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♥Łövëły New Release~♥ Jumper Sub-Type


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[align=center]Jumpers. Introduced in my Archithan Set (Except the coloring was just for them) and now released here!

 

For those who haven't paid attention in the Archithans thread, Jumper is a new sub-type that gets it's name for its ability to remove itself from play when attacked and resummon itself at the end of the opponent's turn.

 

Whats different about this thread and your jumping archithans, you ask? Well this thread releases jumper support, Jumper synchro monsters, and other cards.

 

I hope you enjoy this new set and no ;3 I dont mind you carrying on the Sub-Type ^^ Just give idea credit!

 

Log

EN001 ♥Larxing Harpie♥ Added 4/20/10

EN002 ♥Strike of the Jumper♥ Added 4/20/10

EN003 ♥Jump Synchron♥ Added 4/21/10

EN004 ♥Reform from the Dimensions♥ Added 4/21/10

EN005 ♥Zero Shocker♥ Added 4/21/10

EN006 ♥Jump Warrior♥ Added 4/21/10

 


 

Rare

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******

MACHINE / LIGHT

"Jump Synchron" + 1 non-Tuner monster

When this card is successfully Synchro Summoned, Special Summon 1 Jumper Monster from your Graveyard. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon this monster in face-up Defense Position. You cannot activate this effect if there is already a Jumper monster removed from play.

ATK: 2400 DEF: 1600

 

Rare

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****

THUNDER / LIGHT

While this card is face-up on the field, all Level 3 or lower Thunder-Type monsters gain 1000 ATK. Select 1 Thunder-Type monster you control. While that card is face-up on the field, your opponent cannot select Thunder-Type monsters you control as the target a card effect. The selected monster cannot attack. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon this monster in face-up Defense Position. You cannot activate this effect if there is already a Jumper monster removed from play.

ATK: 1400 DEF: 1300

 

Rare / Limited

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QUICKPLAY SPELL

Activate this card when a Jumper Monster you control is selected as the target of a Trap Card. Negate that card's effect and Special Summon 1 Jumper Monster that is removed from play. Draw 1 card.

 

Common

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**

MACHINE / LIGHT

While this card was face-up on the field, this card is also treated as a Tuner Monster. When this card is selected as the target of a Spell or Trap Card, you can send 1 card from your hand to the Graveyard to negate and destroy that Spell or Trap Card. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon this monster in face-up Defense Position. You cannot activate this effect if there is already a Jumper monster removed from play.

ATK: 200 DEF: 1000

 

[spoiler=EN001]

Common

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***

DARK / FIEND

While this card is face-up on the field, your opponent draws 1 additional card during their Draw Phase. Face-up Jumper Monsters you control do not have to have their effects that keeps them from being removed from play when selected as an attack target. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon this monster in face-up Defense Position. You cannot activate this effect if there is already a Jumper Monster removed from play.

ATK: 1300 DEF: 1800

 

 

 

 

[spoiler=EN002]

Common

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TRAP

Activate this card when a Jumper Monster you control is removed from play by it's own effect. Discard a number of cards from your hand to the Graveyard. Your opponent must remove that same number of cards from play from their hand or Graveyard.

 

 


 

IMG Credit for EN001-004 to HP Doom, IMG Credit for EN005-006 is to FW

 

<(^^)> Hug if ya Love![/align]

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