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Written Dark Signer Draining Elf Deck


How is the deck in YOUR opinion  

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  1. 1. How is the deck in YOUR opinion

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    • Not very good, but could be worse
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I made this deck to RP as a Dark Signer. It is used to give your opponent damage and regain that amount. The EI used in this deck can get to a MAX of 1700 Attack with the effect of the Field and It's effect becuase this deck only has 1 Extra Deck Card. So what do you think?

 

[spoiler= Extra Deck (1)]

 

[spoiler= Shadow Plasma Elf]

Shadow Plasma Elf

Dark Synchro

Level: -4

Attack: 1400

Defense: 1200

Warrior-Type

DARK

1 non-Tuner Monster – 1 Dark-Tuner monster.

In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.

When this card attacks give your opponent 300 damage and then gain 300 Life points. When this monster destroys a monster card in battle but does not give battle damage to your opponent you gain 200 Life points and your opponent takes 200 damage. You can remove from play 3 “Elf” monster cards in your graveyard from play to have this monster gain 800 Attack until the End Phase of this turn.

 

 

 

 

 

[spoiler= Monster Cards (20)]

 

[spoiler= Elf Trapper (1)]

Elf Trapper

Effect Monster

Level: 3

Attack 300

Defense: 900

Warrior-Type

EARTH

You can pay 1800 Life points to remove this card from play from your deck, While this card is removed from play when ever a monster card other than “Elf Trapper” is removed from play you gain 100 life points and your opponent takes 100 damage. While this card is removed from play when ever a card is sent to the graveyard you gain 50 life points and your opponent takes 50 damage.

 

 

 

[spoiler= Elf Destroyer (2)]

Elf Destroyer

Effect Monster

Level: 4

Attack: 1900

Defense: 90

Warrior-Type

FIRE

When this monster destroys a monster in battle give your opponent damage equal to 100 time the level of the destroyed monster and then gain that same amount of life points.

 

 

 

[spoiler= Elf Assassin (3)]

Elf Assassin

Effect Monster

Level: 2

Attack: 1100

Defense: 1800

Warrior-Type

WIND

When you summon this card you can summon one level 1 “Elf” monster from your deck and you take damage equal to that monster’s attack +900, then this card gains 2 levels.

 

 

 

[spoiler= Elf Ninja (3)]

Elf Ninja

Dark-Tuner

Level: 1

Attack: 300

Defense: 0

Warrior-Type

WATER

Once per turn you can take 700 damage to reduce this monster’s level by one until the end phase.

 

 

 

[spoiler= Elf Dragon Rider (2)]

Elf Dragon Rider

Effect Monster

Level: 4

Attack: 800

Defense: 1300

Warrior-Type

WIND

While there is a Dragon-Type monster on the field this card is treated as a Dragon-Type and gains 1000 Attack. You can equip one Dragon-Type monster to this monster once per turn by paying 800 Life points and giving your opponent 800 life points. When this monster would be destroyed you can destroy the equipped monster instead and then give your opponent 400 damage while you gain 400 life points.

 

 

 

[spoiler= Elf Servant (1)]

Elf Servant

Effect Monster

Level: 1

Attack 100

Defense: 250

Warrior-Type

EARTH

When this monster is Normal Summoned you can tribute it and discard 1 card to give your opponent 300 damage and gain 300 life points.

 

 

 

[spoiler= Elf Survivor (1)]

Elf Survivor

Effect Monster

Level: 4

Attack: 1700

Defense: 300

Warrior-Type

EARTH

When this card is discarded from your hand to the graveyard you can Special Summon this monster into face up defense position and then gain 200 life points and give your opponent 200 damage. When this card is Normal Summoned this monster gains 1800 Defense and losses 1600 attack then is switched to Defense Mode. When this Face up Normal Summoned monster is removed from the field you gain 200 Life points and give your opponent 200 damage.

 

 

 

[spoiler= Elf Brothers (3)]

Elf Brothers

Effect Monster

Level: 2

Attack: 300

Defense: 500

Warrior-Type

EARTH

When this card is removed form the field your opponent takes 200 damage and you gain 200 life points. When this card is sent to the graveyard from the field by your opponent you can special summon up to 2 “Elf Brothers” monster cards from your deck to the field in face up Defense Mode.

 

 

 

[spoiler= Elf Sniper (1)]

Elf Sniper

Effect Monster

Level: 4

Attack 2000

Defense: 0

Warrior-Type

WIND

You must pay 800 life points to attack with this card. This card can not attack directly. You can skip your Battle Phase and discard 2 cards to give your opponent 1000 damage and then gain 1000 Life points.

 

 

 

[spoiler= Elf Mage (1)]

Elf Mage

Effect Monster

Level: 5

Attack 1900

Defense: 1700

Spellcaster-Type

LIGHT

This card is treated as a level 2 monster while in your hand. This card’s level Is treated as 1 while it is on the field. You can discard this card from your hand to the graveyard to gain 200 Life points and give your opponent 200 damage.

 

 

 

[spoiler= Elf Shadow (1)]

Elf Shadow

Dark-Tuner

Level: 1

Attack: 0

Defense: 0

Fiend-Type

DARK

This card’s level is treated as 5 while it is on the field. When you use this card for a Dark Synchro summon you can give your opponent 200 damage and then gain 200 life points.

 

 

 

[spoiler=Earthbound Immortal Pendo Suna (1)]

Earthbound Immortal Pendo Suna

Level: 10

DARK

Type: Beast

ATK: 500

DEF: 2000

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. During your opponent's End Phase you can choose to skip your turn, if you do you can gain 1000 life points and give your opponent 1000 damage. When this card is removed from the feild you gain 100 life points and your opponent takes 100 damage.

 

 

 

 

 

[spoiler= Spells (15)]

 

[spoiler= Elven Sacrifice for Victory (2)]

Elven Sacrifice for Victory

Spell

Sacrifice 1 “Elf” monster to special summon 5 “Elf E.S.V. Tokens” (Warrior-Type/EARTH/Level 2/ATK 0/ DEF 0). Destroy all these tokens during your 2nd standby phase after this card’s activation and gain 500 life points for every Token destroyed by this effect and then lose 3000 life points.

 

 

 

[spoiler= Elven Sword (3)]

Elven Sword

Equip Spell

Only equip to a monster with “Elf” in it’s name. The equipped monster gains 500 Attack and when that monster attacks you gain 100 life points and your opponent takes 100 damage.

 

 

 

[spoiler= Mass Destruction (3)]

Mass Destruction

Spell

Destroy all spell and trap cards that are on the field and then you take 300 damage for each card destroyed this way. You can then remove 1 card in the graveyard from play.

 

 

 

[spoiler=Cave of the Legendary Weakling Protector (3)]

Cave of the Legendary Weakling Protector

Field Spell

All monsters on the player's field gain 1000 attack if there are no level 6 or higher level monsters in the player's graveyard. When this card is removed from the field you can pay 2500 life points to negate its removal.

 

 

 

[spoiler= Cannon of Dwarves (2)]

Cannon of Dwarves

Spell

Discard 3 cards from your hand to destroy all cards on your opponents side of the field and then gain 200 life points and give your opponent 200 damage. You can not enter you must skip your next 2 Battle Phases.

 

 

 

[spoiler= Forced Fissure (2)]

Forced Fissure

Spell

Your opponent selects and destroys 1 monster card on their side of the feild then they take 200 damage and you gain 200 life points.

 

 

 

 

 

[spoiler=Traps (5)]

 

[spoiler= Complete Base Destruction (1)]

Complete Base Destruction

Trap

Pay 800 life points to activate this card. Destroy all monster on the field then you gain 200 Life points for every destroyed monster and your opponent takes 200 damage for each destroyed monster.

 

 

 

[spoiler=Invisible Bomb (1)]

Invisible Bomb

Trap

Activate this card only when a monster is attacked. Destroy both monsters. Give your opponent 200 damage and you gain 200 life points.

 

 

 

[spoiler= Elven Trap Pit (3)]

Elven Pit Trap

Trap

Negate the summon of a monster, a monster attack, a monster effect, a spell card’s activation, or a trap card’s activation and destroy that card. Pay 1200 life points and send the top 5 cards of your deck to the graveyard.

 

 

 

 

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