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A collection of my Elemental Hero monsters a lot/?


Adogadog8

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Here you guys go, an assorted collection of my E-heroes. Please rate and give constructive comments!!

 

[spoiler=set 1] 149444g.jpg

Lore: Add 1 "Elemental Hero Pioneer" from your Deck, field, or Graveyard to your hand.

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Lore: This card can only be activated during you or your opponent's Main Phase 1. Destroy a Spell or Trap card that specifically designates 1 "Elemental Hero" monster you control. You can also select on monster on your side of the field and your opponent's side of the field. Destroy both monsters. If one of the destroyed monsters was an "Elemental Hero" monster gain 500 Life Points. If both of the destroyed monsters were "Elemental Hero" monsters, skip your opponents next 2 Draw Phases.

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Lore: As long as this card remains face-up on the field all "Elemental Hero" monsters gain 200 ATK for every face-up monster on the field. If this card was to be destroyed by a card effect, you can tribute 1 face-up "Elemental Hero" monster you control to negate the effect. Once per turn, you can discard 1 card to Special Summon 1 "Elemental Hero" monster from your hand in Attack Position.

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Lore: This card can only be activated at the start of your Main Phase 1. As long as this card remains face-up on the field, "Elemental Hero" monsters cannot be destroyed by the effects of Spell or Trap cards. Once per turn, you can pay 500 Life Points to have 1 of your "Elemental Hero monsters gain 500 ATK until your opponent's End Phase.

 

 

[spoiler=set 2]

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Lore: When this card is discarded from your hand Special Summon it in face-up Attack Position. When this card is attacked you can pay 500 Life Points to have it gain 700 ATK and DEF until the End Phase. This card cannot be used for a Fusion Summon while in the Graveyard.

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Lore: "Elemental Hero Glassa" + "Elemental Hero Reflect" OR "Elemental Hero Prisma" + "Elemental Hero Reflect" OR "Elemental Hero Glassa" + "Elemental Hero Prisma"

This card cannot be Fusion Summoned except by removing from play all of the Fusion Material monsters used to Fusion Summon this card. If this card is tributed by "Elemental Vitality" Special Summon it in Defense Position during your next Standby Phase. This card loses 700 ATK when it is attacked. Once per turn, you can pay 500 Life Points to have this card gain 700 ATK. Once per turn, you can discard 2 cards from your hand to Special Summon 1 of your removed from play "Elemental Hero" monsters.

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Lore: 1 "Elemental Hero Glassa" + 1 "Elemental Hero Ice"

This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, remove from play 1 monster on your side of the field then you can Special Summon 1 of your removed from play "Elemental Hero" monsters. This card gains 500 ATK for every card on your opponent's side of the field. When this card's ATK is over 3500 it is destroyed. When this card is destroyed by its effect you can Special Summon 1 "Elemental Hero" monster from your Graveyard.

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Lore: When this card is discarded from your hand Special Summon it in face-up Attack Position. This card can attack your opponent's Life Points directly. When this card is attacked, it loses 700 ATK.

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Lore: When this card is tributed by "Elemental Vitality" Special Summon it in Attack Position during your next Standby Phase. As long as there is an "Elemental Hero" monster face-up on the field except "Elemental Hero Clayfighter" your opponent cannot attack your Life Points directly.

 

 

[spoiler=set 3]

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Lore: When this card is Summoned you can reveal 1 Fusion Monster in your Fusion Deck and add 1 of the Fusion Material Monsters listed on the card from your Deck, or Graveyard to your hand.

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Lore: When this card is Summoned, you can select 1 card on your side of the field. Send one card from your Deck to the Graveyard. The selected card's name is treated as the sent card's name until the End Phase of your next turn.

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Lore: This card is not destroyed by battle when this card battles with a card with 1800 ATK or more. (Damage Calculation is applied normally.) Once per turn, by removing from play one "Elemental Hero" monster on your side of the field, this card gains ATK equal to the Level of the removed from play monster x100 until your next Standby Phase. This card's Level decreases by 1 every time you activate this effect. When this card's Level is below 1, it is removed from play. When this card is removed from play by its own effect, Special Summon 1 removed from play "Elemental Hero" monster to your side of the field in Attack Position. (Except "Elemental Hero Space Neos") The Special Summoned monster cannot attack or change battle positions, and it is destroyed during your next Standby Phase. This card comes back to your Deck when the Special Summoned card is destroyed. The Deck is then shuffled.

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Lore: This card's ATK is equal to the number of "Elemental Hero" monsters in your Graveyard x300. When you Fusion Summon a monster with this card the Fusion Monster gains 1000 ATK until the End Phase. This card cannot be destroyed by a card effect that specifically designates this card as a target.

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Lore: When this card is removed from play from your side of the field, your hand, or your Graveyard for a Fusion Summon, Special Summon 1 Level 4 or lower "Elemental hero" monster from your Deck to your side of the field. When this card is destroyed by battle Special Summon 1 Fusion Material Monster used for a Fusion Summon from your Graveyard to the field in Attack Position. The Special Summoned monster is destroyed next turn. This card cannot be sent from the Graveyard to the Deck, hand, or field.

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Lore: When you draw this card, you can Special Summon it to the field in face-up Defense Position. This card cannot attack until your next Battle Phase after this card's activation. This card loses 100 ATK every time your opponent activates 1 Spell or Trap Card. When this card's ATK is lower than 1500 Special Summon 1 "Elemental Hero" monster from your hand to your side of the field.

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Lore: 1 "Elemental Hero Gearman" + 1 "Elemental Hero Speed" + 1 DARK monster

When this card is Fusion Summoned remove from play the Fusion monsters used to Fusion Summon this card. This card gains 300 ATK for all of your removed from play "Elemental Hero" monsters. If this card is tributed by "Elemental Vitality" you can add 1 "Miracle Fusion" from your Graveyard or Deck to your hand. When this card is removed from the field, Special Summon 1 of your removed from play "Elemental Hero" monsters.

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Lore: 1 "Elemental Hero" monster + 1 FIRE monster

This card can only be Fusion Summoned by removing from play the Fusion Material Monsters used for the Fusion Summon of this card. This card is unaffected by cards that do not specifically designate FIRE monsters. This card loses 100 ATK every time a Spell Card is activated. When this card's ATK is at 2000 you can Special Summon 1 of your removed from play "Elemental Hero" monsters. You can send this card to the Fusion Deck to Special Summon 1 "Elemental Hero" monster from your Graveyard to the field. If this card is tributed by "Elemental Vitality" Special Summon 1 "Elemental Hero" monster from your hand to the field.

 

 

[spoiler=set 4]

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Lore: This card is also treated as a Warrior-Type monster while in your Graveyard and on the field. Once per turn, you can change this card's Attribute. All face-up monsters with the same Attribute as this card gain 500 ATK. If this card is used for a Fusion Summon the Fusion Monster gains 1000 ATK until the 2nd End Phase after the turn it is Summoned.

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Lore: This monster is also treated as Warrior-Type, and Spellcaster-Type. All monsters that share the same type as this card gain 500 ATK until this card is removed from the field. When this card is Fusion Summoned you can add one "Elemental Hero" monster from your Deck to your hand. The Deck is then shuffled.

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Lore: Once per turn, you can change this card's type. Once per turn you can change this card's Attribute. All monsters that share the same type as this card gain 500 ATK. All cards with the same Attribute as this card gain 500 ATK. Once per turn, by discarding 1 "Elemental Hero" monster from your hand, you can change this card's name until the End Phase of your turn. If this card is used for a Fusion Summon you lose 500 Life Points.

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Lore: This card is also treated as a Warrior-Type monster while face-up on the field or in your Graveyard. Once per turn, as long as this card remains on the field, you can Special Summon 1 of your removed from play "Elemental Hero" monsters. The Special Summoned monsters are destroyed at the end of your opponent's next Battle Phase. If this card is tributed by "Elemental Vitality" you can Special Summon it to your side of the field in Defense Position during your next Standby Phase. This effect can only be used twice per duel.

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1 "Elemental Hero Pioneer" + 1 "Elemental Hero Supernatural"

This card cannot be Fusion Summoned except by removing from play all of the Fusion Material monsters used to Fusion Summon this card. Once per turn, you can change this card's Attribute. All face-up monsters with the same Attribute as this card gain 500 ATK. Once per turn, as long as this card remains on the field, you can Special Summon 1 of your removed from play "Elemental Hero" monsters. If this card is tributed by "Elemental Vitality" you can Special Summon it to your side of the field in Defense Position during your next Standby Phase.

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Lore: 1 "Elemental Hero Pioneer" + 1 WATER monster OR 1 "Elemental Hero Ice" + 1 "Elemental Hero" monster

This card cannot be Fusion Summoned except by removing from play all of the Fusion Material monsters used to Fusion Summon this card. If this card is tributed by "Elemental Vitality" you can Special Summon it to your side of the field in Defense Position during your next Standby Phase. Once per turn, you can Special Summon 1 of your removed from play "Elemental Hero" monsters. When this card is removed from the field, destroy all Spell and Trap cards on the field.

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Lore: "Elemental Hero Pioneer" + "Elemental Hero Ice" OR "Elemental Hero Pioneer" + 1 "Elemental Hero" Fusion Monster

This card cannot be Fusion Summoned except for removing from play the Fusion Material Monsters used to Fusion Summon this card. When this card is Fusion Summoned, discard 3 random cards from your hand. This card cannot be destroyed by battle. When this card battles a monster with 2000 or less ATK your opponent gains 500 Life Points before Damage Calculation. Twice per turn, you may Special Summon 1 Level 4 or lower "Elemental Hero" monster from your hand. When this card is removed from the field destroy all monsters Special Summoned by this card's effect and Special Summon 1 of your removed from play Level 4 or lower "Elemental Hero" monsters in Defense Position.

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Lore: 1 "Elemental Hero Pioneer" + 2 "Elemental Hero" monsters OR 1 "Elemental Hero" monster + 1 DARK monster + 1 LIGHT monster

This monster can only be Special Summoned by Fusion Summon. Once per turn, you can change this card's Attribute. All face-up monsters with the same Attribute as this card are treated as "Elemental Hero" monsters. As long as this card remains on the field, your opponent can draw 2 cards during their Draw Phases. If this card is tributed by "Elemental Vitality" you can Special Summon it to your side of the field in Defense Position during your next Standby Phase.

 

 

[spoiler=set 5] 149444w.jpg

Lore: This card is also treated as a Warrior-Type monster while face-up on the field or in your Graveyard. If this card is tributed by "Elemental Vitality" you can Special Summon it to your side of the field in Defense Position during your next Standby Phase. Once per turn, you can discard one card from your hand to destroy one Spell or Trap card on your opponent's side of the field.

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Lore: If this card is tributed by "Elemental Vitality" you can Special Summon it to your side of the field in Defense Position during your next Standby Phase. For every face-up "Elemental Hero" monster you control, you can pay 500 Life Points to destroy one face-up monster on your opponent's side of the field with a higher ATK than this card.

149444g.jpg

Lore: 1 "Elemental Hero Lightning" + 1 "Elemental Hero Megahertz" OR 1 "Elemental Hero" monster + 1 Thunder-Type monster

This card cannot be Fusion Summoned except for removing from play the Fusion Material Monsters used to Fusion Summon this card and paying 1000 Life Points. Once per turn, you can Special Summon 1 of your removed from play Warrior-Type monsters. Once per turn, you can select 1 of your opponent's non-"Elemental Hero" monsters. The selected monster is unaffected by the effects of Spell and Trap cards and cannot attack. You can tribute 1 of your "Elemental Hero" monsters to have this card lose 200 ATK. When this card's ATK is at 2600 you can send this card to the Fusion Deck to destroy all of your opponent's monsters.

 

 

[spoiler=set 6 OLD!!!!]

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Lore: This card cannot be Normal Summoned. This card cannot be Special Summoned except by removing from play 1 "Elemental Hero" monster. This card gains 300 ATK for every "Elemental Hero" monster in your Graveyard. Once per turn, you can remove from play 1 "Elemental Hero" monster in your Graveyard to draw 1 card. If the card drawn does not have "Elemental" in its card name than it is sent to the Graveyard.

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Lore: When this card is Normal Summoned you can remove from play as many "Elemental Hero" monsters from your Graveyard as possible. Once per turn, you can Special Summon 1 of your removed from play "Elemental Hero" monsters. The Special Summoned monster loses 1000 ATK and you can pay 500 Life Points to activate its effect. The Special Summoned monster is destroyed if you Special Summon another using this card's effect.

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Lore: "Elemental Hero Desert Fighter" + "Elemental Hero Sand Fighter" OR 1 LIGHT 5 Star or Higher "Elemental Hero" + "Elemental Hero Sand Fighter"

This card cannot be Fusion Summoned except for removing from play the Fusion Material Monsters used to Fusion Summon this card and paying 1000 Life Points. As long as this card remains face-up on the field no monsters can attack any face-up "Elemental Hero" monsters you control except this card. When this card is attacked it is changed to Defense Position. Once per turn, you can remove from play, from your Graveyard or your side of the field, and "Elemental Hero" monster to destroy one monster your opponent controls. You can skip your next Draw Phase to have this card gain 1000 DEF until your next turn. If this card is used for the Fusion Summon of a Level 8 or higher monster, increase the Fusion Summoned monster's ATK by 1000, and negate the effects of Trap cards until your next Standby Phase.

This is one of my best finisher elemental heroes, I will someday make a Fusion to complete this card, and it will be somewhat OP'ed but hard to summon.

 

 

[spoiler=set 7 NEW!!!!]

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Lore: If this card is Tributed by "Elemental Vitality", you can Special Summon it in Attack Position during your opponent's next Standby Phase. If this card is removed from play by the effect of an "Elemental Hero" you can send it to the Deck instead. Once per turn, while this card is face-up on the field, you can pay 500 Life Points to change 1 monster's Attribute on the field to WIND (except for a face-down monster.) All face-up WIND monsters on the field cannot activate their effects except for "Elemental Hero Sonic".

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Lore: This card cannot be destroyed by battle with a monster with 2000 or more ATK. You can discard 1 card from your hand to have this card gain 250 ATK. This card cannot be used for a Fusion Summon while in the Graveyard. If this card is targeted by the effect of a monster, you can switch the effect to 1 other monster you control. If this card is Tributed by "Elemental Vitality", send it to the Deck instead.

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Lore: 1 "Elemental Hero Sonic" + 1 "Elemental Hero Sky Phoenix" OR 1 "Elemental Hero" monster + 2 WIND monsters

This card cannot be Fusion Summoned except for removing from play the Fusion Material Monsters used to Fusion Summon this card. Once per turn, you can Tribute 1 "Elemental Hero" monster to increase this monster's ATK by 400. If this card is switched to Defense Position, you can Special Summon 1 "Elemental Hero" monster from your hand. When this card is destroyed, Special Summon 1 of your removed from play "Elemental Hero" monsters.

 

 

[spoiler=set 8 ICE-abusement]

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Lore: This card can be Special Summoned from your hand if there is are exactly 2 "Elemental Hero" monsters on your side of the field. This card cannot be Tributed by "Elemental Vitality". Once per turn, you can destroy 1 of your opponent's Spell or Trap cards. This card cannot attack if that effect is used this turn.

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Lore: 1 "Elemental Hero Ice" + 1 "Elemental Hero Exos" OR 1 "Elemental Hero Ice" + 1 "Elemental Hero Ice Beast" OR 1 "Elemental Hero Ice" + 1 "Elemental Hero Pioneer"

This card cannot be Fusion Summoned except for removing from play the Fusion Material Monsters used to Fusion Summon this card. Once per turn, you can Special Summon 1 monster from your opponent's Graveyard to their side of the field. For every monster Special Summoned with this effect you can draw 1 card. If the drawn card is an "Elemental Hero", you can Special Summon it. Once per turn, by having this card lose 200 ATK, you can Special Summon 1 of your removed from play "Elemental Hero" monsters.

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Lore: When this card is removed from play, you can pay 500 Life Points to Special Summon this card to your side of the field in Attack Position. This card cannot be Special Summoned to your side of the field from out of play after that effect is activated. Once per turn, you can remove from play 1 "Elemental Hero Ice", from your hand, Deck, or field.

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Short Effect, but power hitter and good Fusion Monster from him will come.

E-Hero Ice, in case you haven't seen him,

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Lore: When this card is removed from play from your side of the field, your hand, or your Graveyard for a Fusion Summon, Special Summon 1 Level 4 or lower "Elemental hero" monster from your Deck to your side of the field. When this card is destroyed by battle Special Summon 1 Fusion Material Monster used for a Fusion Summon from your Graveyard to the field in Attack Position. The Special Summoned monster is destroyed next turn. This card cannot be sent from the Graveyard to the Deck, hand, or field.

The rest of this set is a work in progress, it will feature e-hero ice, and will have around 6-10 cards depending on my mood.

 

 

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I would like to see somebody that wins the contest to make an ORIGINAL card that could MOTIVATE the company to MAKE A NEW SET for said card.

 

On topic: Well, not very original a concept, but props for trying. Exos' pic is kinda stupid, and my first impression of "Clayfighter" would be it having the reversed ATK and DEF of Clayman. Not a Clayman - Destiny-Hero Defender breed.

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