controls that targets an "Ignis" monster, and destroy it. If this card destroys a monster your opponent controls by battle, you can destroy 1 "Ignis" monster in your opponent's Spell & Trap Card Zone. If this card destroys 1 "Ignis" monster in your opponent's Spell & Trap Card Zone, you can Tribute this card to Special Summon the destroyed "Ignis" monster. If this card is Special Summoned by the effect of an "Ignis" monster, destroy 1 Spell or Trap Card on your opponent's side of the field and place this card face-up in your opponent's Spell & Trap Card Zone as a Continuous Trap Card. Once per turn, during your Standby Phase, if this card is in your opponent's Spell & Trap Card Zone, place 1 Flame Counter on this card. If this card is destroyed by the effect of an "Ignis" monster while in your opponent's Spell & Trap Card Zone, inflict damage to your opponent equal to the amount of Flame Counters on this card x200. If this card inflicts Battle Damage to your opponent, you can destroy 1 "Ignis" monster in your opponent's Spell & Trap Card Zone. When this card is destroyed while it is in a Monster Card Zone, if possible, you can place it face-up in your opponent's Spell & Trap Card Zone as a Continuous Trap Card instead of sending it to the Graveyard. If this card is destroyed by the effect of an "Ignis" monster while in your opponent's Spell & Trap Card Zone, destroy 1 face-up Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.) You can Special Summon this card from your hand by discarding 1 "Ignis" monster from your hand. This card gains 200 ATK for each "Ignis" monster in your opponent's Spell & Trap Card Zone. When this card is Summoned, you can destroy 1 "Ignis" monster in your opponent's Spell & Trap Card Zone. If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. If this card is attacks by an opponent's monster, it loses 400 ATK during the Damage Step only. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-u on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:- Once per turn, you can remove 1 FIRE monster in your Graveyard from play to destroy 1 face-up monster on your opponent's side of the field. If a monster is destroyed by this effect, you can destroy 1 "Ignis" monster in your opponent's Spell & Trap Card Zone. This card cannot declare an attack the turn this effect is activated. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Ignis" monster in your Graveyard from play. Once per turn, you can destroy 1 "Ignis" monster in your opponent's Spell & Trap Card Zone. This card cannot declare an attack the turn this effect is activated. If this card inflicts Battle Damage to your opponent, you can Special Summon 1 Level 4 or lower "Ignis" monster from your hand or Graveyard. While you control a face-up "Ignis" monster other than "Ignis Hellion", once per turn, if this card would be destroyed by battle, it is not destroyed. If this card is used as a Synchro Material Monster for the Synchro Summon of an "Ignis" Synchro Monster, if possible, you can place this card face-up in your opponent's Spell & Trap Card Zone instead of sending it to the Graveyard. If this card is destroyed by the effect of an "Ignis" monster while in your opponent's Spell & Trap Card Zone, inflict 500 damage to your opponent. 1 "Ignis" Tuner + 2 or more non-Tuner FIRE monstersOnce per turn, you can destroy 1 "Ignis" monster in your opponent's Spell & Trap Card Zone. This card cannot declare an attack the turn this effect is activated. When this card destroys an "Ignis" monster in your opponent's Spell & Trap Card Zone, inflict 800 damage to your opponent. As long as this card is face-up on the field, whenever an "Ignis" monster is Summoned, destroy 1 Spell or Trap Card your opponent controls. Link to comment Share on other sites More sharing options...
FSBolthof Posted April 17, 2010 Report Share Posted April 17, 2010 I love these cards!! Very original and good pictures and effects.Just some things.Some small gramatic errors, no OCG errors as far as I see.I would like it of some more monsters could destroy an Ignis monster in the Spell and Trap Card Zone.Make 1 Ignis Monsters a Tuner, would make the Synchro Summon a lott easier, maybe Metalboy?9/10 Link to comment Share on other sites More sharing options...
Dandelo Posted April 17, 2010 Author Report Share Posted April 17, 2010 Thanks for the nice rating. The only reason there's not more cards that can destroy and trigger the effects of the Ignis monsters is because it's not quite a finished set. I need to find more pictures so I can make more Ignis cards. Link to comment Share on other sites More sharing options...
--------------- Posted April 17, 2010 Report Share Posted April 17, 2010 these cards are FAIL nah jk they're ok, some OCG is off. pics are great ;D ouo/10 Link to comment Share on other sites More sharing options...
Dandelo Posted April 18, 2010 Author Report Share Posted April 18, 2010 Added a few cards. Link to comment Share on other sites More sharing options...
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