Dandelo Posted April 18, 2010 Report Share Posted April 18, 2010 More than likely more to come. Rates, comments, etc. are always appreciated. Once per turn, if this card destroys an opponent's monster by battle, you can pay 500 Life Points to change 1 Defense Position monster your opponent controls to Attack Position, and attack it with this card. Once per turn, select 1 face-up monster your oponent controls. Pay Life Points equal to half the selected monster's original ATK to halve the selected monster's ATK and decrease it's Level by 1 until your next Battle Phase. You can Special Summon this card from your hand by discarding 1 Spell Card. Once per turn, you can select 1 face-up monster your opponent controls. The selected monster cannot attack, change Battle Position, or be Tributed for a Synchro Summon while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card. You can Special Summon this card from your hand by removing 1 Spell Card in your Graveyard from play. When this card destroys a monster your opponent controls by battle, the Monster Card Zone that the destroyed monster was in cannot be used for 2 of your opponent's turns. During each of your End Phases, pay 600 Life Points or discard 1 Spell Card. If not, destroy this card. When this card is destroyed by battle and sent to the Graveyard, gain Life Points equal to the number of Psychic-Type monsters you control x200. If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributes. Once per turn, you can pay 1000 Life Points to destroy Spell and Trap Cards your opponent controls equal to the number of face-up Psychic-Type monsters you control. When this card is Summoned, you can pay 1000 Life Points to have this card gain the effect of 1 face-up monster your opponent controls. As long as this card is face-up on the field, Psychic-Type monsters you control cannot be destroyed in battle and you take no Battle Damage involving Psychic-Type monsters. When a Psychic-Type monster you control is targeted by the effect of a Trap Card, destroy this card and lose Life Points equal to the number of Psychic-Type monsters you control x 200. When this card is Summoned, place 2 Psych Counters on it. This card gains 400 ATK for each Psych Counter on it. Once per turn, you can remove 1 Psych Counter from this card. During each of your Standby Phases, pay 500 Life Points for each Psych Counter on this card or destroy this card. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 Psychic-Type monster and 2 Spell Cards in your Graveyard from play. Once per turn, you can pay Life Points in multiples of 100 (max. 1000). Psychic-Type monsters (excluding this card) you control gain ATK and DEF equal to the value of Life Points paid until the End Phase. If this effect was activated, you can pay 500 Life Points to select 1 Psychic-Type monster you control. The selected monster can attack twice during the same Battle Phase. The selected monster cannot attack your opponent directly. When this card is removed from the field, you can pay 800 Life Points to Special Summoned the Psychic-Type monster that was removed from play to Special Summon this card. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 Psychic-Type monster and 2 Trap Cards in your Graveyard from play. Once per turn, you can pay Life Points in multiples of 100 (max. 1000). Monsters your opponent controls lose ATK and DEF equal to the value of Life Points paid until the End Phase. If this effect was activated, you can pay 500 Life Points to have this card attack all monsters your opponent controls once each. If this effect was activated, your opponent takes no Battle Damage from battles involving this card. When this card is removed from the field, you can pay 800 Life Points to Special Summoned the Psychic-Type monster that was removed from play to Special Summon this card. 1 Tuner + 1 or more non-Tuner Psychic-Type monstersOnce per turn, you can remove 1 Psychic-Type monster in your Graveyard from play to gain 500 Life Points for each Psychic-Type monster you control. If this card inflicts Battle Damage to your opponent, you can discard 1 Spell Card to gain Life Points equal to the amount of Battle Damage inflicted to your opponent by this card. Link to comment Share on other sites More sharing options...
Dandelo Posted April 19, 2010 Author Report Share Posted April 19, 2010 Some cards added. Link to comment Share on other sites More sharing options...
MibeR Posted April 19, 2010 Report Share Posted April 19, 2010 YOU GREAT i think,, until i cannot see the wrong ocg.. you new but you made a lot of cards,,great,,9.8/10 Link to comment Share on other sites More sharing options...
Dandelo Posted April 20, 2010 Author Report Share Posted April 20, 2010 Cards added. Link to comment Share on other sites More sharing options...
Tunerwizard Posted April 20, 2010 Report Share Posted April 20, 2010 Well well well, where do i start? You have lots of great pictures which fit the psychic-type!I have 1 concern, on patriarch, the effect is way to long and would be harmful for a duelist to explain the entire thing to their opponent, let alone memorizing itself...Most card's effects are wrapped up shorter. Which is something you may consider. I was hoping you would make more Psychics that didn't restore and deplete your own LP.Rate:9.6/10 Link to comment Share on other sites More sharing options...
Dandelo Posted April 20, 2010 Author Report Share Posted April 20, 2010 Thanks for the rating. And if you could figure out how to shorten his effect, be my guest, haha. Most Psychic-Type monsters have to do with giving up Life Points to activate effects and/or keep their effects going, so... Link to comment Share on other sites More sharing options...
Tunerwizard Posted April 20, 2010 Report Share Posted April 20, 2010 Thanks for the rating. And if you could figure out how to shorten his effect' date=' be my guest, haha. Most Psychic-Type monsters have to do with giving up Life Points to activate effects and/or keep their effects going, so...[/quote'] I know but that makes Psychic type monsters like as if they were an Archtype-they are beggining to bore me w/repeating effects! I don't think i'll have enough time to shorten it but ill consider it ok?ok, i did something and i noticed that it was oped.Definately take out the effect where it can ATK multiple times, because that makes it horrendous to deal with. Also, it summons easily, so taking the last part out will make it shorter and even more balanced! Link to comment Share on other sites More sharing options...
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