CARLCGL Posted April 18, 2010 Report Share Posted April 18, 2010 Link to comment Share on other sites More sharing options...
Dark_Duelist101 Posted April 18, 2010 Report Share Posted April 18, 2010 Not to bad ocg put in spoilers if you have a lot of images Link to comment Share on other sites More sharing options...
CARLCGL Posted April 19, 2010 Author Report Share Posted April 19, 2010 bump Link to comment Share on other sites More sharing options...
CARLCGL Posted May 12, 2010 Author Report Share Posted May 12, 2010 BUMP! Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted May 12, 2010 Report Share Posted May 12, 2010 Okay i have to admit they are good images. Link to comment Share on other sites More sharing options...
CARLCGL Posted May 14, 2010 Author Report Share Posted May 14, 2010 well, i don't know Link to comment Share on other sites More sharing options...
chuerta6 Posted May 14, 2010 Report Share Posted May 14, 2010 ocg for the first card is very confusing, but pic is great alissa deep water sorcerer has a nice simple effect agin the pic is great may is a card that keeps the theme of spellcounter together, effect can be lifesaving if under the right conditions. quart rod is a very creative effect in that it not only powers up the spellcasters but it also provides a niche for spell counters kay is simple burn effect nice and fits to theme ruby rod has a decent destruction effect that can be used over and over again, card is balanced and effect is great for this theme carl good simple effect balanced amythyst rod is very good in that it can save your monsters from attacks and at the same time stop effects this card is very good, balanced, creative, fits to theme, and very useful for a meta that dominates in monster effects meg is good for moving and controling your effects in a dominat field control that would be filled with spell counters Zaphire rod is pretty much the same as meg reyd is kinda hard to summon but i guess this set speciallizes in spell counter domination so reyd would be a huge monster that can end games When i saw master rod i said aw so this is the main card, this card is very powerful once you have build up your grave with equip spell cards this is your goal card that can dominate field control enchanted realm is what protects your equip spells from just being garbage and is what keeps the set together, this card is top priorety in this set in terms of running smooth SROS builds up more spell counters, effect is simple and i could see why this can be useful spell training field lets u add other spellcasters to your set that would otherwise not be contributing to the theme of spell counters COMS is a great defence and can be chainable when a deepwater sorcerer monster you control would be removed from the field or is no longer useful overall 9.5/10 set is very creativewell though outbalanced uniquefits into a theme commment my card in "wolf set" please Link to comment Share on other sites More sharing options...
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