Ghoulish Posted April 21, 2010 Report Share Posted April 21, 2010 plz dont just look comment on what you actually think, dont just write ocg errors of awful, if there are errors then specify. comment and rate =) For every "Crystal Beast" card in your Spell & Trap Card Zone activate the following effects:1: This card cannot be destroyed by card effects.2: Once per turn when a "Crystal Beast" monster would be destroyed by battle it is not destroyed(Damage calculation is applied normally).3: Once per turn add 1 "Crystal Beast" card from Your Deck to your Hand, the added monster cannot be played until your next turn.4: Once per turn during your Main Phase draw 2 cards from your Deck, if any of the cards are "Crystal Beast" monsters you can place them face-up in your Spell & Trap Card Zone.5: Once per turn Special Summon 1 "Crystal Beast" monster from your Hand, Deck, Graveyard or from your Spell & Trap Card Zone. When this card is sent from the field to the Graveyard gain 500 Life Points for every "Crystal Beast" monster on your side of the field, in your Graveyard or in your Spell & Trap Card Zone. You can remove this card in your Graveyard from play to add 1 "Rainbow Dragon" from your Deck to your Hand. Edited: 5 th effect: ability to special summon from spell and trap card zone.2nd Effect: OCG fix.final effect: Remove from Graveyard to add 1"Rainbow Dragon to your Hand". Link to comment Share on other sites More sharing options...
Canadian Posted April 21, 2010 Report Share Posted April 21, 2010 #2's OCG is bad. I really like the picture and effects you came up with. I think this is actually very decent. Good work. 8.5/10. Link to comment Share on other sites More sharing options...
Ghoulish Posted April 21, 2010 Author Report Share Posted April 21, 2010 kk tyvm, im trying to improve crystal beatss and try to make them moderately competitive, what would u change the ocg in number 2 to? Link to comment Share on other sites More sharing options...
Canadian Posted April 21, 2010 Report Share Posted April 21, 2010 Once per turn when a "Crystal Beast" monster would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). Not a big deal, but still. (Referenced to Gyroid) Link to comment Share on other sites More sharing options...
Ghoulish Posted April 21, 2010 Author Report Share Posted April 21, 2010 ahk now worries thx for the spot Link to comment Share on other sites More sharing options...
Ghoulish Posted April 21, 2010 Author Report Share Posted April 21, 2010 comments? Link to comment Share on other sites More sharing options...
duel tester Posted April 21, 2010 Report Share Posted April 21, 2010 (here is my rating for the following effects.) For every "Crystal Beast" card in your Spell & Trap Card Zone activate the following effects: 1: This card cannot be destroyed by card effects. (seen this before but a good start 5/10) 2: Once per turn when a "Crystal Beast" monster would be destroyed by battle it isn't (Damage calculation is applied normally). (good upgrade 7/10) 3: Once per turn add 1 "Crystal Beast card from Your Deck to your Hand, the added monster cannot be played until your next turn. (9/10 just because i like it) 4: Once per turn during your Main Phase draw 2 cards from your Deck, if any of the cards are "Crystal Beast" monsters you can place them face-up in your Spell & Trap Card Zone.(sweet idea 10/10) 5: Once per turn Special Summon 1 "Crystal Beast" monster from your Hand, Deck or Graveyard. (what about the spell or trap zone fix!!! 3/10) When this card is sent from the field to the Graveyard gain 500 Life Points for every "Crystal Beast" monster on your side of the field, in your Graveyard or in your Spell & Trap Card Zone.( add a search for a rainbow dragon add you have the best crystal beast spell card ever) other than that is a total score is 7/10 (but if you followed my tips it could be a 10/10) Link to comment Share on other sites More sharing options...
Ghoulish Posted April 21, 2010 Author Report Share Posted April 21, 2010 thx for the comment and rates, i like the idea about searching for rainbow dragon, what dont u like about the 5th effect? what would u change it to or do u mean being able to special summon from the spell and trap card zone as well? Link to comment Share on other sites More sharing options...
Chaos Flame Posted April 21, 2010 Report Share Posted April 21, 2010 The third effect is a little overpowered. This thing is basically ancient city rainbow ruins... on steroids. Link to comment Share on other sites More sharing options...
duel tester Posted April 22, 2010 Report Share Posted April 22, 2010 thx for the comment and rates' date=' i like the idea about searching for rainbow dragon, what dont u like about the 5th effect? what would u change it to or do u mean being able to special summon from the spell and trap card zone as well?[/quote'] that exactly what i ment!!!but i didnt give a good example now that i think about it..... well what i ment was to add this (5 Once per turn {with a cost } Special Summon 1 "Crystal Beast" monster from your Hand,spell and trap card zone, Deck or Graveyard.) now (the cost) could be what ever you think it should be such as (EXample: discard X number of cards from your hand) because it would be overpowerd if you had a free specal suimmon every time you have 5 crystal beasts in the spell and trap zone. now you see what i mean? and yes this is a ancient city rainbow ruins on steroids.but i it should be just what the doc ordered for the crystal beasts. Link to comment Share on other sites More sharing options...
Ghoulish Posted April 22, 2010 Author Report Share Posted April 22, 2010 yea basically just to add a cost for the 5th effect along with being able to special summon from spella nd trap zone. that is a great idea however the crystal beasts are already UPd in general so id say for them to keep up with the other decks **** the cost =) thx for the idea ill definately change it. Link to comment Share on other sites More sharing options...
Ghoulish Posted April 23, 2010 Author Report Share Posted April 23, 2010 comments? Link to comment Share on other sites More sharing options...
destron Posted April 23, 2010 Report Share Posted April 23, 2010 Effect 4 should be 3 or lower, if you're placing two cards down, you need proper space to put them in. When this card is sent from the field to the Graveyard gain 500 Life Points for every "Crystal Beast" monster on your side of the field' date=' in your Graveyard or in your Spell & Trap Card Zone.[/quote'] This effect makes it way OP'd, because although its unlikely, you can get 5000 maximum points, and that's without the Graveyard! Lower it a lot, or, what I would do, take this effect out entirely. Even if you do that, its still OP'd, since it doesn't really have any drawbacks, its just a slow starter. So maybe add some drawbacks. Minor OCG errors. 8/10 Link to comment Share on other sites More sharing options...
Ghoulish Posted April 23, 2010 Author Report Share Posted April 23, 2010 thc for the comment but id maybe make a few draw backs but the weakness of the crystal beatss in general is why i made it opd to make them at least slightly competitive. Link to comment Share on other sites More sharing options...
~Marluxia~ Posted April 23, 2010 Report Share Posted April 23, 2010 9/10 Link to comment Share on other sites More sharing options...
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