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[Max Darkness] Why Can't I Make Short Effects? (Level 10 Ritual Monster)


Max Darkness

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I just can't seem to do it. When I look at a simple effect, I feel I have to add more. So, I end up with cards that have enough effects for three other cards as well. Oh well, maybe that's how it is. A Level 10 Ritual designed to be anti-Lightsworn and generally pro-DARK; with probably the longest Ritual Spell Card effect the world has ever seen.

 

Enjoy.

 

 

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p><p>[center][img]<a href=http://i43.tinypic.com/ddnj8h.jpg' alt='ddnj8h.jpg'>[/center]

 

Effect: This card cannot be Summoned, except by Ritual Summon. This card can only be Ritual Summoned with the Ritual Spell Card "The End of Everything". This card cannot be destroyed by battle and any Battle Damage this card's controller takes from battles with non-DARK monsters while this card is face-up on the field is reduced to 0. This card is unaffected by non-DARK monster effects. If this card attacks a Level 8 or lower non-DARK monster, destroy that monster before damage calculation and inflict damage to your opponent equal to its ATK. When this card declares a monster by attack, switch all monsters your opponent controls to face-up Attack Position (Flip Effects are not activated.). If this card would be destroyed by a Spell or Trap Card, you can remove from play 1 DARK monster in your Graveyard to negate the effect and destroy that card.

 

 

 

 

Images are from Deviantart (Ritual Spell) and Jazin Kay's Archive (Ritual Monster)

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Pictures are outdoing themselves.

I trust you used MSE?

Really, on a Ritual, 3000 should be enough. They are easy to summon as it is. But damn Konami wanted Shinato and M-Beast to 'overpower' Meta. >.>

Also, having a short effect - anyone can do that. Only a pro like us can make a complex, balanced LONG effect. ;D

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I totaly Love this card.

This must be the mother of all Rituals and will be a must in all Ritual Decks.

OCG, names and pics are good.

I'm doubting that this card is ballanced, though it's alsmost indestructable, but so are a lot of cards Konami released lately so this would fit perfectly.

A 10/10, a Master of Rituals.

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Really' date=' on a Ritual, 3000 should be enough. They are easy to summon as it is. But damn Konami wanted Shinato and M-Beast to 'overpower' Meta. >.>

Also, having a short effect - anyone can do that. Only a pro like [s']us[/s] can make a complex, balanced LONG effect. ;D

 

I totaly Love this card.

This must be the mother of all Rituals and will be a must in all Ritual Decks.

OCG' date=' names and pics are good.

I'm doubting that this card is ballanced, though it's alsmost indestructable, but so are a lot of cards Konami released lately so this would fit perfectly.

A 10/10, a Master of Rituals.

[/quote']

 

@ Both of you: Note how hard the Ritual Spell is to get into your hand. You can't draw it normally, and it can't be added to your hand from the Graveyard or RFP Zone; so it is incredibly difficult to draw. You will probably have the Ritual Monster in your hand for a long time while you wait to get this card into your hand.

 

@ Oleon: Yes, I did use MSE. I see "Relinquished", "Shinato", "Paladin of White Dragon" and "Masked Beast" as apologies for the utterly terrible Ritual monsters they created at the start (e.g. "Javelin Beetle"). And thanks.

 

@ Lex: Thank you, and its only indestructable when facing non-DARKs, so "Blackwings" will still harm it and most Decks have at least 1 DARK monster in them, since they're so useful.

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@Max:

Incredibly hard?

I summon Manju of the Ten-Thousand Hands.

Mill+LolFaith' date=' if you will.

[/quote']

 

@~Oleon~Well, then I think you would want to run this card in a ritual deck, which that is the only reason why I would want to use rituals except for one of them.

 

So you were probably thinking of having three Manju of the Ten-Thousand Hands, three of the dijiin monsters and the other monster that brings out the ritual spell card, like sonic bird. So, If you were going to build a ritual deck, it would definitlely be overpowered.

But if you are like me and randomly throw in a ritual in the deck for an easy tribute summon, then it isn't op'd at all, under my standards.

 

@Max But like always', You have outdone yourself again. you get a 9/10, b/c of the fact that it's overpowered in a ritual deck.

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I suppose it's down to the Deck you make' date=' really then. ^^

But to Konami's standards - it always counts for them as if we make the best Decks ever to get the best out of it.

 

It's because Konami are FRIGHTENED to have our Decks so kewl.

[/quote']

 

Why are you talking about Konami and where is all this coming from? also, what are you hinting at? I did not say anything about konami, so i am officially confused? My deck is in swarn secrecy right now, b/c it is the first deck to beat three 1 tier decks in a row. Not officially, that is. Just my friends decks that are mimiced by the professional card people. Exact cards and everything.

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Have I confused you again?

 

That means I win again' date=' right? ^^[/s']

 

@Max: That would probably be the right one thing to do - although I have no clue about OCG corrections or turnouts or anything.

 

@~Oleon~: Not this time buckaroo

 

Yes, you did, why did you throw in Konami into all of this mumble jumble. unless you are one of us? Also, I do believe you are right about Konami denying our card making skills. If anyone was going to make an entire set of cards, i would trust Max Darkness too.

 

@Max: That would be a good idea. If I was you, dock two effects and increase its ATK so it makes it a power house. lawl. Nah, Do what you want to with it.

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Somewhat sophisticated. I'd rather you just have unnegatable(?) chained Spell Card effects that lead up to the Ritual Summoning of several different monsters instead. And a part of those monsters may be able to interchange between one another during battle indefinitely, while being unaffected by effects that would interrupt it.

 

Sure as hell would reduce the length of those effects.

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