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Tales of a Legend [My Card History]


Lexadin

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[align=center]Well this is my everchanging thread and it will contain all my cards made in and for contests. This spans from the first contests I've ever done till the last 1 I will do (even though that hasn't happoned yet), so there might be some OCG errors and I must add, I WILL NOT CHANGE THE PICS. They belong to the cards.

I lost the pics I used for a lot of these cards, so if anyone sees a pic that belongs to you or someone that you know, plz tell me so I can give credit.

I will add more as often as I can, so make shure to check frequently.

 

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Booster credit: E-Hero Kyle

 

[spoiler=[b]Conte-EN000[/b]]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Ultimate Reversal". This card cannot be targeted and is unaffected by the effects of Monsters, Spells, and Traps except for "Ultimate Reversal". Each time this card inflicts battle damage to your opponent, Place 1 Ragnarok Counter on this card. When there are 5 Ragnarok Counters on this card, you win the Duel.

 

 

 

[spoiler=[b]Conte-EN001[/b]]

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This card can only be activated when you have 4000 or less Live Points and your opponent has 8000 or more Life Points, and while you have no Cards on your side of the field. Special Summon 1 "Z'rak, Lord of the Ending" from you hand, Deck, Graveyard or Removed from play zone.

 

 

 

[spoiler=[b]Conte-EN002[/b]]

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Once per turn, you can equip this card to a Spellcaster, or Warrior-Type you conrol, OR unequip it to special Summon this card in face-up Attack Position. While equipped to a monster by its own effect, increase that monsters ATK and DEF by 200, that monster is unaffected by the effects of Spell Card's. (A monster can only be equipped with 1 Union Monster at the time. If the equipped monster would be destroyed by battle, this card is destroyed instaid.)

 

 

 

[spoiler=[b]Conte-EN003[/b]]

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While this remains face-up on the field for 3 turns, you can treat this card as a Equip Spell Card, equip this card to a face-up monster you control with the same Atribute and Type as this card, increase its ATK and DEF by 800.

 

 

 

[spoiler=[b]Conte-EN004[/b]]

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Once per turn, you can equip this card to "Envoy of the Dark Empire", OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by its own effect, increase its ATK and DEF by 800 and change its Type to Warrior-Type and change its Atribute to EARTH. While the equipped monster is treated as a Equip Spell Card, you can treat this card as a Continuous Spell Card with the following effect, increase the ATK and DEF of the monster equipped with "Envoy of the Dark Empire" by 800. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed as result of battle, this card is destroyed instead.)

 

 

 

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Z'rak is pretty Op'd

 

If you open with Reversal, you can pretty much just not play anything for two turns, then, once he's summoned, it's almost impossible to lose.

 

 

Armour is a more restrictive "Metallizing Parasite - Lunatite" but I like it

 

 

Axe of Despair and "Fusion Sword Murasame Blade" are less restrictive equip cards that would grant more ATK than your next two.

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Thanks for you're comments, I know Z'rak is Op, but there are still some weaknesses in it, it can still be destroyed by battle and you can increase you're monster's ATK to a point of victorie, and if you have some burn cards you can still beat the opponent.

 

I know Armour isn't the best, but it is part of a Fusion I'm going to add soon.

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